ppsspp/UI/CwCheatScreen.cpp
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00

343 lines
9.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include "ext/xxhash.h"
#include "Common/UI/UI.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/FileUtil.h"
#include "Common/StringUtils.h"
#include "Common/System/System.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CwCheat.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "UI/GameInfoCache.h"
#include "UI/CwCheatScreen.h"
static const int FILE_CHECK_FRAME_INTERVAL = 53;
CwCheatScreen::CwCheatScreen(const std::string &gamePath)
: UIDialogScreenWithBackground() {
gamePath_ = gamePath;
}
CwCheatScreen::~CwCheatScreen() {
delete engine_;
}
void CwCheatScreen::LoadCheatInfo() {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
std::string gameID;
if (info && info->paramSFOLoaded) {
gameID = info->paramSFO.GetValueString("DISC_ID");
}
if ((info->id.empty() || !info->disc_total)
&& gamePath_.find("/PSP/GAME/") != std::string::npos) {
gameID = g_paramSFO.GenerateFakeID(gamePath_);
}
if (engine_ == nullptr || gameID != gameID_) {
gameID_ = gameID;
delete engine_;
engine_ = new CWCheatEngine(gameID_);
engine_->CreateCheatFile();
}
// We won't parse this, just using it to detect changes to the file.
std::string str;
if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
fileCheckHash_ = XXH3_64bits(str.c_str(), str.size());
}
fileCheckCounter_ = 0;
fileInfo_ = engine_->FileInfo();
// Let's also trigger a reload, in case it changed.
g_Config.bReloadCheats = true;
}
void CwCheatScreen::CreateViews() {
using namespace UI;
auto cw = GetI18NCategory("CwCheats");
auto di = GetI18NCategory("Dialog");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
LoadCheatInfo();
Margins actionMenuMargins(50, -15, 15, 0);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(cw->T("Options")));
//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if !defined(MOBILE_DEVICE)
leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
#endif
leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 0.5f));
rightScroll_->SetTag("CwCheats");
rightScroll_->SetScrollToTop(false);
rightScroll_->ScrollTo(g_Config.fCwCheatScrollPosition);
LinearLayout *rightColumn = new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
rightScroll_->Add(rightColumn);
rightColumn->Add(new ItemHeader(cw->T("Cheats")));
for (size_t i = 0; i < fileInfo_.size(); ++i) {
rightColumn->Add(new CheckBox(&fileInfo_[i].enabled, fileInfo_[i].name))->OnClick.Add([=](UI::EventParams &) {
return OnCheckBox((int)i);
});
}
LinearLayout *layout = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
layout->Add(leftColumn);
layout->Add(rightScroll_);
root_->Add(layout);
AddStandardBack(root_);
}
void CwCheatScreen::update() {
if (fileCheckCounter_++ >= FILE_CHECK_FRAME_INTERVAL && engine_) {
// Check if the file has changed. If it has, we'll reload.
std::string str;
if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
uint64_t newHash = XXH3_64bits(str.c_str(), str.size());
if (newHash != fileCheckHash_) {
// This will update the hash.
RecreateViews();
}
}
fileCheckCounter_ = 0;
}
UIDialogScreenWithBackground::update();
}
void CwCheatScreen::onFinish(DialogResult result) {
if (result != DR_BACK) // This only works for BACK here.
return;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
g_Config.fCwCheatScrollPosition = rightScroll_->GetScrollPosition();
}
UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams &params) {
enableAllFlag_ = !enableAllFlag_;
// Flip all the switches.
for (auto &info : fileInfo_) {
info.enabled = enableAllFlag_;
}
if (!RebuildCheatFile(INDEX_ALL)) {
// Probably the file was modified outside PPSSPP, refresh.
// TODO: Report error.
RecreateViews();
return UI::EVENT_SKIPPED;
}
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams &params) {
TriggerFinish(DR_OK);
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams &params) {
g_Config.bReloadCheats = true;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
if (engine_) {
#if PPSSPP_PLATFORM(UWP)
LaunchBrowser(engine_->CheatFilename().c_str());
#else
File::openIniFile(engine_->CheatFilename());
#endif
}
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams &params) {
if (gameID_.length() != 9 || !engine_) {
WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameID_.c_str());
return UI::EVENT_DONE;
}
std::string line;
std::vector<std::string> title;
bool finished = false;
std::vector<std::string> newList;
std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
std::string gameID = StringFromFormat("_S %s-%s", gameID_.substr(0, 4).c_str(), gameID_.substr(4).c_str());
std::fstream fs;
File::OpenCPPFile(fs, cheatFile, std::ios::in);
if (!fs.is_open()) {
WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
}
while (fs.good()) {
getline(fs, line); // get line from file
if (line == gameID) {
title.push_back(line);
getline(fs, line);
title.push_back(line);
do {
if (finished == false){
getline(fs, line);
}
if (line[0] == '_' && line[1] == 'C') {
// Test if cheat already exists.
for (const auto &existing : fileInfo_) {
if (line.substr(4) == existing.name) {
finished = false;
goto loop;
}
}
newList.push_back(line);
getline(fs, line);
do {
newList.push_back(line);
getline(fs, line);
} while ((line[0] == '_' && line[1] == 'L') || line[0] == '/' || line[0] == '#');
finished = true;
} else {
continue;
}
loop:;
} while (fs.good() && ((line[0] == '_' && line[1] != 'S') || line[0] == '/' || line[0] == '#'));
finished = true;
}
if (finished == true)
break;
}
fs.close();
std::string title2;
File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in);
getline(fs, title2);
fs.close();
File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::app);
auto it = title.begin();
if (((title2[0] == '_' && title2[1] != 'S') || title2[0] == '/' || title2[0] == '#') && it != title.end() && (++it) != title.end()) {
fs << title[0] << "\n" << title[1];
}
NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
if (newList.size() != 0) {
fs << "\n";
}
for (int i = 0; i < (int)newList.size(); i++) {
fs << newList[i];
if (i < (int)newList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnCheckBox(int index) {
if (!RebuildCheatFile(index)) {
// TODO: Report error. Let's reload the file, presumably it changed.
RecreateViews();
return UI::EVENT_SKIPPED;
}
return UI::EVENT_DONE;
}
bool CwCheatScreen::RebuildCheatFile(int index) {
std::fstream fs;
if (!engine_ || !File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in)) {
return false;
}
// In case lines were edited while we weren't looking, reload them.
std::vector<std::string> lines;
for (; fs && !fs.eof(); ) {
std::string line;
std::getline(fs, line, '\n');
lines.push_back(line);
}
fs.close();
auto updateLine = [&](const CheatFileInfo &info) {
// Line numbers start with one, not zero.
size_t lineIndex = info.lineNum - 1;
if (lines.size() > lineIndex) {
auto &line = lines[lineIndex];
// This is the one to change. Let's see if it matches - maybe the file changed.
bool isCheatDef = line.find("_C") != line.npos;
bool hasCheatName = !info.name.empty() && line.find(info.name) != line.npos;
if (!isCheatDef || !hasCheatName) {
return false;
}
line = (info.enabled ? "_C1 " : "_C0 ") + info.name;
return true;
}
return false;
};
if (index == INDEX_ALL) {
for (const auto &info : fileInfo_) {
// Bail out if any don't match with no changes.
if (!updateLine(info)) {
return false;
}
}
} else {
if (!updateLine(fileInfo_[index])) {
return false;
}
}
if (!File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::trunc)) {
return false;
}
for (int i = 0; i < lines.size(); ++i) {
fs << lines[i];
if (i != lines.size()-1)
fs << '\n';
}
fs.close();
// Cheats will need to be reparsed now.
g_Config.bReloadCheats = true;
return true;
}