mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 02:48:28 +00:00
225 lines
6.1 KiB
C++
225 lines
6.1 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/Data/Text/I18n.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/UI/UIScreen.h"
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#include "UI/MiscScreens.h"
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#include "GPU/Common/ShaderCommon.h"
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class DevMenuScreen : public PopupScreen {
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public:
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DevMenuScreen(const Path &gamePath, std::shared_ptr<I18NCategory> i18n) : PopupScreen(i18n->T("Dev Tools")), gamePath_(gamePath) {}
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const char *tag() const override { return "DevMenu"; }
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void CreatePopupContents(UI::ViewGroup *parent) override;
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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protected:
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UI::EventReturn OnLogView(UI::EventParams &e);
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UI::EventReturn OnLogConfig(UI::EventParams &e);
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UI::EventReturn OnJitCompare(UI::EventParams &e);
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UI::EventReturn OnShaderView(UI::EventParams &e);
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UI::EventReturn OnFreezeFrame(UI::EventParams &e);
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UI::EventReturn OnDumpFrame(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnToggleAudioDebug(UI::EventParams &e);
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UI::EventReturn OnResetLimitedLogging(UI::EventParams &e);
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private:
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Path gamePath_;
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};
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class JitDebugScreen : public UIDialogScreenWithBackground {
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public:
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JitDebugScreen() {}
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void CreateViews() override;
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const char *tag() const override { return "JitDebug"; }
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private:
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UI::EventReturn OnEnableAll(UI::EventParams &e);
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UI::EventReturn OnDisableAll(UI::EventParams &e);
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};
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class LogConfigScreen : public UIDialogScreenWithBackground {
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public:
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LogConfigScreen() {}
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void CreateViews() override;
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const char *tag() const override { return "LogConfig"; }
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private:
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UI::EventReturn OnToggleAll(UI::EventParams &e);
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UI::EventReturn OnEnableAll(UI::EventParams &e);
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UI::EventReturn OnDisableAll(UI::EventParams &e);
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UI::EventReturn OnLogLevel(UI::EventParams &e);
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UI::EventReturn OnLogLevelChange(UI::EventParams &e);
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};
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class LogScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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void update() override;
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const char *tag() const override { return "Log"; }
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private:
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void UpdateLog();
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UI::EventReturn OnSubmit(UI::EventParams &e);
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UI::TextEdit *cmdLine_ = nullptr;
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UI::LinearLayout *vert_ = nullptr;
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UI::ScrollView *scroll_ = nullptr;
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bool toBottom_ = false;
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};
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class LogLevelScreen : public UI::ListPopupScreen {
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public:
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LogLevelScreen(const std::string &title);
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const char *tag() const override { return "LogLevel"; }
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private:
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void OnCompleted(DialogResult result) override;
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};
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class SystemInfoScreen : public UIDialogScreenWithGameBackground {
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public:
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SystemInfoScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) {}
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const char *tag() const override { return "SystemInfo"; }
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void CreateViews() override;
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};
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class AddressPromptScreen : public PopupScreen {
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public:
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AddressPromptScreen(const std::string &title) : PopupScreen(title, "OK", "Cancel"), addrView_(NULL), addr_(0) {
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memset(buttons_, 0, sizeof(buttons_));
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}
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const char *tag() const override { return "AddressPrompt"; }
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bool key(const KeyInput &key) override;
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UI::Event OnChoice;
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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void OnCompleted(DialogResult result) override;
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UI::EventReturn OnDigitButton(UI::EventParams &e);
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UI::EventReturn OnBackspace(UI::EventParams &e);
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private:
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void AddDigit(int n);
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void BackspaceDigit();
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void UpdatePreviewDigits();
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UI::TextView *addrView_;
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UI::Button *buttons_[16];
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unsigned int addr_;
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};
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class JitCompareScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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const char *tag() const override { return "JitCompare"; }
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private:
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void UpdateDisasm();
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UI::EventReturn OnRandomBlock(UI::EventParams &e);
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UI::EventReturn OnRandomFPUBlock(UI::EventParams &e);
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UI::EventReturn OnRandomVFPUBlock(UI::EventParams &e);
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void OnRandomBlock(int flag);
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UI::EventReturn OnCurrentBlock(UI::EventParams &e);
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UI::EventReturn OnSelectBlock(UI::EventParams &e);
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UI::EventReturn OnPrevBlock(UI::EventParams &e);
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UI::EventReturn OnNextBlock(UI::EventParams &e);
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UI::EventReturn OnBlockAddress(UI::EventParams &e);
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UI::EventReturn OnAddressChange(UI::EventParams &e);
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UI::EventReturn OnShowStats(UI::EventParams &e);
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int currentBlock_ = -1;
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UI::TextView *blockName_;
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UI::TextEdit *blockAddr_;
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UI::TextView *blockStats_;
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UI::LinearLayout *leftDisasm_;
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UI::LinearLayout *rightDisasm_;
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};
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class ShaderListScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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const char *tag() const override { return "ShaderList"; }
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private:
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int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view);
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UI::EventReturn OnShaderClick(UI::EventParams &e);
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UI::TabHolder *tabs_;
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};
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class ShaderViewScreen : public UIDialogScreenWithBackground {
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public:
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ShaderViewScreen(std::string id, DebugShaderType type)
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: id_(id), type_(type) {}
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void CreateViews() override;
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const char *tag() const override { return "ShaderView"; }
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private:
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std::string id_;
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DebugShaderType type_;
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};
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class FrameDumpTestScreen : public UIDialogScreenWithBackground {
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public:
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FrameDumpTestScreen();
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~FrameDumpTestScreen();
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void CreateViews() override;
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void update() override;
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const char *tag() const override { return "FrameDumpTest"; }
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private:
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UI::EventReturn OnLoadDump(UI::EventParams &e);
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std::vector<std::string> files_;
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std::shared_ptr<http::Download> listing_;
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std::shared_ptr<http::Download> dumpDownload_;
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};
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void DrawProfile(UIContext &ui);
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const char *GetCompilerABI();
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