mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "base/functional.h"
|
|
#include "ui/ui_screen.h"
|
|
#include "ui/viewgroup.h"
|
|
#include "UI/MiscScreens.h"
|
|
|
|
class GamePauseScreen : public UIDialogScreenWithGameBackground {
|
|
public:
|
|
GamePauseScreen(const std::string &filename) : UIDialogScreenWithGameBackground(filename), finishNextFrame_(false), gamePath_(filename) {}
|
|
virtual ~GamePauseScreen();
|
|
|
|
void onFinish(DialogResult result) override;
|
|
virtual void dialogFinished(const Screen *dialog, DialogResult dr) override;
|
|
|
|
protected:
|
|
virtual void CreateViews() override;
|
|
virtual void update(InputState &input) override;
|
|
virtual void sendMessage(const char *message, const char *value) override;
|
|
void CallbackDeleteConfig(bool yes);
|
|
|
|
private:
|
|
UI::EventReturn OnMainSettings(UI::EventParams &e);
|
|
UI::EventReturn OnGameSettings(UI::EventParams &e);
|
|
UI::EventReturn OnExitToMenu(UI::EventParams &e);
|
|
UI::EventReturn OnReportFeedback(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnRewind(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnScreenshotClicked(UI::EventParams &e);
|
|
UI::EventReturn OnCwCheat(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnCreateConfig(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteConfig(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnSwitchUMD(UI::EventParams &e);
|
|
UI::EventReturn OnState(UI::EventParams &e);
|
|
|
|
UI::Choice *saveStateButton_;
|
|
UI::Choice *loadStateButton_;
|
|
|
|
// hack
|
|
bool finishNextFrame_;
|
|
std::string gamePath_;
|
|
};
|
|
|
|
class PrioritizedWorkQueue;
|
|
|
|
// TextureView takes a texture that is assumed to be alive during the lifetime
|
|
// of the view. TODO: Actually make async using the task.
|
|
class AsyncImageFileView : public UI::Clickable {
|
|
public:
|
|
AsyncImageFileView(const std::string &filename, UI::ImageSizeMode sizeMode, PrioritizedWorkQueue *wq, UI::LayoutParams *layoutParams = 0)
|
|
: UI::Clickable(layoutParams), canFocus_(true), filename_(filename), color_(0xFFFFFFFF), sizeMode_(sizeMode), texture_(NULL), textureFailed_(false), fixedSizeW_(0.0f), fixedSizeH_(0.0f) {}
|
|
~AsyncImageFileView() {
|
|
delete texture_;
|
|
}
|
|
|
|
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
|
void Draw(UIContext &dc) override;
|
|
|
|
void SetFilename(std::string filename);
|
|
void SetColor(uint32_t color) { color_ = color; }
|
|
void SetOverlayText(std::string text) { text_ = text; }
|
|
void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; }
|
|
void SetCanBeFocused(bool can) { canFocus_ = can; }
|
|
|
|
bool CanBeFocused() const override { return canFocus_; }
|
|
|
|
const std::string &GetFilename() const { return filename_; }
|
|
|
|
private:
|
|
bool canFocus_;
|
|
std::string filename_;
|
|
std::string text_;
|
|
uint32_t color_;
|
|
UI::ImageSizeMode sizeMode_;
|
|
|
|
Thin3DTexture *texture_;
|
|
bool textureFailed_;
|
|
float fixedSizeW_;
|
|
float fixedSizeH_;
|
|
};
|