.. |
DrawEngineCommon.cpp
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
DrawEngineCommon.h
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
FramebufferCommon.cpp
|
d3d: Support the Danganronpa hack.
|
2014-09-13 16:47:23 -07:00 |
FramebufferCommon.h
|
d3d: Support the Danganronpa hack.
|
2014-09-13 16:47:23 -07:00 |
GPUDebugInterface.h
|
Fix a wrong condition
|
2014-09-11 15:21:18 -04:00 |
IndexGenerator.cpp
|
Typos.
|
2014-06-21 12:04:27 -07:00 |
IndexGenerator.h
|
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
|
2013-09-15 12:52:44 +02:00 |
PostShader.cpp
|
Fix post processing shader list on Android. Fixes #5330.
|
2014-02-04 13:20:36 +01:00 |
PostShader.h
|
Add proper support for upscaling shaders, add Spline36 upscaling
|
2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Move GLES' SoftwareTransform to Common
|
2014-09-13 13:27:42 +02:00 |
SoftwareTransformCommon.h
|
Fix burnout depth issue by dirtying the proj matrix on viewport change
|
2014-09-13 14:08:07 +02:00 |
SplineCommon.cpp
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
SplineCommon.h
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
TextureCacheCommon.cpp
|
Cleanup SoftwareTransform a bit more
|
2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
|
Cleanup SoftwareTransform a bit more
|
2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
|
Remove redundant armv7 defines.
|
2014-06-11 15:15:39 +10:00 |
TextureDecoder.h
|
Use SSE some in framebuffers to memory.
|
2014-05-04 01:03:48 -07:00 |
TextureDecoderNEON.cpp
|
Add a NEON-optimized version of XXH32.
|
2014-03-25 00:34:55 -07:00 |
TextureDecoderNEON.h
|
Add a NEON-optimized version of XXH32.
|
2014-03-25 00:34:55 -07:00 |
TransformCommon.cpp
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
TransformCommon.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoderArm.cpp
|
Jit the most common of the "ToFloat" texcoord conversions
|
2014-09-12 02:00:33 +02:00 |
VertexDecoderCommon.cpp
|
D3D vtxdec: Fix nrm stuff
|
2014-09-12 02:00:35 +02:00 |
VertexDecoderCommon.h
|
D3D vtxdec: Convert weights and normals to float
|
2014-09-12 02:00:33 +02:00 |
VertexDecoderX86.cpp
|
D3D vtxdec: Convert weights and normals to float
|
2014-09-12 02:00:33 +02:00 |