mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
130 lines
3.4 KiB
C
130 lines
3.4 KiB
C
#pragma once
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// This file is included by C, C++ and ASM files
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// So do not output any token!
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#define PPSSPP_ARCH(PPSSPP_FEATURE) (PPSSPP_ARCH_##PPSSPP_FEATURE)
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#define PPSSPP_PLATFORM(PPSSPP_FEATURE) (PPSSPP_PLATFORM_##PPSSPP_FEATURE)
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#define PPSSPP_API(PPSSPP_FEATURE) (PPSSPP_API_##PPSSPP_FEATURE)
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// ARCH defines
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#if defined(_M_IX86) || defined(__i386__)
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#define PPSSPP_ARCH_X86 1
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#define PPSSPP_ARCH_32BIT 1
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//TODO: Remove this compat define
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#ifndef _M_IX86
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#define _M_IX86 600
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#endif
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#endif
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#if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__)
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#define PPSSPP_ARCH_AMD64 1
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#define PPSSPP_ARCH_64BIT 1
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//TODO: Remove this compat define
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#ifndef _M_X64
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#define _M_X64 1
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#endif
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#endif
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#if defined(__arm__) || defined(_M_ARM)
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#define PPSSPP_ARCH_ARM 1
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#define PPSSPP_ARCH_32BIT 1
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#if defined(__ARM_ARCH_7__) || \
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defined(__ARM_ARCH_7A__) || \
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defined(__ARM_ARCH_7S__)
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#define PPSSPP_ARCH_ARMV7 1
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#endif
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#if defined(__ARM_ARCH_7S__)
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#define PPSSPP_ARCH_ARMV7S 1
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#endif
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#if defined(__ARM_NEON) || defined(__ARM_NEON__)
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#define PPSSPP_ARCH_ARM_NEON 1
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#endif
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#if defined(_M_ARM)
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#define PPSSPP_ARCH_ARMV7 1
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#define PPSSPP_ARCH_ARM_NEON 1
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#endif
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//TODO: Remove this compat define
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#ifndef ARM
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#define ARM 1
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#endif
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#endif
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#if defined(__aarch64__) || defined(_M_ARM64)
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#define PPSSPP_ARCH_ARM64 1
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#define PPSSPP_ARCH_64BIT 1
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#define PPSSPP_ARCH_ARM_NEON 1
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#endif
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#if defined(__mips64__)
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#define PPSSPP_ARCH_MIPS64 1
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#define PPSSPP_ARCH_64BIT 1
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#elif defined(__mips__)
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#define PPSSPP_ARCH_MIPS 1
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#define PPSSPP_ARCH_32BIT 1
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//TODO: Remove this compat define
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#ifndef MIPS
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#define MIPS 1
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#endif
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#endif
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// PLATFORM defines
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#if defined(_WIN32)
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// Covers both 32 and 64bit Windows
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#define PPSSPP_PLATFORM_WINDOWS 1
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#ifdef _M_ARM
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#define PPSSPP_ARCH_ARM_HARDFP 1
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#endif
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// UWP trickery
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#if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION)
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
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#define PPSSPP_PLATFORM_UWP 1
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#endif
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#endif
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#elif defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_IPHONE_SIMULATOR
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#define PPSSPP_PLATFORM_IOS 1
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#define PPSSPP_PLATFORM_IOS_SIMULATOR 1
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//TODO: Remove this compat define
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#ifndef IOS
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#define IOS 1
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#endif
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#elif TARGET_OS_IPHONE
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#define PPSSPP_PLATFORM_IOS 1
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//TODO: Remove this compat define
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#ifndef IOS
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#define IOS 1
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#endif
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#elif TARGET_OS_MAC
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#define PPSSPP_PLATFORM_MAC 1
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#else
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#error "Unknown Apple platform"
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#endif
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#elif defined(__SWITCH__)
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#define PPSSPP_PLATFORM_SWITCH 1
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#elif defined(__ANDROID__)
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#define PPSSPP_PLATFORM_ANDROID 1
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#define PPSSPP_PLATFORM_LINUX 1
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#elif defined(__linux__)
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#define PPSSPP_PLATFORM_LINUX 1
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#endif
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// Windows ARM/ARM64, and Windows UWP (all), are the only platform that don't do GL at all (until Apple finally removes it)
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#if !PPSSPP_PLATFORM(WINDOWS) || ((!PPSSPP_ARCH(ARM) && !PPSSPP_ARCH(ARM64)) && !PPSSPP_PLATFORM(UWP))
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#define PPSSPP_API_ANY_GL 1
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#endif
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#if PPSSPP_PLATFORM(WINDOWS)
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#if !PPSSPP_PLATFORM(UWP)
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#define PPSSPP_API_D3D9 1
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#endif
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#define PPSSPP_API_D3D11 1
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#endif
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