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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include <android/native_window_jni.h>
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#include "Common/GPU/thin3d.h"
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#include "Common/GraphicsContext.h"
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enum {
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ANDROID_VERSION_GINGERBREAD = 9,
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ANDROID_VERSION_ICS = 14,
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ANDROID_VERSION_JELLYBEAN = 16,
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ANDROID_VERSION_KITKAT = 19,
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ANDROID_VERSION_LOLLIPOP = 21,
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ANDROID_VERSION_MARSHMALLOW = 23,
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ANDROID_VERSION_NOUGAT = 24,
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ANDROID_VERSION_NOUGAT_1 = 25,
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};
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enum class GraphicsContextState {
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PENDING,
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INITIALIZED,
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FAILED_INIT,
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SHUTDOWN,
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};
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class AndroidGraphicsContext : public GraphicsContext {
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public:
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// This is different than the base class function since on
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// Android (EGL, Vulkan) we do have all this info on the render thread.
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virtual bool InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) = 0;
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virtual void BeginAndroidShutdown() {}
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virtual GraphicsContextState GetState() const { return state_; }
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protected:
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GraphicsContextState state_ = GraphicsContextState::PENDING;
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private:
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using GraphicsContext::InitFromRenderThread;
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};
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