ppsspp/GPU/Common
2023-03-09 15:03:17 +01:00
..
DepalettizeShaderCommon.cpp Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
Draw2D.cpp Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp vertexjit: Simplify CPU core check. 2023-02-28 07:03:12 -08:00
DrawEngineCommon.h vertexjit: Simplify CPU core check. 2023-02-28 07:03:12 -08:00
FragmentShaderGenerator.cpp Replace the rest of the uses of DepthSliceFactor 2023-02-11 14:45:14 +01:00
FragmentShaderGenerator.h Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
FramebufferManagerCommon.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
FramebufferManagerCommon.h GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
GeometryShaderGenerator.cpp Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp GE Debugger: Add breakpoint symbol for prim count. 2022-12-02 10:14:36 -08:00
GPUDebugInterface.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
GPUStateUtils.cpp Replace some uses of DepthSliceFactor 2023-02-11 14:37:48 +01:00
GPUStateUtils.h Replace the rest of the uses of DepthSliceFactor 2023-02-11 14:45:14 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines. 2023-01-11 22:57:23 +01:00
PostShader.cpp Allow specifying the VFS when loading INI files. 2023-03-07 10:04:10 +01:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
PresentationCommon.h Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Unify most of the DebugGetShader* functions 2023-02-25 16:42:09 +01:00
ShaderId.cpp Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ShaderId.h Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ShaderUniforms.cpp GPU: Correct depth clip/cull for zero scale. 2023-03-05 08:51:45 -08:00
ShaderUniforms.h Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights. 2023-01-11 15:24:56 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Replace all uses of ToScaledDepthFromIntegerScale. 2023-02-11 13:27:44 +01:00
SoftwareTransformCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
SplineCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
SplineCommon.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
StencilCommon.cpp Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Fix another replacer lifecycle issue, causing unnecessary texture invalidation. 2023-03-09 15:03:17 +01:00
TextureCacheCommon.h Replace "none_" with nullptr. 2023-03-08 13:17:10 +01:00
TextureDecoder.cpp DXT5 fix 2022-12-09 23:47:42 +01:00
TextureDecoder.h DXT5 fix 2022-12-09 23:47:42 +01:00
TextureScalerCommon.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureShaderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp riscv: Add basic steps to vertex decode. 2023-02-12 23:05:34 -08:00
VertexDecoderArm.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderCommon.cpp vertexjit: Simplify CPU core check. 2023-02-28 07:03:12 -08:00
VertexDecoderCommon.h riscv: Add morph+skin to vertexjit. 2023-02-16 18:45:10 -08:00
VertexDecoderRiscV.cpp riscv: Add morph+skin to vertexjit. 2023-02-16 18:45:10 -08:00
VertexDecoderX86.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexShaderGenerator.cpp GPU: Correct depth clip/cull for zero scale. 2023-03-05 08:51:45 -08:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00