ppsspp/GPU
2017-11-12 10:28:55 +01:00
..
Common Vulkan hw tess: Use pushbuffers instead of temp images to upload data. 2017-11-11 20:39:19 +01:00
D3D11 D3D11: Clear input layouts on shader clear. 2017-11-11 08:11:10 -08:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 SaveState: Avoid clearing shaders in all backends. 2017-11-11 08:17:04 -08:00
GLES Vulkan: Support wide lines if available on the GPU. 2017-11-12 10:17:49 +01:00
Null Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Software SoftGPU: Add a clear mode fast path. 2017-11-11 21:04:32 -08:00
Vulkan Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions. 2017-11-12 10:28:55 +01:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUCommon.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUInterface.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUState.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
GPUState.h Remove Globals.h 2017-08-31 17:15:22 +02:00
Math3D.cpp
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00