ppsspp/Common/UI/ViewGroup.cpp

1650 lines
46 KiB
C++

#include <algorithm>
#include <cmath>
#include <functional>
#include <iomanip>
#include <mutex>
#include <set>
#include <sstream>
#include "Common/Data/Text/I18n.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Math/curves.h"
#include "Common/UI/Context.h"
#include "Common/UI/Tween.h"
#include "Common/UI/Root.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
namespace UI {
static constexpr Size ITEM_HEIGHT = 64.f;
void ApplyGravity(const Bounds outer, const Margins &margins, float w, float h, int gravity, Bounds &inner) {
inner.w = w;
inner.h = h;
switch (gravity & G_HORIZMASK) {
case G_LEFT: inner.x = outer.x + margins.left; break;
case G_RIGHT: inner.x = outer.x + outer.w - w - margins.right; break;
case G_HCENTER: inner.x = outer.x + (outer.w - w) * 0.5f; break;
}
switch (gravity & G_VERTMASK) {
case G_TOP: inner.y = outer.y + margins.top; break;
case G_BOTTOM: inner.y = outer.y + outer.h - h - margins.bottom; break;
case G_VCENTER: inner.y = outer.y + (outer.h - h) * 0.5f; break;
}
}
ViewGroup::~ViewGroup() {
// Tear down the contents recursively.
Clear();
}
void ViewGroup::RemoveSubview(View *view) {
std::lock_guard<std::mutex> guard(modifyLock_);
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view) {
views_.erase(views_.begin() + i);
delete view;
return;
}
}
}
bool ViewGroup::ContainsSubview(const View *view) const {
for (const View *subview : views_) {
if (subview == view || subview->ContainsSubview(view))
return true;
}
return false;
}
void ViewGroup::Clear() {
std::lock_guard<std::mutex> guard(modifyLock_);
for (size_t i = 0; i < views_.size(); i++) {
delete views_[i];
views_[i] = nullptr;
}
views_.clear();
}
void ViewGroup::PersistData(PersistStatus status, std::string anonId, PersistMap &storage) {
std::lock_guard<std::mutex> guard(modifyLock_);
std::string tag = Tag();
if (tag.empty()) {
tag = anonId;
}
for (size_t i = 0; i < views_.size(); i++) {
views_[i]->PersistData(status, tag + "/" + StringFromInt((int)i), storage);
}
}
bool ViewGroup::Touch(const TouchInput &input) {
std::lock_guard<std::mutex> guard(modifyLock_);
bool any = false;
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE) {
bool touch = (*iter)->Touch(input);
any = any || touch;
if (exclusiveTouch_ && touch) {
break;
}
}
}
return any;
}
void ViewGroup::Query(float x, float y, std::vector<View *> &list) {
if (bounds_.Contains(x, y)) {
list.push_back(this);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
(*iter)->Query(x, y, list);
}
}
}
bool ViewGroup::Key(const KeyInput &input) {
std::lock_guard<std::mutex> guard(modifyLock_);
bool ret = false;
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE)
ret = ret || (*iter)->Key(input);
}
return ret;
}
void ViewGroup::Axis(const AxisInput &input) {
std::lock_guard<std::mutex> guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE)
(*iter)->Axis(input);
}
}
void ViewGroup::DeviceLost() {
std::lock_guard<std::mutex> guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
(*iter)->DeviceLost();
}
}
void ViewGroup::DeviceRestored(Draw::DrawContext *draw) {
std::lock_guard<std::mutex> guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
(*iter)->DeviceRestored(draw);
}
}
void ViewGroup::Draw(UIContext &dc) {
if (hasDropShadow_) {
// Darken things behind.
dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_));
float dropsize = 30.0f;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid,
bounds_.x - dropsize, bounds_.y,
bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f);
}
if (clip_) {
dc.PushScissor(bounds_);
}
dc.FillRect(bg_, bounds_);
for (View *view : views_) {
if (view->GetVisibility() == V_VISIBLE) {
// Check if bounds are in current scissor rectangle.
if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds())))
view->Draw(dc);
}
}
if (clip_) {
dc.PopScissor();
}
}
std::string ViewGroup::DescribeText() const {
std::stringstream ss;
bool needNewline = false;
for (View *view : views_) {
if (view->GetVisibility() != V_VISIBLE)
continue;
std::string s = view->DescribeText();
if (s.empty())
continue;
if (needNewline) {
ss << "\n";
}
ss << s;
needNewline = s[s.length() - 1] != '\n';
}
return ss.str();
}
std::string ViewGroup::DescribeListUnordered(const char *heading) const {
std::stringstream ss;
ss << heading << "\n";
bool needNewline = false;
for (View *view : views_) {
if (view->GetVisibility() != V_VISIBLE)
continue;
std::string s = view->DescribeText();
if (s.empty())
continue;
ss << " - " << IndentString(s, " ", true);
}
return ss.str();
}
std::string ViewGroup::DescribeListOrdered(const char *heading) const {
std::stringstream ss;
ss << heading << "\n";
// This is how much space we need for the highest number.
int sz = (int)floorf(log10f((float)views_.size())) + 1;
std::string indent = " " + std::string(sz, ' ');
bool needNewline = false;
int n = 1;
for (View *view : views_) {
if (view->GetVisibility() != V_VISIBLE)
continue;
std::string s = view->DescribeText();
if (s.empty())
continue;
ss << std::setw(sz) << n++ << ". " << IndentString(s, indent, true);
}
return ss.str();
}
void ViewGroup::Update() {
View::Update();
for (View *view : views_) {
if (view->GetVisibility() != V_GONE)
view->Update();
}
}
bool ViewGroup::SetFocus() {
std::lock_guard<std::mutex> guard(modifyLock_);
if (!CanBeFocused() && !views_.empty()) {
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->SetFocus())
return true;
}
}
return false;
}
bool ViewGroup::SubviewFocused(View *view) {
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view)
return true;
if (views_[i]->SubviewFocused(view))
return true;
}
return false;
}
// Returns the percentage the smaller one overlaps the bigger one.
static float HorizontalOverlap(const Bounds &a, const Bounds &b) {
if (a.x2() < b.x || b.x2() < a.x)
return 0.0f;
// okay they do overlap. Let's clip.
float maxMin = std::max(a.x, b.x);
float minMax = std::min(a.x2(), b.x2());
float minW = std::min(a.w, b.w);
float overlap = minMax - maxMin;
if (overlap < 0.0f || minW <= 0.0f)
return 0.0f;
else
return std::min(1.0f, overlap / minW);
}
// Returns the percentage the smaller one overlaps the bigger one.
static float VerticalOverlap(const Bounds &a, const Bounds &b) {
if (a.y2() < b.y || b.y2() < a.y)
return 0.0f;
// okay they do overlap. Let's clip.
float maxMin = std::max(a.y, b.y);
float minMax = std::min(a.y2(), b.y2());
float minH = std::min(a.h, b.h);
float overlap = minMax - maxMin;
if (overlap < 0.0f || minH <= 0.0f)
return 0.0f;
else
return std::min(1.0f, overlap / minH);
}
float GetTargetScore(const Point &originPos, int originIndex, View *origin, View *destination, FocusDirection direction) {
// Skip labels and things like that.
if (!destination->CanBeFocused())
return 0.0f;
if (destination->IsEnabled() == false)
return 0.0f;
if (destination->GetVisibility() != V_VISIBLE)
return 0.0f;
Point destPos = destination->GetFocusPosition(Opposite(direction));
float dx = destPos.x - originPos.x;
float dy = destPos.y - originPos.y;
float distance = sqrtf(dx*dx + dy*dy);
if (distance == 0.0f) {
distance = 0.001f;
}
float overlap = 0.0f;
float dirX = dx / distance;
float dirY = dy / distance;
bool wrongDirection = false;
bool vertical = false;
float horizOverlap = HorizontalOverlap(origin->GetBounds(), destination->GetBounds());
float vertOverlap = VerticalOverlap(origin->GetBounds(), destination->GetBounds());
if (horizOverlap == 1.0f && vertOverlap == 1.0f) {
if (direction != FOCUS_PREV_PAGE && direction != FOCUS_NEXT_PAGE) {
INFO_LOG(SYSTEM, "Contain overlap");
return 0.0;
}
}
float originSize = 0.0f;
switch (direction) {
case FOCUS_LEFT:
overlap = vertOverlap;
originSize = origin->GetBounds().w;
if (dirX > 0.0f) {
wrongDirection = true;
}
break;
case FOCUS_UP:
overlap = horizOverlap;
originSize = origin->GetBounds().h;
if (dirY > 0.0f) {
wrongDirection = true;
}
vertical = true;
break;
case FOCUS_RIGHT:
overlap = vertOverlap;
originSize = origin->GetBounds().w;
if (dirX < 0.0f) {
wrongDirection = true;
}
break;
case FOCUS_DOWN:
overlap = horizOverlap;
originSize = origin->GetBounds().h;
if (dirY < 0.0f) {
wrongDirection = true;
}
vertical = true;
break;
case FOCUS_FIRST:
if (originIndex == -1)
return 0.0f;
if (dirX > 0.0f || dirY > 0.0f)
return 0.0f;
// More distance is good.
return distance;
case FOCUS_LAST:
if (originIndex == -1)
return 0.0f;
if (dirX < 0.0f || dirY < 0.0f)
return 0.0f;
// More distance is good.
return distance;
case FOCUS_PREV_PAGE:
case FOCUS_NEXT_PAGE:
// Not always, but let's go with the bonus on height.
vertical = true;
break;
case FOCUS_PREV:
case FOCUS_NEXT:
ERROR_LOG(SYSTEM, "Invalid focus direction");
break;
}
// At large distances, ignore overlap.
if (distance > 2.0 * originSize)
overlap = 0.0f;
if (wrongDirection) {
return 0.0f;
} else {
return 10.0f / std::max(1.0f, distance) + overlap * 2.0;
}
}
float GetDirectionScore(int originIndex, View *origin, View *destination, FocusDirection direction) {
Point originPos = origin->GetFocusPosition(direction);
return GetTargetScore(originPos, originIndex, origin, destination, direction);
}
NeighborResult ViewGroup::FindNeighbor(View *view, FocusDirection direction, NeighborResult result) {
if (!IsEnabled())
return result;
if (GetVisibility() != V_VISIBLE)
return result;
// First, find the position of the view in the list.
int num = -1;
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view) {
num = (int)i;
break;
}
}
if (direction == FOCUS_PREV || direction == FOCUS_NEXT) {
switch (direction) {
case FOCUS_PREV:
// If view not found, no neighbor to find.
if (num == -1)
return NeighborResult(0, 0.0f);
return NeighborResult(views_[(num + views_.size() - 1) % views_.size()], 0.0f);
case FOCUS_NEXT:
// If view not found, no neighbor to find.
if (num == -1)
return NeighborResult(0, 0.0f);
return NeighborResult(views_[(num + 1) % views_.size()], 0.0f);
default:
return NeighborResult(nullptr, 0.0f);
}
}
switch (direction) {
case FOCUS_UP:
case FOCUS_LEFT:
case FOCUS_RIGHT:
case FOCUS_DOWN:
case FOCUS_FIRST:
case FOCUS_LAST:
{
// First, try the child views themselves as candidates
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view)
continue;
float score = GetDirectionScore(num, view, views_[i], direction);
if (score > result.score) {
result.score = score;
result.view = views_[i];
}
}
// Then go right ahead and see if any of the children contain any better candidates.
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
if ((*iter)->IsViewGroup()) {
ViewGroup *vg = static_cast<ViewGroup *>(*iter);
if (vg)
result = vg->FindNeighbor(view, direction, result);
}
}
// Boost neighbors with the same parent
if (num != -1) {
//result.score += 100.0f;
}
return result;
}
case FOCUS_PREV_PAGE:
case FOCUS_NEXT_PAGE:
return FindScrollNeighbor(view, Point(INFINITY, INFINITY), direction, result);
default:
return result;
}
}
NeighborResult ViewGroup::FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) {
if (!IsEnabled())
return best;
if (GetVisibility() != V_VISIBLE)
return best;
if (target.x < INFINITY && target.y < INFINITY) {
for (auto v : views_) {
// Note: we consider the origin itself, which might already be the best option.
float score = GetTargetScore(target, -1, view, v, direction);
if (score > best.score) {
best.score = score;
best.view = v;
}
}
}
for (auto v : views_) {
if (v->IsViewGroup()) {
ViewGroup *vg = static_cast<ViewGroup *>(v);
if (vg)
best = vg->FindScrollNeighbor(view, target, direction, best);
}
}
return best;
}
// TODO: This code needs some cleanup/restructuring...
void LinearLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
if (views_.empty())
return;
float sum = 0.0f;
float maxOther = 0.0f;
float totalWeight = 0.0f;
float weightSum = 0.0f;
float weightZeroSum = 0.0f;
int numVisible = 0;
for (View *view : views_) {
if (view->GetVisibility() == V_GONE)
continue;
numVisible++;
const LinearLayoutParams *linLayoutParams = view->GetLayoutParams()->As<LinearLayoutParams>();
Margins margins = defaultMargins_;
if (linLayoutParams) {
totalWeight += linLayoutParams->weight;
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
}
if (orientation_ == ORIENT_HORIZONTAL) {
MeasureSpec v = vert;
if (v.type == UNSPECIFIED && measuredHeight_ != 0.0f)
v = MeasureSpec(AT_MOST, measuredHeight_);
view->Measure(dc, MeasureSpec(UNSPECIFIED, measuredWidth_), v - (float)margins.vert());
if (horiz.type == AT_MOST && view->GetMeasuredWidth() + margins.horiz() > horiz.size - weightZeroSum) {
// Try again, this time with AT_MOST.
view->Measure(dc, horiz, v - (float)margins.vert());
}
} else if (orientation_ == ORIENT_VERTICAL) {
MeasureSpec h = horiz;
if (h.type == UNSPECIFIED && measuredWidth_ != 0.0f)
h = MeasureSpec(AT_MOST, measuredWidth_);
view->Measure(dc, h - (float)margins.horiz(), MeasureSpec(UNSPECIFIED, measuredHeight_));
if (vert.type == AT_MOST && view->GetMeasuredHeight() + margins.vert() > vert.size - weightZeroSum) {
// Try again, this time with AT_MOST.
view->Measure(dc, h - (float)margins.horiz(), vert);
}
}
float amount;
if (orientation_ == ORIENT_HORIZONTAL) {
amount = view->GetMeasuredWidth() + margins.horiz();
maxOther = std::max(maxOther, view->GetMeasuredHeight() + margins.vert());
} else {
amount = view->GetMeasuredHeight() + margins.vert();
maxOther = std::max(maxOther, view->GetMeasuredWidth() + margins.horiz());
}
sum += amount;
if (linLayoutParams) {
if (linLayoutParams->weight == 0.0f)
weightZeroSum += amount;
weightSum += linLayoutParams->weight;
} else {
weightZeroSum += amount;
}
}
weightZeroSum += spacing_ * (numVisible - 1);
// Alright, got the sum. Let's take the remaining space after the fixed-size views,
// and distribute among the weighted ones.
if (orientation_ == ORIENT_HORIZONTAL) {
MeasureBySpec(layoutParams_->width, weightZeroSum, horiz, &measuredWidth_);
// If we've got stretch, allow growing to fill the parent.
float allowedWidth = measuredWidth_;
if (horiz.type == AT_MOST && measuredWidth_ < horiz.size) {
allowedWidth = horiz.size;
}
float usedWidth = 0.0f;
// Redistribute the stretchy ones! and remeasure the children!
for (View *view : views_) {
if (view->GetVisibility() == V_GONE)
continue;
const LinearLayoutParams *linLayoutParams = view->GetLayoutParams()->As<LinearLayoutParams>();
if (linLayoutParams && linLayoutParams->weight > 0.0f) {
Margins margins = defaultMargins_;
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
MeasureSpec v = vert;
if (v.type == UNSPECIFIED && measuredHeight_ != 0.0f)
v = MeasureSpec(AT_MOST, measuredHeight_);
float unit = (allowedWidth - weightZeroSum) / weightSum;
if (weightSum == 0.0f) {
// We must have gotten an inf.
unit = 1.0f;
}
MeasureSpec h(AT_MOST, unit * linLayoutParams->weight - margins.horiz());
if (horiz.type == EXACTLY) {
h.type = EXACTLY;
}
view->Measure(dc, h, v - (float)margins.vert());
usedWidth += view->GetMeasuredWidth();
maxOther = std::max(maxOther, view->GetMeasuredHeight() + margins.vert());
}
}
if (horiz.type == AT_MOST && measuredWidth_ < horiz.size) {
measuredWidth_ += usedWidth;
}
// Measure here in case maxOther moved (can happen due to word wrap.)
MeasureBySpec(layoutParams_->height, maxOther, vert, &measuredHeight_);
} else {
MeasureBySpec(layoutParams_->height, weightZeroSum, vert, &measuredHeight_);
// If we've got stretch, allow growing to fill the parent.
float allowedHeight = measuredHeight_;
if (vert.type == AT_MOST && measuredHeight_ < vert.size) {
allowedHeight = vert.size;
}
float usedHeight = 0.0f;
// Redistribute the stretchy ones! and remeasure the children!
for (View *view : views_) {
if (view->GetVisibility() == V_GONE)
continue;
const LinearLayoutParams *linLayoutParams = view->GetLayoutParams()->As<LinearLayoutParams>();
if (linLayoutParams && linLayoutParams->weight > 0.0f) {
Margins margins = defaultMargins_;
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
MeasureSpec h = horiz;
if (h.type == UNSPECIFIED && measuredWidth_ != 0.0f)
h = MeasureSpec(AT_MOST, measuredWidth_);
float unit = (allowedHeight - weightZeroSum) / weightSum;
if (weightSum == 0.0f) {
unit = 1.0f;
}
MeasureSpec v(AT_MOST, unit * linLayoutParams->weight - margins.vert());
if (vert.type == EXACTLY) {
v.type = EXACTLY;
}
view->Measure(dc, h - (float)margins.horiz(), v);
usedHeight += view->GetMeasuredHeight();
maxOther = std::max(maxOther, view->GetMeasuredWidth() + margins.horiz());
}
}
if (vert.type == AT_MOST && measuredHeight_ < vert.size) {
measuredHeight_ += usedHeight;
}
// Measure here in case maxOther moved (can happen due to word wrap.)
MeasureBySpec(layoutParams_->width, maxOther, horiz, &measuredWidth_);
}
}
// weight != 0 = fill remaining space.
void LinearLayout::Layout() {
const Bounds &bounds = bounds_;
Bounds itemBounds;
float pos;
if (orientation_ == ORIENT_HORIZONTAL) {
pos = bounds.x;
itemBounds.y = bounds.y;
itemBounds.h = measuredHeight_;
} else {
pos = bounds.y;
itemBounds.x = bounds.x;
itemBounds.w = measuredWidth_;
}
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->GetVisibility() == V_GONE)
continue;
const LinearLayoutParams *linLayoutParams = views_[i]->GetLayoutParams()->As<LinearLayoutParams>();
Gravity gravity = G_TOPLEFT;
Margins margins = defaultMargins_;
if (linLayoutParams) {
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
gravity = linLayoutParams->gravity;
}
if (orientation_ == ORIENT_HORIZONTAL) {
itemBounds.x = pos;
itemBounds.w = views_[i]->GetMeasuredWidth() + margins.horiz();
} else {
itemBounds.y = pos;
itemBounds.h = views_[i]->GetMeasuredHeight() + margins.vert();
}
Bounds innerBounds;
ApplyGravity(itemBounds, margins,
views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
gravity, innerBounds);
views_[i]->SetBounds(innerBounds);
views_[i]->Layout();
pos += spacing_ + (orientation_ == ORIENT_HORIZONTAL ? itemBounds.w : itemBounds.h);
}
}
std::string LinearLayoutList::DescribeText() const {
auto u = GetI18NCategory("UI Elements");
return DescribeListOrdered(u->T("List:"));
}
void FrameLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
if (views_.empty()) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
return;
}
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->GetVisibility() == V_GONE)
continue;
views_[i]->Measure(dc, horiz, vert);
}
}
void FrameLayout::Layout() {
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->GetVisibility() == V_GONE)
continue;
float w = views_[i]->GetMeasuredWidth();
float h = views_[i]->GetMeasuredHeight();
Bounds bounds;
bounds.w = w;
bounds.h = h;
bounds.x = bounds_.x + (measuredWidth_ - w) * 0.5f;
bounds.y = bounds_.y + (measuredWidth_ - h) * 0.5f;
views_[i]->SetBounds(bounds);
}
}
void ScrollView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
// Respect margins
Margins margins;
if (views_.size()) {
const LinearLayoutParams *linLayoutParams = views_[0]->GetLayoutParams()->As<LinearLayoutParams>();
if (linLayoutParams) {
margins = linLayoutParams->margins;
}
}
// The scroll view itself simply obeys its parent - but also tries to fit the child if possible.
MeasureBySpec(layoutParams_->width, horiz.size, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, vert.size, vert, &measuredHeight_);
if (views_.size()) {
if (orientation_ == ORIENT_HORIZONTAL) {
MeasureSpec v = MeasureSpec(AT_MOST, measuredHeight_ - margins.vert());
if (measuredHeight_ == 0.0f && (vert.type == UNSPECIFIED || layoutParams_->height == WRAP_CONTENT)) {
v.type = UNSPECIFIED;
}
views_[0]->Measure(dc, MeasureSpec(UNSPECIFIED, measuredWidth_), v);
MeasureBySpec(layoutParams_->height, views_[0]->GetMeasuredHeight(), vert, &measuredHeight_);
if (layoutParams_->width == WRAP_CONTENT)
MeasureBySpec(layoutParams_->width, views_[0]->GetMeasuredWidth(), horiz, &measuredWidth_);
} else {
MeasureSpec h = MeasureSpec(AT_MOST, measuredWidth_ - margins.horiz());
if (measuredWidth_ == 0.0f && (horiz.type == UNSPECIFIED || layoutParams_->width == WRAP_CONTENT)) {
h.type = UNSPECIFIED;
}
views_[0]->Measure(dc, h, MeasureSpec(UNSPECIFIED, measuredHeight_));
MeasureBySpec(layoutParams_->width, views_[0]->GetMeasuredWidth(), horiz, &measuredWidth_);
if (layoutParams_->height == WRAP_CONTENT)
MeasureBySpec(layoutParams_->height, views_[0]->GetMeasuredHeight(), vert, &measuredHeight_);
}
if (orientation_ == ORIENT_VERTICAL && vert.type != EXACTLY) {
float bestHeight = std::max(views_[0]->GetMeasuredHeight(), views_[0]->GetBounds().h);
if (vert.type == AT_MOST)
bestHeight = std::min(bestHeight, vert.size);
if (measuredHeight_ < bestHeight && layoutParams_->height < 0.0f) {
measuredHeight_ = bestHeight;
}
}
}
}
void ScrollView::Layout() {
if (!views_.size())
return;
Bounds scrolled;
// Respect margins
Margins margins;
const LinearLayoutParams *linLayoutParams = views_[0]->GetLayoutParams()->As<LinearLayoutParams>();
if (linLayoutParams) {
margins = linLayoutParams->margins;
}
scrolled.w = views_[0]->GetMeasuredWidth() - margins.horiz();
scrolled.h = views_[0]->GetMeasuredHeight() - margins.vert();
layoutScrollPos_ = ClampedScrollPos(scrollPos_);
switch (orientation_) {
case ORIENT_HORIZONTAL:
if (scrolled.w != lastViewSize_) {
if (rememberPos_)
scrollPos_ = *rememberPos_;
lastViewSize_ = scrolled.w;
}
scrolled.x = bounds_.x - layoutScrollPos_;
scrolled.y = bounds_.y + margins.top;
break;
case ORIENT_VERTICAL:
if (scrolled.h != lastViewSize_) {
if (rememberPos_)
scrollPos_ = *rememberPos_;
lastViewSize_ = scrolled.h;
}
scrolled.x = bounds_.x + margins.left;
scrolled.y = bounds_.y - layoutScrollPos_;
break;
}
views_[0]->SetBounds(scrolled);
views_[0]->Layout();
}
bool ScrollView::Key(const KeyInput &input) {
if (visibility_ != V_VISIBLE)
return ViewGroup::Key(input);
float scrollSpeed = 250;
switch (input.deviceId) {
case DEVICE_ID_XR_CONTROLLER_LEFT:
case DEVICE_ID_XR_CONTROLLER_RIGHT:
scrollSpeed = 50;
break;
}
if (input.flags & KEY_DOWN) {
switch (input.keyCode) {
case NKCODE_EXT_MOUSEWHEEL_UP:
ScrollRelative(-scrollSpeed);
break;
case NKCODE_EXT_MOUSEWHEEL_DOWN:
ScrollRelative(scrollSpeed);
break;
}
}
return ViewGroup::Key(input);
}
const float friction = 0.92f;
const float stop_threshold = 0.1f;
bool ScrollView::Touch(const TouchInput &input) {
if ((input.flags & TOUCH_DOWN) && scrollTouchId_ == -1) {
scrollStart_ = scrollPos_;
inertia_ = 0.0f;
scrollTouchId_ = input.id;
}
Gesture gesture = orientation_ == ORIENT_VERTICAL ? GESTURE_DRAG_VERTICAL : GESTURE_DRAG_HORIZONTAL;
if ((input.flags & TOUCH_UP) && input.id == scrollTouchId_) {
float info[4];
if (gesture_.GetGestureInfo(gesture, input.id, info)) {
inertia_ = info[1];
}
scrollTouchId_ = -1;
}
TouchInput input2;
if (CanScroll()) {
input2 = gesture_.Update(input, bounds_);
float info[4];
if (input.id == scrollTouchId_ && gesture_.GetGestureInfo(gesture, input.id, info) && !(input.flags & TOUCH_DOWN)) {
float pos = scrollStart_ - info[0];
scrollPos_ = pos;
scrollTarget_ = pos;
scrollToTarget_ = false;
}
} else {
input2 = input;
scrollTarget_ = scrollPos_;
scrollToTarget_ = false;
}
if (!(input.flags & TOUCH_DOWN) || bounds_.Contains(input.x, input.y)) {
return ViewGroup::Touch(input2);
} else {
return false;
}
}
void ScrollView::Draw(UIContext &dc) {
if (!views_.size()) {
ViewGroup::Draw(dc);
return;
}
dc.PushScissor(bounds_);
// For debugging layout issues, this can be useful.
// dc.FillRect(Drawable(0x60FF00FF), bounds_);
views_[0]->Draw(dc);
dc.PopScissor();
float childHeight = views_[0]->GetBounds().h;
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
float ratio = bounds_.h / std::max(0.01f, views_[0]->GetBounds().h);
float bobWidth = 5;
if (ratio < 1.0f && scrollMax > 0.0f) {
float bobHeight = ratio * bounds_.h;
float bobOffset = (ClampedScrollPos(scrollPos_) / scrollMax) * (bounds_.h - bobHeight);
Bounds bob(bounds_.x2() - bobWidth, bounds_.y + bobOffset, bobWidth, bobHeight);
dc.FillRect(Drawable(0x80FFFFFF), bob);
}
}
bool ScrollView::SubviewFocused(View *view) {
if (!ViewGroup::SubviewFocused(view))
return false;
const Bounds &vBounds = view->GetBounds();
// Scroll so that the focused view is visible, and a bit more so that headers etc gets visible too, in most cases.
const float overscroll = std::min(view->GetBounds().h / 1.5f, GetBounds().h / 4.0f);
float pos = ClampedScrollPos(scrollPos_);
float visibleSize = orientation_ == ORIENT_VERTICAL ? bounds_.h : bounds_.w;
float visibleEnd = scrollPos_ + visibleSize;
float viewStart, viewEnd;
switch (orientation_) {
case ORIENT_HORIZONTAL:
viewStart = layoutScrollPos_ + vBounds.x - bounds_.x;
viewEnd = layoutScrollPos_ + vBounds.x2() - bounds_.x;
break;
case ORIENT_VERTICAL:
viewStart = layoutScrollPos_ + vBounds.y - bounds_.y;
viewEnd = layoutScrollPos_ + vBounds.y2() - bounds_.y;
break;
}
if (viewEnd > visibleEnd) {
ScrollTo(viewEnd - visibleSize + overscroll);
} else if (viewStart < pos) {
ScrollTo(viewStart - overscroll);
}
return true;
}
NeighborResult ScrollView::FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) {
if (ContainsSubview(view) && views_[0]->IsViewGroup()) {
ViewGroup *vg = static_cast<ViewGroup *>(views_[0]);
int found = -1;
for (int i = 0, n = vg->GetNumSubviews(); i < n; ++i) {
View *child = vg->GetViewByIndex(i);
if (child == view || child->ContainsSubview(view)) {
found = i;
break;
}
}
// Okay, the previously focused view is inside this.
if (found != -1) {
float mult = 0.0f;
switch (direction) {
case FOCUS_PREV_PAGE:
mult = -1.0f;
break;
case FOCUS_NEXT_PAGE:
mult = 1.0f;
break;
default:
break;
}
// Okay, now where is our ideal target?
Point targetPos = view->GetBounds().Center();
if (orientation_ == ORIENT_VERTICAL)
targetPos.y += mult * bounds_.h;
else
targetPos.x += mult * bounds_.x;
// Okay, which subview is closest to that?
best = vg->FindScrollNeighbor(view, targetPos, direction, best);
// Avoid reselecting the same view.
if (best.view == view)
best.view = nullptr;
return best;
}
}
return ViewGroup::FindScrollNeighbor(view, target, direction, best);
}
void ScrollView::PersistData(PersistStatus status, std::string anonId, PersistMap &storage) {
ViewGroup::PersistData(status, anonId, storage);
std::string tag = Tag();
if (tag.empty()) {
tag = anonId;
}
PersistBuffer &buffer = storage["ScrollView::" + tag];
switch (status) {
case PERSIST_SAVE:
{
buffer.resize(1);
float pos = scrollToTarget_ ? scrollTarget_ : scrollPos_;
// Hmm, ugly... better buffer?
buffer[0] = *(int *)&pos;
}
break;
case PERSIST_RESTORE:
if (buffer.size() == 1) {
float pos = *(float *)&buffer[0];
scrollPos_ = pos;
scrollTarget_ = pos;
scrollToTarget_ = false;
}
break;
}
}
void ScrollView::SetVisibility(Visibility visibility) {
ViewGroup::SetVisibility(visibility);
if (visibility == V_GONE && !rememberPos_) {
// Since this is no longer shown, forget the scroll position.
// For example, this happens when switching tabs.
ScrollTo(0.0f);
}
}
void ScrollView::ScrollTo(float newScrollPos) {
scrollTarget_ = newScrollPos;
scrollToTarget_ = true;
}
void ScrollView::ScrollRelative(float distance) {
scrollTarget_ = scrollPos_ + distance;
scrollToTarget_ = true;
}
float ScrollView::ClampedScrollPos(float pos) {
if (!views_.size() || bounds_.h == 0.0f) {
return 0.0f;
}
float childSize = orientation_ == ORIENT_VERTICAL ? views_[0]->GetBounds().h : views_[0]->GetBounds().w;
float containerSize = (orientation_ == ORIENT_VERTICAL ? bounds_.h : bounds_.w);
float scrollMax = std::max(0.0f, childSize - containerSize);
Gesture gesture = orientation_ == ORIENT_VERTICAL ? GESTURE_DRAG_VERTICAL : GESTURE_DRAG_HORIZONTAL;
if (scrollTouchId_ >= 0 && gesture_.IsGestureActive(gesture, scrollTouchId_) && bounds_.h > 0.0f) {
float maxPull = bounds_.h * 0.1f;
if (pos < 0.0f) {
float dist = std::min(-pos * (1.0f / bounds_.h), 1.0f);
pull_ = -(sqrt(dist) * maxPull);
} else if (pos > scrollMax) {
float dist = std::min((pos - scrollMax) * (1.0f / bounds_.h), 1.0f);
pull_ = sqrt(dist) * maxPull;
} else {
pull_ = 0.0f;
}
}
if (pos < 0.0f && pos < pull_) {
pos = pull_;
}
if (pos > scrollMax && pos > scrollMax + pull_) {
pos = scrollMax + pull_;
}
if (childSize < containerSize && alignOpposite_) {
pos = -(containerSize - childSize);
}
return pos;
}
void ScrollView::ScrollToBottom() {
float childHeight = views_[0]->GetBounds().h;
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
scrollPos_ = scrollMax;
scrollTarget_ = scrollMax;
}
bool ScrollView::CanScroll() const {
if (!views_.size())
return false;
switch (orientation_) {
case ORIENT_VERTICAL:
return views_[0]->GetBounds().h > bounds_.h;
case ORIENT_HORIZONTAL:
return views_[0]->GetBounds().w > bounds_.w;
default:
return false;
}
}
float ScrollView::lastScrollPosX = 0;
float ScrollView::lastScrollPosY = 0;
ScrollView::~ScrollView() {
lastScrollPosX = 0;
lastScrollPosY = 0;
}
void ScrollView::GetLastScrollPosition(float &x, float &y) {
x = lastScrollPosX;
y = lastScrollPosY;
}
void ScrollView::Update() {
if (visibility_ != V_VISIBLE) {
inertia_ = 0.0f;
}
ViewGroup::Update();
float oldPos = scrollPos_;
Gesture gesture = orientation_ == ORIENT_VERTICAL ? GESTURE_DRAG_VERTICAL : GESTURE_DRAG_HORIZONTAL;
gesture_.UpdateFrame();
if (scrollToTarget_) {
float target = ClampedScrollPos(scrollTarget_);
inertia_ = 0.0f;
if (fabsf(target - scrollPos_) < 0.5f) {
scrollPos_ = target;
scrollToTarget_ = false;
} else {
scrollPos_ += (target - scrollPos_) * 0.3f;
}
} else if (inertia_ != 0.0f && !gesture_.IsGestureActive(gesture, scrollTouchId_)) {
scrollPos_ -= inertia_;
inertia_ *= friction;
if (fabsf(inertia_) < stop_threshold)
inertia_ = 0.0f;
}
if (!gesture_.IsGestureActive(gesture, scrollTouchId_)) {
scrollPos_ = ClampedScrollPos(scrollPos_);
pull_ *= friction;
if (fabsf(pull_) < 0.01f) {
pull_ = 0.0f;
}
}
if (oldPos != scrollPos_)
orientation_ == ORIENT_HORIZONTAL ? lastScrollPosX = scrollPos_ : lastScrollPosY = scrollPos_;
// We load some lists asynchronously, so don't update the position until it's loaded.
if (rememberPos_ && ClampedScrollPos(scrollPos_) != ClampedScrollPos(*rememberPos_)) {
*rememberPos_ = scrollPos_;
}
}
void AnchorLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
MeasureViews(dc, horiz, vert);
const bool unspecifiedWidth = layoutParams_->width == WRAP_CONTENT && (overflow_ || horiz.type == UNSPECIFIED);
const bool unspecifiedHeight = layoutParams_->height == WRAP_CONTENT && (overflow_ || vert.type == UNSPECIFIED);
if (unspecifiedWidth || unspecifiedHeight) {
// Give everything another chance to size, given the new measurements.
MeasureSpec h = unspecifiedWidth ? MeasureSpec(AT_MOST, measuredWidth_) : horiz;
MeasureSpec v = unspecifiedHeight ? MeasureSpec(AT_MOST, measuredHeight_) : vert;
MeasureViews(dc, h, v);
}
}
void AnchorLayout::MeasureViews(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
for (size_t i = 0; i < views_.size(); i++) {
Size width = WRAP_CONTENT;
Size height = WRAP_CONTENT;
MeasureSpec specW(UNSPECIFIED, measuredWidth_);
MeasureSpec specH(UNSPECIFIED, measuredHeight_);
if (!overflow_) {
if (horiz.type != UNSPECIFIED) {
specW = MeasureSpec(AT_MOST, horiz.size);
}
if (vert.type != UNSPECIFIED) {
specH = MeasureSpec(AT_MOST, vert.size);
}
}
const AnchorLayoutParams *params = views_[i]->GetLayoutParams()->As<AnchorLayoutParams>();
if (params) {
width = params->width;
height = params->height;
if (!params->center) {
if (params->left > NONE && params->right > NONE) {
width = measuredWidth_ - params->left - params->right;
}
if (params->top > NONE && params->bottom > NONE) {
height = measuredHeight_ - params->top - params->bottom;
}
}
if (width >= 0) {
specW = MeasureSpec(EXACTLY, width);
}
if (height >= 0) {
specH = MeasureSpec(EXACTLY, height);
}
}
views_[i]->Measure(dc, specW, specH);
if (layoutParams_->width == WRAP_CONTENT)
measuredWidth_ = std::max(measuredWidth_, views_[i]->GetMeasuredWidth());
if (layoutParams_->height == WRAP_CONTENT)
measuredHeight_ = std::max(measuredHeight_, views_[i]->GetMeasuredHeight());
}
}
void AnchorLayout::Layout() {
for (size_t i = 0; i < views_.size(); i++) {
const AnchorLayoutParams *params = views_[i]->GetLayoutParams()->As<AnchorLayoutParams>();
Bounds vBounds;
vBounds.w = views_[i]->GetMeasuredWidth();
vBounds.h = views_[i]->GetMeasuredHeight();
// Clamp width/height to our own
if (vBounds.w > bounds_.w) vBounds.w = bounds_.w;
if (vBounds.h > bounds_.h) vBounds.h = bounds_.h;
float left = 0, top = 0, right = 0, bottom = 0;
bool center = false;
if (params) {
left = params->left;
top = params->top;
right = params->right;
bottom = params->bottom;
center = params->center;
}
if (left > NONE) {
vBounds.x = bounds_.x + left;
if (center)
vBounds.x -= vBounds.w * 0.5f;
} else if (right > NONE) {
vBounds.x = bounds_.x2() - right - vBounds.w;
if (center) {
vBounds.x += vBounds.w * 0.5f;
}
}
if (top > NONE) {
vBounds.y = bounds_.y + top;
if (center)
vBounds.y -= vBounds.h * 0.5f;
} else if (bottom > NONE) {
vBounds.y = bounds_.y2() - bottom - vBounds.h;
if (center)
vBounds.y += vBounds.h * 0.5f;
}
views_[i]->SetBounds(vBounds);
views_[i]->Layout();
}
}
GridLayout::GridLayout(GridLayoutSettings settings, LayoutParams *layoutParams)
: ViewGroup(layoutParams), settings_(settings) {
if (settings.orientation != ORIENT_HORIZONTAL)
ERROR_LOG(SYSTEM, "GridLayout: Vertical layouts not yet supported");
}
void GridLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureSpecType measureType = settings_.fillCells ? EXACTLY : AT_MOST;
for (size_t i = 0; i < views_.size(); i++) {
views_[i]->Measure(dc, MeasureSpec(measureType, settings_.columnWidth), MeasureSpec(measureType, settings_.rowHeight));
}
// Use the max possible width so AT_MOST gives us the full size.
float maxWidth = (settings_.columnWidth + settings_.spacing) * views_.size() + settings_.spacing;
MeasureBySpec(layoutParams_->width, maxWidth, horiz, &measuredWidth_);
// Okay, got the width we are supposed to adjust to. Now we can calculate the number of columns.
numColumns_ = (measuredWidth_ - settings_.spacing) / (settings_.columnWidth + settings_.spacing);
if (!numColumns_) numColumns_ = 1;
int numRows = (int)(views_.size() + (numColumns_ - 1)) / numColumns_;
float estimatedHeight = (settings_.rowHeight + settings_.spacing) * numRows;
MeasureBySpec(layoutParams_->height, estimatedHeight, vert, &measuredHeight_);
}
void GridLayout::Layout() {
int y = 0;
int x = 0;
int count = 0;
for (size_t i = 0; i < views_.size(); i++) {
const GridLayoutParams *lp = views_[i]->GetLayoutParams()->As<GridLayoutParams>();
Bounds itemBounds, innerBounds;
Gravity grav = lp ? lp->gravity : G_CENTER;
itemBounds.x = bounds_.x + x;
itemBounds.y = bounds_.y + y;
itemBounds.w = settings_.columnWidth;
itemBounds.h = settings_.rowHeight;
ApplyGravity(itemBounds, Margins(0.0f),
views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
grav, innerBounds);
views_[i]->SetBounds(innerBounds);
views_[i]->Layout();
count++;
if (count == numColumns_) {
count = 0;
x = 0;
y += itemBounds.h + settings_.spacing;
} else {
x += itemBounds.w + settings_.spacing;
}
}
}
std::string GridLayoutList::DescribeText() const {
auto u = GetI18NCategory("UI Elements");
return DescribeListOrdered(u->T("List:"));
}
TabHolder::TabHolder(Orientation orientation, float stripSize, LayoutParams *layoutParams)
: LinearLayout(Opposite(orientation), layoutParams), stripSize_(stripSize) {
SetSpacing(0.0f);
if (orientation == ORIENT_HORIZONTAL) {
tabStrip_ = new ChoiceStrip(orientation, new LayoutParams(WRAP_CONTENT, WRAP_CONTENT));
tabStrip_->SetTopTabs(true);
tabScroll_ = new ScrollView(orientation, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
tabScroll_->Add(tabStrip_);
Add(tabScroll_);
} else {
tabStrip_ = new ChoiceStrip(orientation, new LayoutParams(stripSize, WRAP_CONTENT));
tabStrip_->SetTopTabs(true);
Add(tabStrip_);
}
tabStrip_->OnChoice.Handle(this, &TabHolder::OnTabClick);
contents_ = new AnchorLayout(new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
Add(contents_)->SetClip(true);
}
void TabHolder::AddTabContents(const std::string &title, View *tabContents) {
tabContents->ReplaceLayoutParams(new AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
tabs_.push_back(tabContents);
tabStrip_->AddChoice(title);
contents_->Add(tabContents);
if (tabs_.size() > 1)
tabContents->SetVisibility(V_GONE);
// Will be filled in later.
tabTweens_.push_back(nullptr);
}
void TabHolder::SetCurrentTab(int tab, bool skipTween) {
if (tab >= (int)tabs_.size()) {
// Ignore
return;
}
auto setupTween = [&](View *view, AnchorTranslateTween *&tween) {
if (tween)
return;
tween = new AnchorTranslateTween(0.15f, bezierEaseInOut);
tween->Finish.Add([&](EventParams &e) {
e.v->SetVisibility(tabs_[currentTab_] == e.v ? V_VISIBLE : V_GONE);
return EVENT_DONE;
});
view->AddTween(tween)->Persist();
};
if (tab != currentTab_) {
Orientation orient = Opposite(orientation_);
// Direction from which the new tab will come.
float dir = tab < currentTab_ ? -1.0f : 1.0f;
// First, setup any missing tweens.
setupTween(tabs_[currentTab_], tabTweens_[currentTab_]);
setupTween(tabs_[tab], tabTweens_[tab]);
// Currently displayed, so let's reset it.
if (skipTween) {
tabs_[currentTab_]->SetVisibility(V_GONE);
tabTweens_[tab]->Reset(Point(0.0f, 0.0f));
tabTweens_[tab]->Apply(tabs_[tab]);
} else {
tabTweens_[currentTab_]->Reset(Point(0.0f, 0.0f));
if (orient == ORIENT_HORIZONTAL) {
tabTweens_[tab]->Reset(Point(bounds_.w * dir, 0.0f));
tabTweens_[currentTab_]->Divert(Point(bounds_.w * -dir, 0.0f));
} else {
tabTweens_[tab]->Reset(Point(0.0f, bounds_.h * dir));
tabTweens_[currentTab_]->Divert(Point(0.0f, bounds_.h * -dir));
}
// Actually move it to the initial position now, just to avoid any flicker.
tabTweens_[tab]->Apply(tabs_[tab]);
tabTweens_[tab]->Divert(Point(0.0f, 0.0f));
}
tabs_[tab]->SetVisibility(V_VISIBLE);
currentTab_ = tab;
}
tabStrip_->SetSelection(tab, false);
}
EventReturn TabHolder::OnTabClick(EventParams &e) {
// We have e.b set when it was an explicit click action.
// In that case, we make the view gone and then visible - this scrolls scrollviews to the top.
if (e.b != 0) {
SetCurrentTab((int)e.a);
}
return EVENT_DONE;
}
void TabHolder::PersistData(PersistStatus status, std::string anonId, PersistMap &storage) {
ViewGroup::PersistData(status, anonId, storage);
std::string tag = Tag();
if (tag.empty()) {
tag = anonId;
}
PersistBuffer &buffer = storage["TabHolder::" + tag];
switch (status) {
case PERSIST_SAVE:
buffer.resize(1);
buffer[0] = currentTab_;
break;
case PERSIST_RESTORE:
if (buffer.size() == 1) {
SetCurrentTab(buffer[0], true);
}
break;
}
}
ChoiceStrip::ChoiceStrip(Orientation orientation, LayoutParams *layoutParams)
: LinearLayout(orientation, layoutParams) {
SetSpacing(0.0f);
}
void ChoiceStrip::AddChoice(const std::string &title) {
StickyChoice *c = new StickyChoice(title, "",
orientation_ == ORIENT_HORIZONTAL ?
nullptr :
new LinearLayoutParams(FILL_PARENT, ITEM_HEIGHT));
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
Add(c);
if (selected_ == (int)views_.size() - 1)
c->Press();
}
void ChoiceStrip::AddChoice(ImageID buttonImage) {
StickyChoice *c = new StickyChoice(buttonImage,
orientation_ == ORIENT_HORIZONTAL ?
nullptr :
new LinearLayoutParams(FILL_PARENT, ITEM_HEIGHT));
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
Add(c);
if (selected_ == (int)views_.size() - 1)
c->Press();
}
EventReturn ChoiceStrip::OnChoiceClick(EventParams &e) {
// Unstick the other choices that weren't clicked.
for (int i = 0; i < (int)views_.size(); i++) {
if (views_[i] != e.v) {
Choice(i)->Release();
} else {
selected_ = i;
}
}
EventParams e2{};
e2.v = views_[selected_];
e2.a = selected_;
// Set to 1 to indicate an explicit click.
e2.b = 1;
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
return OnChoice.Dispatch(e2);
}
void ChoiceStrip::SetSelection(int sel, bool triggerClick) {
int prevSelected = selected_;
StickyChoice *prevChoice = Choice(selected_);
if (prevChoice)
prevChoice->Release();
selected_ = sel;
StickyChoice *newChoice = Choice(selected_);
if (newChoice) {
newChoice->Press();
if (topTabs_ && prevSelected != selected_) {
EventParams e{};
e.v = views_[selected_];
e.a = selected_;
// Set to 0 to indicate a selection change (not a click.)
e.b = triggerClick ? 1 : 0;
OnChoice.Trigger(e);
}
}
}
void ChoiceStrip::EnableChoice(int choice, bool enabled) {
if (choice < (int)views_.size()) {
Choice(choice)->SetEnabled(enabled);
}
}
bool ChoiceStrip::Key(const KeyInput &input) {
bool ret = false;
if (topTabs_ && (input.flags & KEY_DOWN)) {
if (IsTabLeftKey(input)) {
if (selected_ > 0) {
SetSelection(selected_ - 1, true);
UI::PlayUISound(UI::UISound::TOGGLE_OFF); // Maybe make specific sounds for this at some point?
}
ret = true;
} else if (IsTabRightKey(input)) {
if (selected_ < (int)views_.size() - 1) {
SetSelection(selected_ + 1, true);
UI::PlayUISound(UI::UISound::TOGGLE_ON);
}
ret = true;
}
}
return ret || ViewGroup::Key(input);
}
void ChoiceStrip::Draw(UIContext &dc) {
ViewGroup::Draw(dc);
if (topTabs_) {
if (orientation_ == ORIENT_HORIZONTAL)
dc.Draw()->DrawImageCenterTexel(dc.theme->whiteImage, bounds_.x, bounds_.y2() - 4, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
else if (orientation_ == ORIENT_VERTICAL)
dc.Draw()->DrawImageCenterTexel(dc.theme->whiteImage, bounds_.x2() - 4, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
}
}
std::string ChoiceStrip::DescribeText() const {
auto u = GetI18NCategory("UI Elements");
return DescribeListUnordered(u->T("Choices:"));
}
StickyChoice *ChoiceStrip::Choice(int index) {
if ((size_t)index < views_.size())
return static_cast<StickyChoice *>(views_[index]);
return nullptr;
}
ListView::ListView(ListAdaptor *a, std::set<int> hidden, LayoutParams *layoutParams)
: ScrollView(ORIENT_VERTICAL, layoutParams), adaptor_(a), maxHeight_(0), hidden_(hidden) {
linLayout_ = new LinearLayout(ORIENT_VERTICAL);
linLayout_->SetSpacing(0.0f);
Add(linLayout_);
CreateAllItems();
}
void ListView::CreateAllItems() {
linLayout_->Clear();
// Let's not be clever yet, we'll just create them all up front and add them all in.
for (int i = 0; i < adaptor_->GetNumItems(); i++) {
if (hidden_.find(i) == hidden_.end()) {
View *v = linLayout_->Add(adaptor_->CreateItemView(i));
adaptor_->AddEventCallback(v, std::bind(&ListView::OnItemCallback, this, i, std::placeholders::_1));
}
}
}
void ListView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
ScrollView::Measure(dc, horiz, vert);
if (maxHeight_ > 0 && measuredHeight_ > maxHeight_) {
measuredHeight_ = maxHeight_;
}
}
std::string ListView::DescribeText() const {
auto u = GetI18NCategory("UI Elements");
return DescribeListOrdered(u->T("List:"));
}
EventReturn ListView::OnItemCallback(int num, EventParams &e) {
EventParams ev{};
ev.v = nullptr;
ev.a = num;
adaptor_->SetSelected(num);
OnChoice.Trigger(ev);
CreateAllItems();
return EVENT_DONE;
}
View *ChoiceListAdaptor::CreateItemView(int index) {
return new Choice(items_[index]);
}
bool ChoiceListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
Choice *choice = (Choice *)view;
choice->OnClick.Add(callback);
return EVENT_DONE;
}
View *StringVectorListAdaptor::CreateItemView(int index) {
return new Choice(items_[index], "", index == selected_);
}
bool StringVectorListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
Choice *choice = (Choice *)view;
choice->OnClick.Add(callback);
return EVENT_DONE;
}
} // namespace UI