ppsspp/UI/ComboKeyMappingScreen.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

226 lines
6.9 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/System/Display.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/File/PathBrowser.h"
#include "Common/Math/curves.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "TouchControlVisibilityScreen.h"
#include "UI/ComboKeyMappingScreen.h"
void ComboKeyScreen::CreateViews() {
using namespace UI;
auto co = GetI18NCategory("Controls");
root_ = new LinearLayout(ORIENT_VERTICAL);
root_->Add(new ItemHeader(co->T("Combo Key Setting")));
LinearLayout *root__ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0));
root_->Add(root__);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(120, FILL_PARENT));
auto di = GetI18NCategory("Dialog");
static const ImageID comboKeyImages[5] = {
ImageID("I_1"), ImageID("I_2"), ImageID("I_3"), ImageID("I_4"), ImageID("I_5"),
};
comboselect = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(10, 10, NONE, NONE));
comboselect->SetSpacing(10);
for (int i = 0; i < 5; i++) {
comboselect->AddChoice(comboKeyImages[i]);
}
comboselect->SetSelection(*mode);
comboselect->OnChoice.Handle(this, &ComboKeyScreen::onCombo);
leftColumn->Add(comboselect);
root__->Add(leftColumn);
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root__->Add(rightScroll_);
const int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = rightScroll_->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bool *toggle = nullptr;
memset(array, 0, sizeof(array));
switch (*mode) {
case 0:
toggle = &g_Config.bComboToggle0;
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey0 >> i) & 0x01));
break;
case 1:
toggle = &g_Config.bComboToggle1;
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey1 >> i) & 0x01));
break;
case 2:
toggle = &g_Config.bComboToggle2;
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey2 >> i) & 0x01));
break;
case 3:
toggle = &g_Config.bComboToggle3;
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey3 >> i) & 0x01));
break;
case 4:
toggle = &g_Config.bComboToggle4;
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey4 >> i) & 0x01));
break;
default:
// This shouldn't happen, let's just not crash.
toggle = &g_Config.bComboToggle0;
break;
}
std::map<std::string, ImageID> keyImages;
keyImages["Circle"] = ImageID("I_CIRCLE");
keyImages["Cross"] = ImageID("I_CROSS");
keyImages["Square"] = ImageID("I_SQUARE");
keyImages["Triangle"] = ImageID("I_TRIANGLE");
keyImages["L"] = ImageID("I_L");
keyImages["R"] = ImageID("I_R");
keyImages["Start"] = ImageID("I_START");
keyImages["Select"] = ImageID("I_SELECT");
keyToggles["Circle"] = &array[13];
keyToggles["Cross"] = &array[14];
keyToggles["Square"] = &array[15];
keyToggles["Triangle"] = &array[12];
keyToggles["L"] = &array[8];
keyToggles["R"] = &array[9];
keyToggles["Left"] = &array[7];
keyToggles["Up"] = &array[4];
keyToggles["Right"] = &array[5];
keyToggles["Down"] = &array[6];
keyToggles["Start"] = &array[3];
keyToggles["Select"] = &array[0];
std::map<std::string, ImageID>::iterator imageFinder;
auto mc = GetI18NCategory("MappableControls");
for (auto i = keyToggles.begin(); i != keyToggles.end(); ++i) {
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->SetSpacing(0);
CheckBox *checkbox = new CheckBox(i->second, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
row->Add(checkbox);
imageFinder = keyImages.find(i->first);
Choice *choice;
if (imageFinder != keyImages.end()) {
choice = new Choice(keyImages[imageFinder->first], new LinearLayoutParams(1.0f));
}
else {
choice = new Choice(mc->T(i->first.c_str()), new LinearLayoutParams(1.0f));
}
ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick);
choice->SetCentered(true);
row->Add(choice);
grid->Add(row);
}
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->SetSpacing(0);
CheckBox *checkbox = new CheckBox(toggle, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
row->Add(checkbox);
Choice *choice = new Choice(mc->T("Toggle mode"), new LinearLayoutParams(1.0f));
ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick);
choice->SetCentered(true);
row->Add(choice);
grid->Add(row);
}
static int arrayToInt(bool ary[16]) {
int value = 0;
for (int i = 15; i >= 0; i--) {
value |= ary[i] ? 1 : 0;
value = value << 1;
}
return value >> 1;
}
void ComboKeyScreen::onFinish(DialogResult result) {
switch (*mode) {
case 0:
g_Config.iCombokey0 = arrayToInt(array);
break;
case 1:
g_Config.iCombokey1 = arrayToInt(array);
break;
case 2:
g_Config.iCombokey2 = arrayToInt(array);
break;
case 3:
g_Config.iCombokey3 = arrayToInt(array);
break;
case 4:
g_Config.iCombokey4 = arrayToInt(array);
break;
}
g_Config.Save("ComboKeyScreen::onFInish");
}
UI::EventReturn ComboKeyScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
checkbox_->Toggle();
return UI::EVENT_DONE;
};
UI::EventReturn ComboKeyScreen::onCombo(UI::EventParams &e) {
switch (*mode){
case 0:g_Config.iCombokey0 = arrayToInt(array);
break;
case 1:g_Config.iCombokey1 = arrayToInt(array);
break;
case 2:g_Config.iCombokey2 = arrayToInt(array);
break;
case 3:g_Config.iCombokey3 = arrayToInt(array);
break;
case 4:g_Config.iCombokey4 = arrayToInt(array);
}
*mode = comboselect->GetSelection();
CreateViews();
return UI::EVENT_DONE;
}