ppsspp/Core/TextureReplacer.h
Unknown W. Brackets b4d9d038b4 Replacement: Allow region-specific settings.
This makes it easier to reuse one pack for multiple game ids.
2019-07-14 16:01:37 -07:00

217 lines
5.0 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <map>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/Common.h"
#include "Common/MemoryUtil.h"
#include "GPU/ge_constants.h"
class IniFile;
class TextureCacheCommon;
class TextureReplacer;
enum class ReplacedTextureFormat {
F_5650,
F_5551,
F_4444,
F_8888,
F_0565_ABGR,
F_1555_ABGR,
F_4444_ABGR,
F_8888_BGRA,
};
// These must match the constants in TextureCacheCommon.
enum class ReplacedTextureAlpha {
UNKNOWN = 0x04,
FULL = 0x00,
};
// For forward comatibility, we specify the hash.
enum class ReplacedTextureHash {
// TODO: Maybe only support crc32c for now?
QUICK,
XXH32,
XXH64,
};
struct ReplacedTextureLevel {
int w;
int h;
ReplacedTextureFormat fmt;
std::string file;
};
struct ReplacementCacheKey {
u64 cachekey;
u32 hash;
ReplacementCacheKey(u64 c, u32 h) : cachekey(c), hash(h) {
}
bool operator ==(const ReplacementCacheKey &k) const {
return k.cachekey == cachekey && k.hash == hash;
}
bool operator <(const ReplacementCacheKey &k) const {
if (k.cachekey == cachekey) {
return k.hash < hash;
}
return k.cachekey < cachekey;
}
};
struct ReplacementAliasKey {
u64 cachekey;
union {
u64 hashAndLevel;
struct {
u32 level;
u32 hash;
};
};
ReplacementAliasKey(u64 c, u32 h, u32 l) : cachekey(c), level(l), hash(h) {
}
bool operator ==(const ReplacementAliasKey &k) const {
return k.cachekey == cachekey && k.hashAndLevel == hashAndLevel;
}
bool operator <(const ReplacementAliasKey &k) const {
if (k.cachekey == cachekey) {
return k.hashAndLevel < hashAndLevel;
}
return k.cachekey < cachekey;
}
};
namespace std {
template <>
struct hash<ReplacementCacheKey> {
size_t operator()(const ReplacementCacheKey &k) const {
return std::hash<u64>()(k.cachekey ^ ((u64)k.hash << 32));
}
};
template <>
struct hash<ReplacementAliasKey> {
size_t operator()(const ReplacementAliasKey &k) const {
return std::hash<u64>()(k.cachekey ^ k.hashAndLevel);
}
};
}
struct ReplacedTexture {
inline bool Valid() {
return !levels_.empty();
}
bool GetSize(int level, int &w, int &h) {
if ((size_t)level < levels_.size()) {
w = levels_[level].w;
h = levels_[level].h;
return true;
}
return false;
}
int MaxLevel() {
return (int)levels_.size() - 1;
}
ReplacedTextureFormat Format(int level) {
if ((size_t)level < levels_.size()) {
return levels_[level].fmt;
}
return ReplacedTextureFormat::F_8888;
}
u8 AlphaStatus() {
return (u8)alphaStatus_;
}
void Load(int level, void *out, int rowPitch);
protected:
std::vector<ReplacedTextureLevel> levels_;
ReplacedTextureAlpha alphaStatus_;
friend TextureReplacer;
};
struct ReplacedTextureDecodeInfo {
u64 cachekey;
u32 hash;
u32 addr;
bool isVideo;
bool isFinal;
int scaleFactor;
ReplacedTextureFormat fmt;
};
class TextureReplacer {
public:
TextureReplacer();
~TextureReplacer();
void Init();
void NotifyConfigChanged();
inline bool Enabled() {
return enabled_;
}
u32 ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV);
ReplacedTexture &FindReplacement(u64 cachekey, u32 hash, int w, int h);
void NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h);
static bool GenerateIni(const std::string &gameID, std::string *generatedFilename);
protected:
bool LoadIni();
bool LoadIniValues(IniFile &ini, bool isOverride = false);
void ParseHashRange(const std::string &key, const std::string &value);
bool LookupHashRange(u32 addr, int &w, int &h);
std::string LookupHashFile(u64 cachekey, u32 hash, int level);
std::string HashName(u64 cachekey, u32 hash, int level);
void PopulateReplacement(ReplacedTexture *result, u64 cachekey, u32 hash, int w, int h);
SimpleBuf<u32> saveBuf;
bool enabled_ = false;
bool allowVideo_ = false;
bool ignoreAddress_ = false;
bool reduceHash_ = false;
std::string gameID_;
std::string basePath_;
ReplacedTextureHash hash_ = ReplacedTextureHash::QUICK;
typedef std::pair<int, int> WidthHeightPair;
std::unordered_map<u64, WidthHeightPair> hashranges_;
std::unordered_map<ReplacementAliasKey, std::string> aliases_;
ReplacedTexture none_;
std::unordered_map<ReplacementCacheKey, ReplacedTexture> cache_;
std::unordered_map<ReplacementCacheKey, ReplacedTextureLevel> savedCache_;
};