ppsspp/GPU
2014-03-08 10:40:43 +01:00
..
Common Fix a warning, rename some parameters, etc. 2014-03-08 10:40:43 +01:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Check for kernel textures in kernel ram properly. 2014-03-01 16:11:56 -08:00
GLES Use a VLDM in Vertex Decoder. 2014-03-07 14:25:05 +10:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software Merge pull request #5546 from chinhodado/fixes 2014-02-23 19:12:42 +07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
GPUCommon.cpp Avoid leaving the fast runloop on jumps. 2014-03-05 23:24:18 -08:00
GPUCommon.h Allow fast bone mtx loads w/o software skinning. 2014-03-02 18:12:40 -08:00
GPUInterface.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
GPUState.cpp [gpu] Endian fix 2014-01-26 14:29:30 -08:00
GPUState.h Add gstate.isSkinningEnabled() 2013-12-16 20:42:45 +08:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
Math3D.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00