.. |
DepalettizeShaderCommon.cpp
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
DepthBufferCommon.cpp
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GPU: Discard framebuffer copy when clearing.
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2023-03-01 22:11:20 -08:00 |
Draw2D.cpp
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
Draw2D.h
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
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vertexjit: Simplify CPU core check.
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2023-02-28 07:03:12 -08:00 |
DrawEngineCommon.h
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vertexjit: Simplify CPU core check.
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2023-02-28 07:03:12 -08:00 |
FragmentShaderGenerator.cpp
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Replace the rest of the uses of DepthSliceFactor
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2023-02-11 14:45:14 +01:00 |
FragmentShaderGenerator.h
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Switch the 2x flag to a uniform
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2023-01-10 12:36:28 +01:00 |
FramebufferManagerCommon.cpp
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GPU: Discard framebuffer copy when clearing.
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2023-03-01 22:11:20 -08:00 |
FramebufferManagerCommon.h
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GPU: Discard framebuffer copy when clearing.
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2023-03-01 22:11:20 -08:00 |
GeometryShaderGenerator.cpp
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Remove lmode flag bit from fragment and geometry shaders
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2023-01-04 11:04:23 +01:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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GE Debugger: Add breakpoint symbol for prim count.
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2022-12-02 10:14:36 -08:00 |
GPUDebugInterface.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
GPUStateUtils.cpp
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Replace some uses of DepthSliceFactor
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2023-02-11 14:37:48 +01:00 |
GPUStateUtils.h
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Replace the rest of the uses of DepthSliceFactor
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2023-02-11 14:45:14 +01:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
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2023-01-11 22:57:23 +01:00 |
PostShader.cpp
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Allow specifying the VFS when loading INI files.
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2023-03-07 10:04:10 +01:00 |
PostShader.h
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Force postshaders with the usePreviousFrame flag to the end of the order
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2022-12-09 17:19:08 +01:00 |
PresentationCommon.cpp
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Turn the VFS into a class, to be able to reuse it for other purposes.
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2023-03-06 16:42:47 +01:00 |
PresentationCommon.h
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Refactor: Split up updating the display and render size.
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2022-11-21 14:35:12 +01:00 |
ReinterpretFramebuffer.cpp
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GPU: Avoid uint by int shifts in reinterpret.
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2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Unify most of the DebugGetShader* functions
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2023-02-25 16:42:09 +01:00 |
ShaderId.cpp
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Remove the rather redundant DoTexture flag from vshaders.
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2023-01-11 14:16:46 +01:00 |
ShaderId.h
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Remove the rather redundant DoTexture flag from vshaders.
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2023-01-11 14:16:46 +01:00 |
ShaderUniforms.cpp
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GPU: Correct depth clip/cull for zero scale.
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2023-03-05 08:51:45 -08:00 |
ShaderUniforms.h
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Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
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2023-01-11 15:24:56 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Replace all uses of ToScaledDepthFromIntegerScale.
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2023-02-11 13:27:44 +01:00 |
SoftwareTransformCommon.h
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
SplineCommon.cpp
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GPU: Use skinned position always in bounding check.
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2022-11-06 08:23:31 -08:00 |
SplineCommon.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
StencilCommon.cpp
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Remove count parameter from SetViewports. No use foreseen.
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2023-02-25 07:12:53 +01:00 |
StencilCommon.h
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Vulkan: Use stencil export when available.
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2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
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Fix another replacer lifecycle issue, causing unnecessary texture invalidation.
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2023-03-09 15:03:17 +01:00 |
TextureCacheCommon.h
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Replace "none_" with nullptr.
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2023-03-08 13:17:10 +01:00 |
TextureDecoder.cpp
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DXT5 fix
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2022-12-09 23:47:42 +01:00 |
TextureDecoder.h
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DXT5 fix
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2022-12-09 23:47:42 +01:00 |
TextureScalerCommon.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
TextureShaderCommon.h
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
VertexDecoderArm64.cpp
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riscv: Add basic steps to vertex decode.
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2023-02-12 23:05:34 -08:00 |
VertexDecoderArm.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
VertexDecoderCommon.cpp
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vertexjit: Simplify CPU core check.
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2023-02-28 07:03:12 -08:00 |
VertexDecoderCommon.h
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riscv: Add morph+skin to vertexjit.
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2023-02-16 18:45:10 -08:00 |
VertexDecoderRiscV.cpp
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riscv: Add morph+skin to vertexjit.
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2023-02-16 18:45:10 -08:00 |
VertexDecoderX86.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
VertexShaderGenerator.cpp
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GPU: Correct depth clip/cull for zero scale.
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2023-03-05 08:51:45 -08:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |