mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-15 09:28:54 +00:00
123 lines
3.2 KiB
C++
123 lines
3.2 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
#pragma once
|
|
|
|
#include <cstring>
|
|
|
|
class GPUInterface;
|
|
class GPUDebugInterface;
|
|
class GraphicsContext;
|
|
|
|
enum SkipDrawReasonFlags {
|
|
SKIPDRAW_SKIPFRAME = 1,
|
|
SKIPDRAW_NON_DISPLAYED_FB = 2, // Skip drawing to FBO:s that have not been displayed.
|
|
SKIPDRAW_BAD_FB_TEXTURE = 4,
|
|
SKIPDRAW_WINDOW_MINIMIZED = 8, // Don't draw when the host window is minimized.
|
|
};
|
|
|
|
// Global GPU-related utility functions.
|
|
// Nothing directly Ge-related in here.
|
|
|
|
// PSP uses a curious 24-bit float - it's the top 24 bits of a regular IEEE754 32-bit float.
|
|
// This is used for light positions, transform matrices, you name it.
|
|
inline float getFloat24(unsigned int data) {
|
|
data <<= 8;
|
|
float f;
|
|
memcpy(&f, &data, 4);
|
|
return f;
|
|
}
|
|
|
|
// in case we ever want to generate PSP display lists...
|
|
inline unsigned int toFloat24(float f) {
|
|
unsigned int i;
|
|
memcpy(&i, &f, 4);
|
|
return i >> 8;
|
|
}
|
|
|
|
struct GPUStatistics {
|
|
void Reset() {
|
|
// Never add a vtable :)
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
|
|
void ResetFrame() {
|
|
numDrawCalls = 0;
|
|
numCachedDrawCalls = 0;
|
|
numVertsSubmitted = 0;
|
|
numCachedVertsDrawn = 0;
|
|
numUncachedVertsDrawn = 0;
|
|
numTrackedVertexArrays = 0;
|
|
numTextureInvalidations = 0;
|
|
numTextureInvalidationsByFramebuffer = 0;
|
|
numTexturesHashed = 0;
|
|
numTextureSwitches = 0;
|
|
numTextureDataBytesHashed = 0;
|
|
numShaderSwitches = 0;
|
|
numFlushes = 0;
|
|
numTexturesDecoded = 0;
|
|
numFramebufferEvaluations = 0;
|
|
numReadbacks = 0;
|
|
numUploads = 0;
|
|
numClears = 0;
|
|
msProcessingDisplayLists = 0;
|
|
vertexGPUCycles = 0;
|
|
otherGPUCycles = 0;
|
|
memset(gpuCommandsAtCallLevel, 0, sizeof(gpuCommandsAtCallLevel));
|
|
}
|
|
|
|
// Per frame statistics
|
|
int numDrawCalls;
|
|
int numCachedDrawCalls;
|
|
int numFlushes;
|
|
int numVertsSubmitted;
|
|
int numCachedVertsDrawn;
|
|
int numUncachedVertsDrawn;
|
|
int numTrackedVertexArrays;
|
|
int numTextureInvalidations;
|
|
int numTextureInvalidationsByFramebuffer;
|
|
int numTexturesHashed;
|
|
int numTextureDataBytesHashed;
|
|
int numTextureSwitches;
|
|
int numShaderSwitches;
|
|
int numTexturesDecoded;
|
|
int numFramebufferEvaluations;
|
|
int numReadbacks;
|
|
int numUploads;
|
|
int numClears;
|
|
double msProcessingDisplayLists;
|
|
int vertexGPUCycles;
|
|
int otherGPUCycles;
|
|
int gpuCommandsAtCallLevel[4];
|
|
|
|
// Flip count. Doesn't really belong here.
|
|
int numFlips;
|
|
};
|
|
|
|
extern GPUStatistics gpuStats;
|
|
extern GPUInterface *gpu;
|
|
extern GPUDebugInterface *gpuDebug;
|
|
|
|
namespace Draw {
|
|
class DrawContext;
|
|
}
|
|
|
|
bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw);
|
|
bool GPU_IsReady();
|
|
void GPU_Shutdown();
|