.. |
Common
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Fix a warning, rename some parameters, etc.
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2014-03-08 10:40:43 +01:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Check for kernel textures in kernel ram properly.
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2014-03-01 16:11:56 -08:00 |
GLES
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Use a VLDM in Vertex Decoder.
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2014-03-07 14:25:05 +10:00 |
Null
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Enable frameskipping in the null gpu.
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2013-11-14 23:37:48 -08:00 |
Software
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Merge pull request #5546 from chinhodado/fixes
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2014-02-23 19:12:42 +07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
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2013-12-14 06:48:45 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Clean up defines in MSVC project files.
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2014-02-08 16:38:44 -08:00 |
GPU.vcxproj.filters
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Update project to MSVC 2013 tools.
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2014-02-08 13:41:28 -08:00 |
GPUCommon.cpp
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Avoid leaving the fast runloop on jumps.
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2014-03-05 23:24:18 -08:00 |
GPUCommon.h
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Allow fast bone mtx loads w/o software skinning.
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2014-03-02 18:12:40 -08:00 |
GPUInterface.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
GPUState.cpp
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[gpu] Endian fix
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2014-01-26 14:29:30 -08:00 |
GPUState.h
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Add gstate.isSkinningEnabled()
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2013-12-16 20:42:45 +08:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |
Math3D.h
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |