.. |
Common
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Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier.
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2023-12-10 12:21:07 +01:00 |
D3D11
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
Debugger
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
Directx9
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
GLES
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DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
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2023-12-10 11:58:47 +01:00 |
Software
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Remove unnecessary struct FramebufferInfo
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2023-12-02 13:56:18 +01:00 |
Vulkan
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Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier.
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2023-12-10 12:21:07 +01:00 |
ge_constants.h
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Cache and hash data for DrawPixels.
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2023-11-11 19:58:12 +01:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
GPU.h
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Frustum-cull small draws
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2023-12-09 15:55:51 +01:00 |
GPU.vcxproj
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MSVC: Set language standard to c++17.
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2023-04-02 17:55:15 +02:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
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2023-12-06 09:42:44 +01:00 |
GPUCommon.h
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DrawEngine; Convert strip sequences in a tight loop
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2023-10-06 16:25:13 +02:00 |
GPUCommonHW.cpp
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Disable the new culling on RISC-V for now.
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2023-12-09 16:49:02 +01:00 |
GPUCommonHW.h
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Remove unnecessary struct FramebufferInfo
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2023-12-02 13:56:18 +01:00 |
GPUInterface.h
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Remove unnecessary struct FramebufferInfo
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2023-12-02 13:56:18 +01:00 |
GPUState.cpp
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Experiment with the collapsible header thingy. Slightly increase the font size of headers.
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2023-07-31 11:48:50 +02:00 |
GPUState.h
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ShaderId: Safer way to check for backend.
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2023-09-18 16:25:00 +02:00 |
Math3D.cpp
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fix ASAN error in Vec2<float>::Length()
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2023-12-08 19:50:47 +01:00 |
Math3D.h
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NEON buildfix
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2023-11-28 18:40:10 +01:00 |