ppsspp/android
Henrik Rydgård ea0eaa31e6 Remove the Android display resolution selector
I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.

Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
2023-01-11 22:53:42 +01:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Remove the Android display resolution selector 2023-01-11 22:53:42 +01:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src Remove the Android display resolution selector 2023-01-11 22:53:42 +01:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
AndroidManifest.xml Update version number 2023-01-03 11:14:31 +01:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.gradle Change package of the Android VR builds 2022-12-04 18:14:05 +01:00
build.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
debug.keystore gradle: Add a new build config with debug signing but release optimization. 2017-03-16 13:14:24 +01:00
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
PicoManifest.xml OpenXR - Add manifest for Pico 2022-09-24 21:22:55 +02:00
proguard-project.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
QuestManifest.xml OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
README.TXT Invert dependency to avoid compile issues 2023-01-05 08:38:53 +01:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.