ppsspp/Common/GPU
2024-11-29 19:30:38 +01:00
..
D3D9 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
D3D11 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
OpenGL ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Vulkan ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
GPUBackendCommon.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GPUBackendCommon.h Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
MiscTypes.h Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Shader.cpp Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Bunch more linting 2024-10-10 11:57:10 +02:00
ShaderWriter.h D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
thin3d_create.h Fixed return copies from functions and const ref params 2024-04-02 18:37:00 +03:00
thin3d.cpp Bunch more linting 2024-10-10 11:57:10 +02:00
thin3d.h ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00