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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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GPU: Keep prevPrim_ set on flush.
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2022-12-18 07:14:19 -08:00 |
DrawEngineVulkan.h
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
GPU_Vulkan.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
PipelineManagerVulkan.cpp
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
PipelineManagerVulkan.h
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Plumb through multiSampleLevel so PipelineManager doesn't read config.
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2022-12-14 16:43:37 +01:00 |
ShaderManagerVulkan.cpp
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Make shader cache loading a bit more lenient.
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2022-12-13 23:06:57 +01:00 |
ShaderManagerVulkan.h
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
StateMappingVulkan.cpp
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Vulkan: Correct alpha in Adreno workaround.
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2022-11-12 17:41:48 -08:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Quickfix for texture uploads after #16599
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2022-12-16 14:57:52 +01:00 |
TextureCacheVulkan.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
VulkanUtil.cpp
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
VulkanUtil.h
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |