ppsspp/UI/RemoteISOScreen.cpp

662 lines
22 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include <algorithm>
#include <thread>
#include <mutex>
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
#include "Common/CommonWindows.h"
#include <netfw.h>
#endif
#include "file/path.h"
// TODO: For text align flags, probably shouldn't be in gfx_es2/...
#include "gfx_es2/draw_buffer.h"
#include "i18n/i18n.h"
#include "json/json_reader.h"
#include "net/http_client.h"
#include "net/resolve.h"
#include "net/url.h"
#include "Common/Common.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/WebServer.h"
#include "UI/RemoteISOScreen.h"
using namespace UI;
static const char *REPORT_HOSTNAME = "report.ppsspp.org";
static const int REPORT_PORT = 80;
static bool scanCancelled = false;
static bool scanAborted = false;
enum class ServerAllowStatus {
NO,
YES,
UNKNOWN,
};
static ServerAllowStatus IsServerAllowed(int port) {
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
INetFwMgr *fwMgr = nullptr;
HRESULT hr = CoCreateInstance(__uuidof(NetFwMgr), nullptr, CLSCTX_INPROC_SERVER, __uuidof(INetFwMgr), (void **)&fwMgr);
if (FAILED(hr)) {
return ServerAllowStatus::UNKNOWN;
}
std::wstring app;
size_t sz;
do {
app.resize(app.size() + MAX_PATH);
// On failure, this will return the same value as passed in, but success will always be one lower.
sz = GetModuleFileName(nullptr, &app[0], (DWORD)app.size());
} while (sz >= app.size());
VARIANT allowedV, restrictedV;
VariantInit(&allowedV);
VariantInit(&restrictedV);
hr = fwMgr->IsPortAllowed(&app[0], NET_FW_IP_VERSION_ANY, port, nullptr, NET_FW_IP_PROTOCOL_TCP, &allowedV, &restrictedV);
fwMgr->Release();
if (FAILED(hr)) {
return ServerAllowStatus::UNKNOWN;
}
bool allowed = allowedV.vt == VT_BOOL && allowedV.boolVal != VARIANT_FALSE;
bool restricted = restrictedV.vt == VT_BOOL && restrictedV.boolVal != VARIANT_FALSE;
if (!allowed || restricted) {
return ServerAllowStatus::NO;
}
return ServerAllowStatus::YES;
#else
return ServerAllowStatus::UNKNOWN;
#endif
}
static std::string RemoteSubdir() {
if (g_Config.bRemoteISOManual) {
return g_Config.sRemoteISOSubdir;
}
return "/";
}
bool RemoteISOConnectScreen::FindServer(std::string &resultHost, int &resultPort) {
http::Client http;
Buffer result;
int code = 500;
bool hadTimeouts = false;
std::string subdir = RemoteSubdir();
auto ri = GetI18NCategory("RemoteISO");
auto SetStatus = [&](const std::string &key, const std::string &host, int port) {
std::string formatted = ReplaceAll(ri->T(key), "[URL]", StringFromFormat("http://%s:%d/", host.c_str(), port));
std::lock_guard<std::mutex> guard(statusLock_);
statusMessage_ = formatted;
};
auto TryServer = [&](const std::string &host, int port) {
SetStatus("Resolving [URL]...", host, port);
if (!http.Resolve(host.c_str(), port)) {
SetStatus("Could not resolve [URL]", host, port);
return false;
}
SetStatus("Connecting to [URL]...", host, port);
// Don't wait as long for a connect - we need a good connection for smooth streaming anyway.
// This way if it's down, we'll find the right one faster.
if (!http.Connect(1, 10.0, &scanCancelled)) {
hadTimeouts = true;
SetStatus("Could not connect to [URL]", host, port);
return false;
}
SetStatus("Loading game list from [URL]...", host, port);
code = http.GET(subdir.c_str(), &result);
http.Disconnect();
if (code != 200) {
if (code < 0) {
hadTimeouts = true;
}
SetStatus("Game list failed from [URL]", host, port);
return false;
}
// Make sure this isn't just the debugger. If so, move on.
std::string listing;
std::vector<std::string> items;
result.TakeAll(&listing);
SplitString(listing, '\n', items);
bool supported = false;
for (const std::string &item : items) {
if (!RemoteISOFileSupported(item)) {
continue;
}
supported = true;
break;
}
if (supported) {
resultHost = host;
resultPort = port;
SetStatus("Connected to [URL]", host, port);
NOTICE_LOG(SYSTEM, "RemoteISO found: %s : %d", host.c_str(), port);
return true;
}
return false;
};
// Try last server first, if it is set
if (g_Config.iLastRemoteISOPort && g_Config.sLastRemoteISOServer != "") {
if (TryServer(g_Config.sLastRemoteISOServer.c_str(), g_Config.iLastRemoteISOPort)) {
return true;
}
}
// Don't scan if in manual mode.
if (g_Config.bRemoteISOManual || scanCancelled) {
return false;
}
// Start by requesting a list of recent local ips for this network.
SetStatus("Looking for peers...", "", 0);
if (http.Resolve(REPORT_HOSTNAME, REPORT_PORT)) {
if (http.Connect(2, 20.0, &scanCancelled)) {
code = http.GET("/match/list", &result);
http.Disconnect();
}
}
if (code != 200 || scanCancelled) {
if (!scanCancelled) {
SetStatus("Could not load peers, retrying soon...", "", 0);
}
return false;
}
std::string json;
result.TakeAll(&json);
using namespace json;
JsonReader reader(json.c_str(), json.size());
if (!reader.ok()) {
SetStatus("Could not load peers, retrying soon...", "", 0);
return false;
}
const JsonValue entries = reader.rootArray();
if (entries.getTag() != JSON_ARRAY) {
SetStatus("Could not load peers, retrying soon...", "", 0);
return false;
}
for (const auto pentry : entries) {
JsonGet entry = pentry->value;
if (scanCancelled)
return false;
const char *host = entry.getString("ip", "");
int port = entry.getInt("p", 0);
if (TryServer(host, port)) {
return true;
}
}
// None of the local IPs were reachable. We'll retry again.
std::lock_guard<std::mutex> guard(statusLock_);
if (hadTimeouts) {
statusMessage_ = ri->T("RemoteISOScanningTimeout", "Scanning... check your desktop's firewall settings");
} else {
statusMessage_ = ri->T("RemoteISOScanning", "Scanning... click Share Games on your desktop");
}
return false;
}
static bool LoadGameList(const std::string &url, std::vector<std::string> &games) {
PathBrowser browser(url);
std::vector<FileInfo> files;
browser.GetListing(files, "iso:cso:pbp:elf:prx:ppdmp:", &scanCancelled);
if (scanCancelled) {
return false;
}
for (auto &file : files) {
if (RemoteISOFileSupported(file.name)) {
games.push_back(file.fullName);
}
}
return !games.empty();
}
RemoteISOScreen::RemoteISOScreen() {
}
void RemoteISOScreen::update() {
UIScreenWithBackground::update();
if (!WebServerStopped(WebServerFlags::DISCS)) {
auto result = IsServerAllowed(g_Config.iRemoteISOPort);
if (result == ServerAllowStatus::NO) {
firewallWarning_->SetVisibility(V_VISIBLE);
} else if (result == ServerAllowStatus::YES) {
firewallWarning_->SetVisibility(V_GONE);
}
}
bool nowRunning = !WebServerStopped(WebServerFlags::DISCS);
if (serverStopping_ && !nowRunning) {
serverStopping_ = false;
}
if (serverRunning_ != nowRunning) {
RecreateViews();
}
serverRunning_ = nowRunning;
}
void RemoteISOScreen::CreateViews() {
auto di = GetI18NCategory("Dialog");
auto ri = GetI18NCategory("RemoteISO");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumnItems->Add(new TextView(ri->T("RemoteISODesc", "Games in your recent list will be shared"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
leftColumnItems->Add(new TextView(ri->T("RemoteISOWifi", "Note: Connect both devices to the same wifi"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
firewallWarning_ = leftColumnItems->Add(new TextView(ri->T("RemoteISOWinFirewall", "WARNING: Windows Firewall is blocking sharing"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
firewallWarning_->SetTextColor(0xFF0000FF);
firewallWarning_->SetVisibility(V_GONE);
rightColumnItems->SetSpacing(0.0f);
Choice *browseChoice = new Choice(ri->T("Browse Games"));
rightColumnItems->Add(browseChoice)->OnClick.Handle(this, &RemoteISOScreen::HandleBrowse);
if (WebServerStopping(WebServerFlags::DISCS)) {
rightColumnItems->Add(new Choice(ri->T("Stopping..")))->SetDisabledPtr(&serverStopping_);
browseChoice->SetEnabled(false);
} else if (!WebServerStopped(WebServerFlags::DISCS)) {
rightColumnItems->Add(new Choice(ri->T("Stop Sharing")))->OnClick.Handle(this, &RemoteISOScreen::HandleStopServer);
browseChoice->SetEnabled(false);
} else {
rightColumnItems->Add(new Choice(ri->T("Share Games (Server)")))->OnClick.Handle(this, &RemoteISOScreen::HandleStartServer);
browseChoice->SetEnabled(true);
}
Choice *settingsChoice = new Choice(ri->T("Settings"));
rightColumnItems->Add(settingsChoice)->OnClick.Handle(this, &RemoteISOScreen::HandleSettings);
LinearLayout *beforeBack = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
beforeBack->Add(leftColumn);
beforeBack->Add(rightColumn);
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
root_->Add(beforeBack);
root_->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
UI::EventReturn RemoteISOScreen::HandleStartServer(UI::EventParams &e) {
if (!StartWebServer(WebServerFlags::DISCS)) {
return EVENT_SKIPPED;
}
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleStopServer(UI::EventParams &e) {
if (!StopWebServer(WebServerFlags::DISCS)) {
return EVENT_SKIPPED;
}
serverStopping_ = true;
RecreateViews();
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleBrowse(UI::EventParams &e) {
screenManager()->push(new RemoteISOConnectScreen());
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleSettings(UI::EventParams &e) {
screenManager()->push(new RemoteISOSettingsScreen());
return EVENT_DONE;
}
RemoteISOConnectScreen::RemoteISOConnectScreen() {
scanCancelled = false;
scanAborted = false;
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteScan();
}, this);
}
RemoteISOConnectScreen::~RemoteISOConnectScreen() {
int maxWait = 5000;
scanCancelled = true;
while (GetStatus() == ScanStatus::SCANNING || GetStatus() == ScanStatus::LOADING) {
sleep_ms(1);
if (--maxWait < 0) {
// If it does ever wake up, it may crash... but better than hanging?
scanAborted = true;
break;
}
}
if (scanThread_->joinable())
scanThread_->join();
delete scanThread_;
}
void RemoteISOConnectScreen::CreateViews() {
auto di = GetI18NCategory("Dialog");
auto ri = GetI18NCategory("RemoteISO");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
statusView_ = leftColumnItems->Add(new TextView(ri->T("RemoteISOScanning", "Scanning... click Share Games on your desktop"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
rightColumnItems->SetSpacing(0.0f);
rightColumnItems->Add(new Choice(di->T("Cancel"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
void RemoteISOConnectScreen::update() {
auto ri = GetI18NCategory("RemoteISO");
UIScreenWithBackground::update();
ScanStatus s = GetStatus();
switch (s) {
case ScanStatus::SCANNING:
case ScanStatus::LOADING:
break;
case ScanStatus::FOUND:
statusView_->SetText(ri->T("RemoteISOLoading", "Connected - loading game list"));
status_ = ScanStatus::LOADING;
// Let's reuse scanThread_.
if (scanThread_->joinable())
scanThread_->join();
delete scanThread_;
statusMessage_.clear();
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteLoad();
}, this);
break;
case ScanStatus::FAILED:
nextRetry_ = time_now_d() + 15.0;
status_ = ScanStatus::RETRY_SCAN;
break;
case ScanStatus::RETRY_SCAN:
if (nextRetry_ < time_now_d()) {
status_ = ScanStatus::SCANNING;
nextRetry_ = 0.0;
if (scanThread_->joinable())
scanThread_->join();
delete scanThread_;
statusMessage_.clear();
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteScan();
}, this);
}
break;
case ScanStatus::LOADED:
TriggerFinish(DR_OK);
screenManager()->push(new RemoteISOBrowseScreen(url_, games_));
break;
}
std::lock_guard<std::mutex> guard(statusLock_);
if (!statusMessage_.empty()) {
statusView_->SetText(statusMessage_);
}
}
void RemoteISOConnectScreen::ExecuteScan() {
FindServer(host_, port_);
if (scanAborted) {
return;
}
std::lock_guard<std::mutex> guard(statusLock_);
status_ = host_.empty() ? ScanStatus::FAILED : ScanStatus::FOUND;
}
ScanStatus RemoteISOConnectScreen::GetStatus() {
std::lock_guard<std::mutex> guard(statusLock_);
return status_;
}
void RemoteISOConnectScreen::ExecuteLoad() {
std::string subdir = RemoteSubdir();
url_ = StringFromFormat("http://%s:%d%s", host_.c_str(), port_, subdir.c_str());
bool result = LoadGameList(url_, games_);
if (scanAborted) {
return;
}
if (result && !games_.empty() && !g_Config.bRemoteISOManual) {
g_Config.sLastRemoteISOServer = host_;
g_Config.iLastRemoteISOPort = port_;
}
std::lock_guard<std::mutex> guard(statusLock_);
status_ = result ? ScanStatus::LOADED : ScanStatus::FAILED;
}
class RemoteGameBrowser : public GameBrowser {
public:
RemoteGameBrowser(const std::string &url, const std::vector<std::string> &games, BrowseFlags browseFlags, bool *gridStyle_, ScreenManager* screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr)
: GameBrowser(url, browseFlags, gridStyle_, screenManager, lastText, lastLink, layoutParams) {
games_ = games;
Refresh();
}
protected:
bool DisplayTopBar() override {
return false;
}
bool HasSpecialFiles(std::vector<std::string> &filenames) override;
std::string url_;
std::vector<std::string> games_;
};
bool RemoteGameBrowser::HasSpecialFiles(std::vector<std::string> &filenames) {
filenames = games_;
return true;
}
RemoteISOBrowseScreen::RemoteISOBrowseScreen(const std::string &url, const std::vector<std::string> &games)
: url_(url), games_(games) {
}
void RemoteISOBrowseScreen::CreateViews() {
bool vertical = UseVerticalLayout();
auto di = GetI18NCategory("Dialog");
auto ri = GetI18NCategory("RemoteISO");
Margins actionMenuMargins(0, 10, 10, 0);
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
tabHolder_ = leftColumn;
tabHolder_->SetTag("RemoteGames");
gameBrowsers_.clear();
leftColumn->SetClip(true);
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("RemoteGamesTab");
RemoteGameBrowser *tabRemoteGames = new RemoteGameBrowser(
url_, games_, BrowseFlags::PIN, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRemoteGames);
gameBrowsers_.push_back(tabRemoteGames);
leftColumn->AddTab(ri->T("Remote Server"), scrollRecentGames);
tabRemoteGames->OnChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelectedInstant);
tabRemoteGames->OnHoldChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelected);
tabRemoteGames->OnHighlight.Handle<MainScreen>(this, &MainScreen::OnGameHighlight);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
if (vertical) {
root_ = new LinearLayout(ORIENT_VERTICAL);
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
root_->Add(rightColumn);
root_->Add(leftColumn);
} else {
root_ = new LinearLayout(ORIENT_HORIZONTAL);
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumn);
}
root_->SetDefaultFocusView(tabHolder_);
upgradeBar_ = 0;
}
RemoteISOSettingsScreen::RemoteISOSettingsScreen() {
serverRunning_ = !WebServerStopped(WebServerFlags::DISCS);
}
void RemoteISOSettingsScreen::update() {
UIDialogScreenWithBackground::update();
bool nowRunning = !WebServerStopped(WebServerFlags::DISCS);
if (serverRunning_ != nowRunning) {
RecreateViews();
}
serverRunning_ = nowRunning;
}
void RemoteISOSettingsScreen::CreateViews() {
auto ri = GetI18NCategory("RemoteISO");
ViewGroup *remoteisoSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
remoteisoSettingsScroll->SetTag("RemoteISOSettings");
LinearLayout *remoteisoSettings = new LinearLayout(ORIENT_VERTICAL);
remoteisoSettings->SetSpacing(0);
remoteisoSettingsScroll->Add(remoteisoSettings);
remoteisoSettings->Add(new ItemHeader(ri->T("Remote disc streaming")));
remoteisoSettings->Add(new CheckBox(&g_Config.bRemoteShareOnStartup, ri->T("Share on PPSSPP startup")));
remoteisoSettings->Add(new CheckBox(&g_Config.bRemoteISOManual, ri->T("Manual Mode Client", "Manually configure client")));
#if !defined(MOBILE_DEVICE)
PopupTextInputChoice *remoteServer = remoteisoSettings->Add(new PopupTextInputChoice(&g_Config.sLastRemoteISOServer, ri->T("Remote Server"), "", 255, screenManager()));
#else
ChoiceWithValueDisplay *remoteServer = new ChoiceWithValueDisplay(&g_Config.sLastRemoteISOServer, ri->T("Remote Server"), (const char *)nullptr);
remoteisoSettings->Add(remoteServer);
remoteServer->OnClick.Handle(this, &RemoteISOSettingsScreen::OnClickRemoteServer);
#endif
remoteServer->SetEnabledPtr(&g_Config.bRemoteISOManual);
PopupSliderChoice *remotePort = remoteisoSettings->Add(new PopupSliderChoice(&g_Config.iLastRemoteISOPort, 0, 65535, ri->T("Remote Port", "Remote Port"), 100, screenManager()));
remotePort->SetEnabledPtr(&g_Config.bRemoteISOManual);
#if !defined(MOBILE_DEVICE)
PopupTextInputChoice *remoteSubdir = remoteisoSettings->Add(new PopupTextInputChoice(&g_Config.sRemoteISOSubdir, ri->T("Remote Subdirectory"), "", 255, screenManager()));
remoteSubdir->OnChange.Handle(this, &RemoteISOSettingsScreen::OnChangeRemoteISOSubdir);
#else
ChoiceWithValueDisplay *remoteSubdir = remoteisoSettings->Add(
new ChoiceWithValueDisplay(&g_Config.sRemoteISOSubdir, ri->T("Remote Subdirectory"), (const char *)nullptr));
remoteSubdir->OnClick.Handle(this, &RemoteISOSettingsScreen::OnClickRemoteISOSubdir);
#endif
remoteSubdir->SetEnabledPtr(&g_Config.bRemoteISOManual);
PopupSliderChoice *portChoice = new PopupSliderChoice(&g_Config.iRemoteISOPort, 0, 65535, ri->T("Local Server Port", "Local Server Port"), 100, screenManager());
remoteisoSettings->Add(portChoice);
portChoice->SetDisabledPtr(&serverRunning_);
remoteisoSettings->Add(new Spacer(25.0));
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
root_->Add(remoteisoSettingsScroll);
AddStandardBack(root_);
}
UI::EventReturn RemoteISOSettingsScreen::OnClickRemoteServer(UI::EventParams &e) {
#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
auto ri = GetI18NCategory("RemoteISO");
System_InputBoxGetString(ri->T("Remote Server"), g_Config.sLastRemoteISOServer, [](bool result, const std::string &value) {
g_Config.sLastRemoteISOServer = value;
});
#endif
return UI::EVENT_DONE;
}
UI::EventReturn RemoteISOSettingsScreen::OnClickRemoteISOSubdir(UI::EventParams &e) {
#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
auto ri = GetI18NCategory("RemoteISO");
System_InputBoxGetString(ri->T("Remote Subdirectory"), g_Config.sRemoteISOSubdir, [](bool result, const std::string &value) {
g_Config.sRemoteISOSubdir = value;
});
#endif
return UI::EVENT_DONE;
}
UI::EventReturn RemoteISOSettingsScreen::OnChangeRemoteISOSubdir(UI::EventParams &e) {
//Conform to HTTP standards
ReplaceAll(g_Config.sRemoteISOSubdir, " ", "%20");
ReplaceAll(g_Config.sRemoteISOSubdir, "\\", "/");
//Make sure it begins with /
if (g_Config.sRemoteISOSubdir.empty() || g_Config.sRemoteISOSubdir[0] != '/')
g_Config.sRemoteISOSubdir = "/" + g_Config.sRemoteISOSubdir;
return UI::EVENT_DONE;
}