ppsspp/Core/SaveState.cpp
Unknown W. Brackets 07ce4c213d SaveState: Correct crash on rewind usage.
Since the mutex is now non-recursive, make the Compress/Decompress API
asymmetric.
2017-04-09 00:19:35 -07:00

711 lines
20 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <vector>
#include <thread>
#include <mutex>
#include "base/timeutil.h"
#include "i18n/i18n.h"
#include "thread/threadutil.h"
#include "Common/FileUtil.h"
#include "Common/ChunkFile.h"
#include "Core/SaveState.h"
#include "Core/Config.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/Screenshot.h"
#include "Core/System.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceDisplay.h"
#include "Core/HLE/ReplaceTables.h"
#include "Core/HLE/sceKernel.h"
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "HW/MemoryStick.h"
#include "GPU/GPUState.h"
namespace SaveState
{
struct SaveStart
{
void DoState(PointerWrap &p);
};
enum OperationType
{
SAVESTATE_SAVE,
SAVESTATE_LOAD,
SAVESTATE_VERIFY,
SAVESTATE_REWIND,
SAVESTATE_SAVE_SCREENSHOT,
};
struct Operation
{
Operation(OperationType t, const std::string &f, Callback cb, void *cbUserData_)
: type(t), filename(f), callback(cb), cbUserData(cbUserData_)
{
}
OperationType type;
std::string filename;
Callback callback;
void *cbUserData;
};
CChunkFileReader::Error SaveToRam(std::vector<u8> &data) {
SaveStart state;
size_t sz = CChunkFileReader::MeasurePtr(state);
if (data.size() < sz)
data.resize(sz);
return CChunkFileReader::SavePtr(&data[0], state);
}
CChunkFileReader::Error LoadFromRam(std::vector<u8> &data) {
SaveStart state;
return CChunkFileReader::LoadPtr(&data[0], state);
}
struct StateRingbuffer
{
StateRingbuffer(int size) : first_(0), next_(0), size_(size), base_(-1)
{
states_.resize(size);
baseMapping_.resize(size);
}
CChunkFileReader::Error Save()
{
std::lock_guard<std::mutex> guard(lock_);
int n = next_++ % size_;
if ((next_ % size_) == first_)
++first_;
static std::vector<u8> buffer;
std::vector<u8> *compressBuffer = &buffer;
CChunkFileReader::Error err;
if (base_ == -1 || ++baseUsage_ > BASE_USAGE_INTERVAL)
{
base_ = (base_ + 1) % ARRAY_SIZE(bases_);
baseUsage_ = 0;
err = SaveToRam(bases_[base_]);
// Let's not bother savestating twice.
compressBuffer = &bases_[base_];
}
else
err = SaveToRam(buffer);
if (err == CChunkFileReader::ERROR_NONE)
ScheduleCompress(&states_[n], compressBuffer, &bases_[base_]);
else
states_[n].clear();
baseMapping_[n] = base_;
return err;
}
CChunkFileReader::Error Restore()
{
std::lock_guard<std::mutex> guard(lock_);
// No valid states left.
if (Empty())
return CChunkFileReader::ERROR_BAD_FILE;
int n = (--next_ + size_) % size_;
if (states_[n].empty())
return CChunkFileReader::ERROR_BAD_FILE;
static std::vector<u8> buffer;
LockedDecompress(buffer, states_[n], bases_[baseMapping_[n]]);
return LoadFromRam(buffer);
}
void ScheduleCompress(std::vector<u8> *result, const std::vector<u8> *state, const std::vector<u8> *base)
{
auto th = new std::thread([=]{
setCurrentThreadName("SaveStateCompress");
Compress(*result, *state, *base);
});
th->detach();
}
void Compress(std::vector<u8> &result, const std::vector<u8> &state, const std::vector<u8> &base)
{
std::lock_guard<std::mutex> guard(lock_);
// Bail if we were cleared before locking.
if (first_ == 0 && next_ == 0)
return;
result.clear();
for (size_t i = 0; i < state.size(); i += BLOCK_SIZE)
{
int blockSize = std::min(BLOCK_SIZE, (int)(state.size() - i));
if (i + blockSize > base.size() || memcmp(&state[i], &base[i], blockSize) != 0)
{
result.push_back(1);
result.insert(result.end(), state.begin() + i, state.begin() +i + blockSize);
}
else
result.push_back(0);
}
}
void LockedDecompress(std::vector<u8> &result, const std::vector<u8> &compressed, const std::vector<u8> &base)
{
result.clear();
result.reserve(base.size());
auto basePos = base.begin();
for (size_t i = 0; i < compressed.size(); )
{
if (compressed[i] == 0)
{
++i;
int blockSize = std::min(BLOCK_SIZE, (int)(base.size() - result.size()));
result.insert(result.end(), basePos, basePos + blockSize);
basePos += blockSize;
}
else
{
++i;
int blockSize = std::min(BLOCK_SIZE, (int)(compressed.size() - i));
result.insert(result.end(), compressed.begin() + i, compressed.begin() + i + blockSize);
i += blockSize;
basePos += blockSize;
}
}
}
void Clear()
{
// This lock is mainly for shutdown.
std::lock_guard<std::mutex> guard(lock_);
first_ = 0;
next_ = 0;
}
bool Empty() const
{
return next_ == first_;
}
static const int BLOCK_SIZE;
// TODO: Instead, based on size of compressed state?
static const int BASE_USAGE_INTERVAL;
typedef std::vector<u8> StateBuffer;
int first_;
int next_;
int size_;
std::vector<StateBuffer> states_;
StateBuffer bases_[2];
std::vector<int> baseMapping_;
std::mutex lock_;
int base_;
int baseUsage_;
};
static bool needsProcess = false;
static std::vector<Operation> pending;
static std::mutex mutex;
static bool hasLoadedState = false;
// TODO: Should this be configurable?
static const int REWIND_NUM_STATES = 20;
static StateRingbuffer rewindStates(REWIND_NUM_STATES);
// TODO: Any reason for this to be configurable?
const static float rewindMaxWallFrequency = 1.0f;
static float rewindLastTime = 0.0f;
const int StateRingbuffer::BLOCK_SIZE = 8192;
const int StateRingbuffer::BASE_USAGE_INTERVAL = 15;
void SaveStart::DoState(PointerWrap &p)
{
auto s = p.Section("SaveStart", 1);
if (!s)
return;
// Gotta do CoreTiming first since we'll restore into it.
CoreTiming::DoState(p);
// Memory is a bit tricky when jit is enabled, since there's emuhacks in it.
auto savedReplacements = SaveAndClearReplacements();
if (MIPSComp::jit && p.mode == p.MODE_WRITE)
{
std::vector<u32> savedBlocks;
savedBlocks = MIPSComp::jit->SaveAndClearEmuHackOps();
Memory::DoState(p);
MIPSComp::jit->RestoreSavedEmuHackOps(savedBlocks);
}
else
Memory::DoState(p);
RestoreSavedReplacements(savedReplacements);
MemoryStick_DoState(p);
currentMIPS->DoState(p);
HLEDoState(p);
__KernelDoState(p);
// Kernel object destructors might close open files, so do the filesystem last.
pspFileSystem.DoState(p);
}
void Enqueue(SaveState::Operation op)
{
std::lock_guard<std::mutex> guard(mutex);
pending.push_back(op);
// Don't actually run it until next frame.
// It's possible there might be a duplicate but it won't hurt us.
needsProcess = true;
Core_UpdateSingleStep();
}
void Load(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_LOAD, filename, callback, cbUserData));
}
void Save(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_SAVE, filename, callback, cbUserData));
}
void Verify(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_VERIFY, std::string(""), callback, cbUserData));
}
void Rewind(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_REWIND, std::string(""), callback, cbUserData));
}
void SaveScreenshot(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_SAVE_SCREENSHOT, filename, callback, cbUserData));
}
bool CanRewind()
{
return !rewindStates.Empty();
}
// Slot utilities
std::string AppendSlotTitle(const std::string &filename, const std::string &title) {
if (!endsWith(filename, std::string(".") + STATE_EXTENSION)) {
return title + " (" + filename + ")";
}
// Usually these are slots, let's check the slot # after the last '_'.
size_t slotNumPos = filename.find_last_of('_');
if (slotNumPos == filename.npos) {
return title + " (" + filename + ")";
}
const size_t extLength = strlen(STATE_EXTENSION) + 1;
// If we take out the extension, '_', etc. we should be left with only a single digit.
if (slotNumPos + 1 + extLength != filename.length() - 1) {
return title + " (" + filename + ")";
}
std::string slot = filename.substr(slotNumPos + 1, 1);
if (slot[0] < '0' || slot[0] > '8') {
return title + " (" + filename + ")";
}
// Change from zero indexed to human friendly.
slot[0]++;
return title + " (" + slot + ")";
}
std::string GetTitle(const std::string &filename) {
std::string title;
if (CChunkFileReader::GetFileTitle(filename, &title) == CChunkFileReader::ERROR_NONE) {
if (title.empty()) {
return File::GetFilename(filename);
}
return AppendSlotTitle(filename, title);
}
// The file can't be loaded - let's note that.
I18NCategory *sy = GetI18NCategory("System");
return File::GetFilename(filename) + " " + sy->T("(broken)");
}
std::string GenerateSaveSlotFilename(const std::string &gameFilename, int slot, const char *extension)
{
std::string discId = g_paramSFO.GetValueString("DISC_ID");
std::string fullDiscId;
if (discId.size()) {
fullDiscId = StringFromFormat("%s_%s",
g_paramSFO.GetValueString("DISC_ID").c_str(),
g_paramSFO.GetValueString("DISC_VERSION").c_str());
} else {
// Okay, no discId. Probably homebrew, let's use the last part of the path name.
if (File::IsDirectory(gameFilename)) {
// EBOOT.PBP directory, most likely.
std::string path = gameFilename;
size_t slash = path.rfind('/'); // Always '/', not '\\', as we're in a virtual directory
if (slash != std::string::npos && slash < path.size() - 1)
path = path.substr(slash + 1);
fullDiscId = path;
} else {
// Probably a loose elf.
std::string fn = File::GetFilename(gameFilename);
size_t dot = fn.rfind('.');
if (dot != std::string::npos) {
fullDiscId = fn.substr(0, dot);
} else {
fullDiscId = "elf"; // Fallback
}
}
}
std::string temp = StringFromFormat("ms0:/PSP/PPSSPP_STATE/%s_%i.%s", fullDiscId.c_str(), slot, extension);
std::string hostPath;
if (pspFileSystem.GetHostPath(temp, hostPath)) {
return hostPath;
} else {
return "";
}
}
int GetCurrentSlot()
{
return g_Config.iCurrentStateSlot;
}
void NextSlot()
{
g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % NUM_SLOTS;
}
void LoadSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
if (!fn.empty()) {
Load(fn, callback, cbUserData);
} else {
I18NCategory *sy = GetI18NCategory("System");
if (callback)
callback(false, sy->T("Failed to load state. Error in the file system."), cbUserData);
}
}
void SaveSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
std::string shot = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
if (!fn.empty()) {
auto renameCallback = [=](bool status, const std::string &message, void *data) {
if (status) {
if (File::Exists(fn)) {
File::Delete(fn);
}
File::Rename(fn + ".tmp", fn);
}
if (callback) {
callback(status, message, data);
}
};
// Let's also create a screenshot.
SaveScreenshot(shot, Callback(), 0);
Save(fn + ".tmp", renameCallback, cbUserData);
} else {
I18NCategory *sy = GetI18NCategory("System");
if (callback)
callback(false, sy->T("Failed to save state. Error in the file system."), cbUserData);
}
}
bool HasSaveInSlot(const std::string &gameFilename, int slot)
{
std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
return File::Exists(fn);
}
bool HasScreenshotInSlot(const std::string &gameFilename, int slot)
{
std::string fn = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
return File::Exists(fn);
}
bool operator < (const tm &t1, const tm &t2) {
if (t1.tm_year < t2.tm_year) return true;
if (t1.tm_year > t2.tm_year) return false;
if (t1.tm_mon < t2.tm_mon) return true;
if (t1.tm_mon > t2.tm_mon) return false;
if (t1.tm_mday < t2.tm_mday) return true;
if (t1.tm_mday > t2.tm_mday) return false;
if (t1.tm_hour < t2.tm_hour) return true;
if (t1.tm_hour > t2.tm_hour) return false;
if (t1.tm_min < t2.tm_min) return true;
if (t1.tm_min > t2.tm_min) return false;
if (t1.tm_sec < t2.tm_sec) return true;
if (t1.tm_sec > t2.tm_sec) return false;
return false;
}
int GetNewestSlot(const std::string &gameFilename) {
int newestSlot = -1;
tm newestDate = {0};
for (int i = 0; i < NUM_SLOTS; i++) {
std::string fn = GenerateSaveSlotFilename(gameFilename, i, STATE_EXTENSION);
if (File::Exists(fn)) {
tm time;
bool success = File::GetModifTime(fn, time);
if (success && newestDate < time) {
newestDate = time;
newestSlot = i;
}
}
}
return newestSlot;
}
std::string GetSlotDateAsString(const std::string &gameFilename, int slot) {
std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
if (File::Exists(fn)) {
tm time;
if (File::GetModifTime(fn, time)) {
char buf[256];
// TODO: Use local time format? Americans and some others might not like ISO standard :)
strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", &time);
return std::string(buf);
}
}
return "";
}
std::vector<Operation> Flush()
{
std::lock_guard<std::mutex> guard(mutex);
std::vector<Operation> copy = pending;
pending.clear();
return copy;
}
bool HandleFailure()
{
// Okay, first, let's give the rewind state a shot - maybe we can at least not reset entirely.
// Even if this was a rewind, maybe we can still load a previous one.
CChunkFileReader::Error result;
do
result = rewindStates.Restore();
while (result == CChunkFileReader::ERROR_BROKEN_STATE);
if (result == CChunkFileReader::ERROR_NONE) {
return true;
}
// We tried, our only remaining option is to reset the game.
PSP_Shutdown();
std::string resetError;
if (!PSP_Init(PSP_CoreParameter(), &resetError))
{
ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
// TODO: This probably doesn't clean up well enough.
Core_Stop();
return false;
}
host->BootDone();
host->UpdateDisassembly();
return false;
}
static inline void CheckRewindState()
{
if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
return;
// For fast-forwarding, otherwise they may be useless and too close.
time_update();
float diff = time_now() - rewindLastTime;
if (diff < rewindMaxWallFrequency)
return;
rewindLastTime = time_now();
DEBUG_LOG(BOOT, "saving rewind state");
rewindStates.Save();
}
bool HasLoadedState()
{
return hasLoadedState;
}
void Process()
{
#ifndef MOBILE_DEVICE
if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
CheckRewindState();
#endif
if (!needsProcess)
return;
needsProcess = false;
if (!__KernelIsRunning())
{
ERROR_LOG(SAVESTATE, "Savestate failure: Unable to load without kernel, this should never happen.");
return;
}
std::vector<Operation> operations = Flush();
SaveStart state;
for (size_t i = 0, n = operations.size(); i < n; ++i)
{
Operation &op = operations[i];
CChunkFileReader::Error result;
bool callbackResult;
std::string callbackMessage;
std::string reason;
I18NCategory *sc = GetI18NCategory("Screen");
const char *i18nLoadFailure = sc->T("Load savestate failed", "");
const char *i18nSaveFailure = sc->T("Save State Failed", "");
if (strlen(i18nLoadFailure) == 0)
i18nLoadFailure = sc->T("Failed to load state");
if (strlen(i18nSaveFailure) == 0)
i18nSaveFailure = sc->T("Failed to save state");
switch (op.type)
{
case SAVESTATE_LOAD:
INFO_LOG(SAVESTATE, "Loading state from %s", op.filename.c_str());
result = CChunkFileReader::Load(op.filename, PPSSPP_GIT_VERSION, state, &reason);
if (result == CChunkFileReader::ERROR_NONE) {
callbackMessage = sc->T("Loaded State");
callbackResult = true;
hasLoadedState = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
callbackMessage = i18nLoadFailure;
ERROR_LOG(SAVESTATE, "Load state failure: %s", reason.c_str());
callbackResult = false;
} else {
callbackMessage = sc->T(reason.c_str(), i18nLoadFailure);
callbackResult = false;
}
break;
case SAVESTATE_SAVE:
INFO_LOG(SAVESTATE, "Saving state to %s", op.filename.c_str());
result = CChunkFileReader::Save(op.filename, g_paramSFO.GetValueString("TITLE"), PPSSPP_GIT_VERSION, state);
if (result == CChunkFileReader::ERROR_NONE) {
callbackMessage = sc->T("Saved State");
callbackResult = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
callbackMessage = i18nSaveFailure;
ERROR_LOG(SAVESTATE, "Save state failure: %s", reason.c_str());
callbackResult = false;
} else {
callbackMessage = i18nSaveFailure;
callbackResult = false;
}
break;
case SAVESTATE_VERIFY:
callbackResult = CChunkFileReader::Verify(state) == CChunkFileReader::ERROR_NONE;
if (callbackResult) {
INFO_LOG(SAVESTATE, "Verified save state system");
} else {
ERROR_LOG(SAVESTATE, "Save state system verification failed");
}
break;
case SAVESTATE_REWIND:
INFO_LOG(SAVESTATE, "Rewinding to recent savestate snapshot");
result = rewindStates.Restore();
if (result == CChunkFileReader::ERROR_NONE) {
callbackMessage = sc->T("Loaded State");
callbackResult = true;
hasLoadedState = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
// Cripes. Good news is, we might have more. Let's try those too, better than a reset.
if (HandleFailure()) {
// Well, we did rewind, even if too much...
callbackMessage = sc->T("Loaded State");
callbackResult = true;
hasLoadedState = true;
} else {
callbackMessage = i18nLoadFailure;
callbackResult = false;
}
} else {
callbackMessage = i18nLoadFailure;
callbackResult = false;
}
break;
case SAVESTATE_SAVE_SCREENSHOT:
callbackResult = TakeGameScreenshot(op.filename.c_str(), SCREENSHOT_JPG, SCREENSHOT_DISPLAY);
if (!callbackResult) {
ERROR_LOG(SAVESTATE, "Failed to take a screenshot for the savestate! %s", op.filename.c_str());
}
break;
default:
ERROR_LOG(SAVESTATE, "Savestate failure: unknown operation type %d", op.type);
callbackResult = false;
break;
}
if (op.callback)
op.callback(callbackResult, callbackMessage, op.cbUserData);
}
if (operations.size()) {
// Avoid triggering frame skipping due to slowdown
__DisplaySetWasPaused();
}
}
void Init()
{
// Make sure there's a directory for save slots
pspFileSystem.MkDir("ms0:/PSP/PPSSPP_STATE");
std::lock_guard<std::mutex> guard(mutex);
rewindStates.Clear();
hasLoadedState = false;
}
void Shutdown()
{
std::lock_guard<std::mutex> guard(mutex);
rewindStates.Clear();
}
}