mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
a1fbcc3d93
This allows UI to handle the message however it wants to, and reduces cross linkage issues.
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include "Common/CommonTypes.h"
|
|
|
|
struct InputState;
|
|
class GraphicsContext;
|
|
|
|
// TODO: Whittle this down. Collecting a bunch of random stuff like this isn't good design :P
|
|
class Host {
|
|
public:
|
|
virtual ~Host() {}
|
|
virtual void UpdateUI() {}
|
|
|
|
virtual void UpdateMemView() {}
|
|
virtual void UpdateDisassembly() {}
|
|
|
|
virtual void SetDebugMode(bool mode) { }
|
|
|
|
virtual bool InitGraphics(std::string *error_string, GraphicsContext **ctx) = 0;
|
|
virtual void ShutdownGraphics() = 0;
|
|
|
|
virtual void InitSound() = 0;
|
|
virtual void UpdateSound() {}
|
|
virtual void GoFullscreen(bool) {}
|
|
virtual void ShutdownSound() = 0;
|
|
virtual void PollControllers(InputState &input_state) {}
|
|
virtual void ToggleDebugConsoleVisibility() {}
|
|
|
|
//this is sent from EMU thread! Make sure that Host handles it properly!
|
|
virtual void BootDone() {}
|
|
|
|
virtual bool IsDebuggingEnabled() {return true;}
|
|
virtual bool AttemptLoadSymbolMap();
|
|
virtual void SaveSymbolMap() {}
|
|
virtual void SetWindowTitle(const char *message) {}
|
|
|
|
virtual void SendCoreWait(bool) {}
|
|
|
|
// While debugging is active, it's perfectly fine for these to block.
|
|
virtual bool GPUDebuggingActive() { return false; }
|
|
virtual void GPUNotifyCommand(u32 pc) {}
|
|
virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
|
|
virtual void GPUNotifyDraw() {}
|
|
virtual void GPUNotifyTextureAttachment(u32 addr) {}
|
|
|
|
virtual bool CanCreateShortcut() {return false;}
|
|
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
|
|
|
|
virtual void NotifyUserMessage(const std::string &message, float duration = 1.0f, u32 color = 0x00FFFFFF, const char *id = nullptr) {}
|
|
|
|
// Used for headless.
|
|
virtual bool ShouldSkipUI() { return false; }
|
|
virtual void SendDebugOutput(const std::string &output) {}
|
|
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
|
|
};
|
|
|
|
extern Host *host;
|