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https://github.com/hrydgard/ppsspp.git
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dc7ee54110
If we do it mid frame, we need to rebind the backbuffer and reset viewport/scissor. Without viewport, Intel drivers crash. Doing it at the end of the frame keeps the code simple, although we often create views an extra time. Fixes #12897.
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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enum class ReportingOverallScore : int {
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PERFECT = 0,
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PLAYABLE = 1,
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INGAME = 2,
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MENU = 3,
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NONE = 4,
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INVALID = -1,
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};
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class ReportScreen : public UIDialogScreenWithGameBackground {
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public:
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ReportScreen(const std::string &gamePath);
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protected:
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void postRender() override;
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void update() override;
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void resized() override;
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void CreateViews() override;
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void UpdateSubmit();
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void UpdateOverallDescription();
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UI::EventReturn HandleChoice(UI::EventParams &e);
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UI::EventReturn HandleSubmit(UI::EventParams &e);
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UI::EventReturn HandleBrowser(UI::EventParams &e);
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UI::EventReturn HandleReportingChange(UI::EventParams &e);
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UI::Choice *submit_ = nullptr;
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UI::View *screenshot_ = nullptr;
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UI::TextView *reportingNotice_ = nullptr;
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UI::TextView *overallDescription_ = nullptr;
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std::string screenshotFilename_;
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ReportingOverallScore overall_ = ReportingOverallScore::INVALID;
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int graphics_ = -1;
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int speed_ = -1;
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int gameplay_ = -1;
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bool enableReporting_;
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bool ratingEnabled_;
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bool tookScreenshot_ = false;
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bool includeScreenshot_ = true;
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};
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class ReportFinishScreen : public UIDialogScreenWithGameBackground {
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public:
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ReportFinishScreen(const std::string &gamePath, ReportingOverallScore score);
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protected:
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void update() override;
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void CreateViews() override;
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void ShowSuggestions();
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UI::EventReturn HandleViewFeedback(UI::EventParams &e);
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UI::TextView *resultNotice_ = nullptr;
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UI::LinearLayout *resultItems_ = nullptr;
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ReportingOverallScore score_;
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bool setStatus_ = false;
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};
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