ppsspp/Core/Loaders.cpp

426 lines
14 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdio>
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/StringUtils.h"
#include "Core/FileLoaders/CachingFileLoader.h"
#include "Core/FileLoaders/DiskCachingFileLoader.h"
#include "Core/FileLoaders/HTTPFileLoader.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileLoaders/RetryingFileLoader.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/PSPLoaders.h"
#include "Core/MemMap.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
static std::map<std::string, std::unique_ptr<FileLoaderFactory>> factories;
void RegisterFileLoaderFactory(std::string prefix, std::unique_ptr<FileLoaderFactory> factory) {
factories[prefix] = std::move(factory);
}
FileLoader *ConstructFileLoader(const Path &filename) {
if (filename.Type() == PathType::HTTP) {
FileLoader *baseLoader = new RetryingFileLoader(new HTTPFileLoader(filename));
// For headless, avoid disk caching since it's usually used for tests that might mutate.
if (!PSP_CoreParameter().headLess) {
baseLoader = new DiskCachingFileLoader(baseLoader);
}
return new CachingFileLoader(baseLoader);
}
for (auto &iter : factories) {
if (startsWith(filename.ToString(), iter.first)) {
return iter.second->ConstructFileLoader(filename);
}
}
return new LocalFileLoader(filename);
}
// TODO : improve, look in the file more
IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString) {
errorString->clear();
if (fileLoader == nullptr) {
*errorString = "Invalid fileLoader";
return IdentifiedFileType::ERROR_IDENTIFYING;
}
if (fileLoader->GetPath().size() == 0) {
*errorString = "Invalid filename " + fileLoader->GetPath().ToString();
return IdentifiedFileType::ERROR_IDENTIFYING;
}
if (!fileLoader->Exists()) {
*errorString = "IdentifyFile: File doesn't exist: " + fileLoader->GetPath().ToString();
return IdentifiedFileType::ERROR_IDENTIFYING;
}
std::string extension = fileLoader->GetPath().GetFileExtension();
if (extension == ".iso") {
// may be a psx iso, they have 2352 byte sectors. You never know what some people try to open
if ((fileLoader->FileSize() % 2352) == 0) {
unsigned char sync[12];
fileLoader->ReadAt(0, 12, sync);
// each sector in a mode2 image starts with these 12 bytes
if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00", 12) == 0) {
*errorString = "ISO in Mode 2: Not a PSP game";
return IdentifiedFileType::ISO_MODE2;
}
// maybe it also just happened to have that size, let's assume it's a PSP ISO and error out later if it's not.
}
return IdentifiedFileType::PSP_ISO;
} else if (extension == ".cso") {
return IdentifiedFileType::PSP_ISO;
} else if (extension == ".ppst") {
return IdentifiedFileType::PPSSPP_SAVESTATE;
} else if (extension == ".ppdmp") {
char data[8]{};
fileLoader->ReadAt(0, 8, data);
if (memcmp(data, "PPSSPPGE", 8) == 0) {
return IdentifiedFileType::PPSSPP_GE_DUMP;
}
}
// First, check if it's a directory with an EBOOT.PBP in it.
if (fileLoader->IsDirectory()) {
Path filename = fileLoader->GetPath();
if (filename.size() > 4) {
// Check for existence of EBOOT.PBP, as required for "Directory games".
if (File::Exists(filename / "EBOOT.PBP")) {
return IdentifiedFileType::PSP_PBP_DIRECTORY;
}
// check if it's a disc directory
if (File::Exists(filename / "PSP_GAME")) {
return IdentifiedFileType::PSP_DISC_DIRECTORY;
}
// Not that, okay, let's guess it's a savedata directory if it has a param.sfo...
if (File::Exists(filename / "PARAM.SFO")) {
return IdentifiedFileType::PSP_SAVEDATA_DIRECTORY;
}
}
return IdentifiedFileType::NORMAL_DIRECTORY;
}
// OK, quick methods of identification for common types failed. Moving on to more expensive methods,
// starting by reading the first few bytes.
// This can be necessary for weird Android content storage path types, see issue #17462
u32_le id;
size_t readSize = fileLoader->ReadAt(0, 4, 1, &id);
if (readSize != 1) {
*errorString = "Failed to read identification bytes";
return IdentifiedFileType::ERROR_IDENTIFYING;
}
u32_le psar_offset = 0, psar_id = 0;
u32 _id = id;
if (!memcmp(&_id, "PK\x03\x04", 4) || !memcmp(&_id, "PK\x05\x06", 4) || !memcmp(&_id, "PK\x07\x08", 4)) {
return IdentifiedFileType::ARCHIVE_ZIP;
} else if (!memcmp(&_id, "\x00PBP", 4)) {
fileLoader->ReadAt(0x24, 4, 1, &psar_offset);
fileLoader->ReadAt(psar_offset, 4, 1, &psar_id);
// Fall through to the below if chain.
} else if (!memcmp(&_id, "Rar!", 4)) {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (!memcmp(&_id, "\x37\x7A\xBC\xAF", 4)) {
return IdentifiedFileType::ARCHIVE_7Z;
} else if (!memcmp(&_id, "\0\0\0\0", 4)) {
// All zeroes. ISO files start like this but their 16th 2048-byte sector contains metadata.
if (fileLoader->FileSize() > 0x8100) {
char buffer[16];
fileLoader->ReadAt(0x8000, sizeof(buffer), buffer);
if (!memcmp(buffer + 1, "CD001", 5)) {
// It's an ISO file.
if (!memcmp(buffer + 8, "PSP GAME", 8)) {
return IdentifiedFileType::PSP_ISO;
}
return IdentifiedFileType::UNKNOWN_ISO;
}
}
} else if (!memcmp(&_id, "CISO", 4)) {
// CISO are not used for many other kinds of ISO so let's just guess it's a PSP one and let it
// fail later...
return IdentifiedFileType::PSP_ISO;
}
if (id == 'FLE\x7F') {
Path filename = fileLoader->GetPath();
// There are a few elfs misnamed as pbp (like Trig Wars), accept that. Also accept extension-less paths.
if (extension == ".plf" || strstr(filename.GetFilename().c_str(), "BOOT.BIN") ||
extension == ".elf" || extension == ".prx" || extension == ".pbp" || extension == "") {
return IdentifiedFileType::PSP_ELF;
}
return IdentifiedFileType::UNKNOWN_ELF;
} else if (id == 'PBP\x00') {
// Do this PS1 eboot check FIRST before checking other eboot types.
// It seems like some are malformed and slip through the PSAR check below.
PBPReader pbp(fileLoader);
if (pbp.IsValid() && !pbp.IsELF()) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData paramSFO;
paramSFO.ReadSFO(sfoData);
// PS1 Eboots are supposed to use "ME" as their PARAM SFO category.
// If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do.
if (paramSFO.GetValueString("CATEGORY") == "ME")
return IdentifiedFileType::PSP_PS1_PBP;
}
}
if (psar_id == 'MUPN') {
return IdentifiedFileType::PSP_ISO_NP;
}
// PS1 PSAR begins with "PSISOIMG0000"
if (psar_id == 'SISP') {
return IdentifiedFileType::PSP_PS1_PBP;
}
// Let's check if we got pointed to a PBP within such a directory.
// If so we just move up and return the directory itself as the game.
// If loading from memstick...
if (fileLoader->GetPath().FilePathContainsNoCase("PSP/GAME/")) {
return IdentifiedFileType::PSP_PBP_DIRECTORY;
}
return IdentifiedFileType::PSP_PBP;
} else if (extension == ".pbp") {
ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
return IdentifiedFileType::PSP_PBP;
} else if (extension == ".bin") {
return IdentifiedFileType::UNKNOWN_BIN;
} else if (extension == ".zip") {
return IdentifiedFileType::ARCHIVE_ZIP;
} else if (extension == ".rar") {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (extension == ".r00") {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (extension == ".r01") {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (extension == ".7z") {
return IdentifiedFileType::ARCHIVE_7Z;
}
return IdentifiedFileType::UNKNOWN;
}
FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) {
std::string errorString;
IdentifiedFileType type = Identify_File(fileLoader, &errorString);
if (type == IdentifiedFileType::PSP_PBP_DIRECTORY) {
const Path ebootFilename = ResolvePBPFile(fileLoader->GetPath());
if (ebootFilename != fileLoader->GetPath()) {
// Switch fileLoader to the actual EBOOT.
delete fileLoader;
fileLoader = ConstructFileLoader(ebootFilename);
}
}
return fileLoader;
}
Path ResolvePBPDirectory(const Path &filename) {
if (filename.GetFilename() == "EBOOT.PBP") {
return filename.NavigateUp();
} else {
return filename;
}
}
Path ResolvePBPFile(const Path &filename) {
if (filename.GetFilename() != "EBOOT.PBP") {
return filename / "EBOOT.PBP";
} else {
return filename;
}
}
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
FileLoader *&fileLoader = *fileLoaderPtr;
// Note that this can modify filename!
IdentifiedFileType type = Identify_File(fileLoader, error_string);
switch (type) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
{
// TODO: Perhaps we should/can never get here now?
fileLoader = ResolveFileLoaderTarget(fileLoader);
if (fileLoader->Exists()) {
INFO_LOG(LOADER, "File is a PBP in a directory!");
IdentifiedFileType ebootType = Identify_File(fileLoader, error_string);
if (ebootType == IdentifiedFileType::PSP_ISO_NP) {
InitMemoryForGameISO(fileLoader);
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
}
else if (ebootType == IdentifiedFileType::PSP_PS1_PBP) {
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
coreState = CORE_BOOT_ERROR;
return false;
} else if (ebootType == IdentifiedFileType::ERROR_IDENTIFYING) {
// IdentifyFile will have written to errorString.
coreState = CORE_BOOT_ERROR;
return false;
}
std::string dir = fileLoader->GetPath().GetDirectory();
size_t pos = dir.find("PSP/GAME/");
if (pos != std::string::npos) {
dir = ResolvePBPDirectory(Path(dir)).ToString();
pspFileSystem.SetStartingDirectory("ms0:/" + dir.substr(pos));
}
return Load_PSP_ELF_PBP(fileLoader, error_string);
} else {
*error_string = "No EBOOT.PBP, misidentified game";
coreState = CORE_BOOT_ERROR;
return false;
}
}
// Looks like a wrong fall through but is not, both paths are handled above.
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_ELF:
{
INFO_LOG(LOADER, "File is an ELF or loose PBP! %s", fileLoader->GetPath().c_str());
return Load_PSP_ELF_PBP(fileLoader, error_string);
}
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
case IdentifiedFileType::PSP_PS1_PBP:
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
break;
case IdentifiedFileType::ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
break;
case IdentifiedFileType::ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
break;
case IdentifiedFileType::ARCHIVE_7Z:
#ifdef WIN32
*error_string = "7z file detected (Require 7-Zip)";
#else
*error_string = "7z file detected (Require 7-Zip)";
#endif
break;
case IdentifiedFileType::ISO_MODE2:
*error_string = "PSX game image detected.";
break;
case IdentifiedFileType::NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
break;
case IdentifiedFileType::PPSSPP_SAVESTATE:
*error_string = "This is a saved state, not a game."; // Actually, we could make it load it...
break;
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
*error_string = "This is save data, not a game."; // Actually, we could make it load it...
break;
case IdentifiedFileType::PPSSPP_GE_DUMP:
return Load_PSP_GE_Dump(fileLoader, error_string);
case IdentifiedFileType::UNKNOWN_BIN:
case IdentifiedFileType::UNKNOWN_ELF:
case IdentifiedFileType::UNKNOWN_ISO:
case IdentifiedFileType::UNKNOWN:
ERROR_LOG(LOADER, "Unknown file type: %s (%s)", fileLoader->GetPath().c_str(), error_string->c_str());
*error_string = "Unknown file type: " + fileLoader->GetPath().ToString();
break;
case IdentifiedFileType::ERROR_IDENTIFYING:
*error_string = *error_string + ": " + (fileLoader ? fileLoader->LatestError() : "");
ERROR_LOG(LOADER, "Error while identifying file: %s", error_string->c_str());
break;
default:
*error_string = StringFromFormat("Unhandled identified file type %d", (int)type);
ERROR_LOG(LOADER, "%s", error_string->c_str());
break;
}
coreState = CORE_BOOT_ERROR;
return false;
}
bool UmdReplace(const Path &filepath, std::string &error) {
IFileSystem *currentUMD = pspFileSystem.GetSystem("disc0:");
if (!currentUMD) {
error = "has no disc";
return false;
}
FileLoader *loadedFile = ConstructFileLoader(filepath);
if (!loadedFile->Exists()) {
error = loadedFile->GetPath().ToVisualString() + " doesn't exist";
delete loadedFile;
return false;
}
UpdateLoadedFile(loadedFile);
loadedFile = ResolveFileLoaderTarget(loadedFile);
std::string errorString;
IdentifiedFileType type = Identify_File(loadedFile, &errorString);
switch (type) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_DISC_DIRECTORY:
if (!ReInitMemoryForGameISO(loadedFile)) {
error = "reinit memory failed";
return false;
}
break;
default:
error = "Unsupported file type: " + std::to_string((int)type) + " " + errorString;
return false;
break;
}
return true;
}