.. |
DepalettizeShaderCommon.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
DepalettizeShaderCommon.h
|
Fix newlines in old merge, oops.
|
2015-03-01 18:35:28 -08:00 |
DrawEngineCommon.cpp
|
Rename viewportX1/X2 etc to scale + center, which is what they actually are.
|
2015-08-26 15:24:35 +02:00 |
DrawEngineCommon.h
|
Get rid of more uses of gstate from SplineCommon
|
2015-07-29 12:04:52 +02:00 |
FramebufferCommon.cpp
|
More consistent handling of resolution changes. Should help #7995
|
2015-09-23 12:25:38 +02:00 |
FramebufferCommon.h
|
More consistent handling of resolution changes. Should help #7995
|
2015-09-23 12:25:38 +02:00 |
GPUDebugInterface.cpp
|
Track hovering in GE debugger to show pixel value.
|
2015-08-23 09:25:05 -07:00 |
GPUDebugInterface.h
|
Track hovering in GE debugger to show pixel value.
|
2015-08-23 09:25:05 -07:00 |
GPUStateUtils.h
|
Centralize sampling params and test optimizations.
|
2015-09-13 06:38:07 -07:00 |
IndexGenerator.cpp
|
Fix 16-bit indexed rectangles.
|
2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
|
Mark some functions as const
|
2014-12-07 17:08:13 -05:00 |
PostShader.cpp
|
Further reduce the use of ifdef USING_GLES2 and friends.
|
2015-09-05 23:39:10 +02:00 |
PostShader.h
|
Add proper support for upscaling shaders, add Spline36 upscaling
|
2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Round Z in the vertex shader to match a 16-bit Z buffer.
|
2015-08-26 15:25:21 +02:00 |
SoftwareTransformCommon.h
|
Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
|
2015-05-12 20:01:04 +02:00 |
SplineCommon.cpp
|
Non-x86 buildfix
|
2015-07-29 12:19:15 +02:00 |
SplineCommon.h
|
Get rid of more uses of gstate from SplineCommon
|
2015-07-29 12:04:52 +02:00 |
TextureCacheCommon.cpp
|
Split the texture application into two stages.
|
2015-09-13 09:30:39 -07:00 |
TextureCacheCommon.h
|
Hash less of 512 tall textures when possible.
|
2015-09-13 11:15:57 -07:00 |
TextureDecoder.cpp
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
TextureDecoder.h
|
More GPU cleaning, removing uses of GPUState.h where not needed.
|
2015-07-29 12:37:49 +02:00 |
TextureDecoderNEON.cpp
|
Minor simplification, buildfixes
|
2015-07-29 12:38:31 +02:00 |
TextureDecoderNEON.h
|
Add NEON versions of the CheckAlpha family
|
2015-05-25 18:04:52 -07:00 |
TextureScalerCommon.cpp
|
Native merge part 1: skip native/ in includes.
|
2015-09-06 12:19:33 -07:00 |
TextureScalerCommon.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformCommon.cpp
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
TransformCommon.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
|
Use fixed regs for uv bounds check in arm64.
|
2015-09-13 15:06:29 -07:00 |
VertexDecoderArm.cpp
|
Correct uv bound pointers in arm vertexjit.
|
2015-09-13 14:55:10 -07:00 |
VertexDecoderCommon.cpp
|
Correct uv bound pointers in arm vertexjit.
|
2015-09-13 14:55:10 -07:00 |
VertexDecoderCommon.h
|
Stub invalid vertex decoder colors to avoid crash.
|
2015-04-17 23:24:21 -07:00 |
VertexDecoderFake.cpp
|
Integrate new MIPS emitter.
|
2014-11-18 08:40:57 -08:00 |
VertexDecoderX86.cpp
|
Correct uv bound pointers in arm vertexjit.
|
2015-09-13 14:55:10 -07:00 |