ppsspp/GPU/Vulkan
Henrik Rydgård ebaebf5945
Merge pull request #18546 from GermanAizek/make-smart-ptr
[Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointers using C++17 std::make_*
2023-12-14 14:02:55 +01:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00
DrawEngineVulkan.h Delete two unused structs 2023-11-11 10:55:54 +01:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp Merge pull request #18546 from GermanAizek/make-smart-ptr 2023-12-14 14:02:55 +01:00
PipelineManagerVulkan.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
ShaderManagerVulkan.cpp Bump shader cache versions 2023-10-09 19:39:25 +02:00
ShaderManagerVulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingVulkan.cpp Vulkan DrawEngine: Reset bound secondary texture on clear. 2023-09-12 17:15:26 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TextureCacheVulkan.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
VulkanUtil.cpp Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00
VulkanUtil.h Use the universally supported Vulkan "565" 16-bit texture format 2023-12-12 18:19:29 +01:00