ppsspp/GPU
2017-01-24 18:12:20 +01:00
..
Common Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GLES Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Null Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Software Further centralization of EstimatePerVertexCost, now moved to GPUCommon 2017-01-23 21:11:39 +01:00
Vulkan Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GPU.vcxproj.filters Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GPUCommon.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUCommon.h Further centralization of EstimatePerVertexCost, now moved to GPUCommon 2017-01-23 21:11:39 +01:00
GPUInterface.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00