..
Common
GPU: Add a small error-compensation to depth clip.
2022-11-12 20:01:46 -08:00
D3D11
GPU: Correct equal depth checks.
2022-11-09 20:34:29 -08:00
Debugger
GE Debugger: Respect unchanged VRAM each frame.
2022-11-01 22:56:29 -07:00
Directx9
GPU: Correct equal depth checks.
2022-11-09 20:34:29 -08:00
GLES
GPU: Correct equal depth checks.
2022-11-09 20:34:29 -08:00
Software
softgpu: Always use software skinning.
2022-11-06 08:44:22 -08:00
Vulkan
GPU: Correct equal depth checks.
2022-11-09 20:34:29 -08:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU.h
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
GPU.vcxproj
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
GPUCommon.cpp
Revert "OpenXR - Disable range culling properly"
2022-11-10 18:44:11 +01:00
GPUCommon.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
GPUInterface.h
GPU: Rename readback and buffer write operations.
2022-10-09 13:49:41 -07:00
GPUState.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
GPUState.h
TexCache: Cleanup BGRA flag dirtying.
2022-11-08 20:01:14 -08:00
Math3D.cpp
GPU: Fix SSE4 Vec3f normalize.
2022-09-26 00:24:12 -07:00
Math3D.h
softgpu: Reduce size of VertexData texture coords.
2022-09-12 21:10:46 -07:00