ppsspp/Core
2013-08-14 17:54:58 +02:00
..
Debugger Fix some unitinialized values. 2013-08-12 23:33:11 -07:00
Dialog Fix a pointer ARRAY_SIZE() compare (eek.) 2013-08-12 23:33:40 -07:00
ELF Fix a few minor typos + small reporting change. 2013-08-12 23:02:39 -07:00
FileSystems Fix some warnings. 2013-08-13 21:05:54 -07:00
Font Fix compat issue between 64/32 bit savestates. 2013-08-13 21:05:40 -07:00
HLE Remove checks the check whether the framebuffer already was set, shouldn't have any effect really 2013-08-14 17:54:58 +02:00
HW Fix a few minor typos + small reporting change. 2013-08-12 23:02:39 -07:00
MIPS Temporarily disable VCMP on ARM. Let's see if this fixes #3071 , if so I have debugging to do. 2013-08-14 17:41:16 +02:00
Util Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
CMakeLists.txt Add a function to walk the stack, not yet perfect. 2013-08-12 01:54:14 -07:00
Config.cpp Default to non-buffered rendering on ARMv6 as there appear to be some devices where it causes serious issues. Bizarre but this might reduce the problem a little. 2013-08-12 21:07:51 +02:00
Config.h Start and stop a separate thread for IO. 2013-08-11 11:51:36 -07:00
Core.cpp Allow Core_WaitInactive() when already inactive. 2013-06-30 22:47:39 -07:00
Core.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
Core.vcxproj Add a function to walk the stack, not yet perfect. 2013-08-12 01:54:14 -07:00
Core.vcxproj.filters Add a function to walk the stack, not yet perfect. 2013-08-12 01:54:14 -07:00
CoreParameter.h Add a setting to launch a separate CPU thread. 2013-08-09 22:41:30 -07:00
CoreTiming.cpp Improve performance on x86 as well using movq. 2013-08-12 08:40:54 -07:00
CoreTiming.h Get rid of CoreTiming::AdvanceQuick(). 2013-08-07 00:32:29 -07:00
CPU.cpp Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CPU.h Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CwCheat.cpp Fix for 0x6 cheats 2013-08-13 21:24:35 -05:00
CwCheat.h Rewrite .ini files to match cheat.db 2013-06-16 17:59:59 -05:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h Various small code cleanups. 2013-07-17 17:49:57 -04:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Tidy up some newlines. 2013-08-06 19:40:59 -04:00
Loaders.cpp Add an error message specifically for PS1 eboots. 2013-08-12 01:49:37 -04:00
Loaders.h Add an error message specifically for PS1 eboots. 2013-08-12 01:49:37 -04:00
MemMap.cpp More microoptimization 2013-08-11 22:12:14 +02:00
MemMap.h Minor optimization, sketch on an lvl.q jit implementation 2013-08-11 22:12:15 +02:00
MemMapFunctions.cpp Fix range of newui volume control. Delete some old junk. 2013-07-21 12:12:20 +02:00
PSPLoaders.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
PSPLoaders.h Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
PSPMixer.cpp Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Reporting.cpp Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear. 2013-06-29 20:06:34 -07:00
Reporting.h ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff 2013-07-30 18:15:48 +02:00
SaveState.cpp Fix savestates while not running. 2013-08-10 14:04:23 -07:00
SaveState.h Treat savestates specially, no longer using events. 2013-08-07 00:32:29 -07:00
System.cpp NewUI: Don't init audio if sound is disabled. And remove some stray newlines. 2013-08-14 09:05:24 -04:00
System.h Fix a bug where sound would never be initialised if a game is started with it off, then later enabled. 2013-08-14 08:47:10 -04:00
ThreadEventQueue.h Fix condition variable misuse. 2013-08-12 02:41:37 -07:00