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D3D11Util.cpp
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Make the hardware skinning code match
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2020-11-01 19:58:50 +01:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DepalettizeShaderD3D11.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
DepalettizeShaderD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineD3D11.cpp
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Move framebufFormat to gstate_c, so we can override it
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2022-04-30 18:16:09 +02:00 |
DrawEngineD3D11.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
FramebufferManagerD3D11.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
FramebufferManagerD3D11.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_D3D11.cpp
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GPU: Allow range cull on Mali/etc.
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2021-10-23 08:43:14 -07:00 |
GPU_D3D11.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerD3D11.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
ShaderManagerD3D11.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
StateMappingD3D11.cpp
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Remove bool that was always true in state mapping.
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2022-07-24 21:04:54 +02:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferD3D11.cpp
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Remove unnecessary parameters from MakePixelsTexture
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2022-07-24 13:54:09 +02:00 |
TextureCacheD3D11.cpp
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Unify the GLES LoadTextureLevel with the D3D ones.
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2022-07-30 19:07:21 +02:00 |
TextureCacheD3D11.h
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Share LoadTextureLevel between the two D3D backends.
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2022-07-30 17:00:34 +02:00 |