mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 02:48:28 +00:00
665 lines
17 KiB
C++
665 lines
17 KiB
C++
// Copyright (C) 2012 PPSSPP Project
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#ifdef _WIN32
|
|
#pragma warning(disable:4091)
|
|
#include "Common/CommonWindows.h"
|
|
#include <ShlObj.h>
|
|
#include <string>
|
|
#include <codecvt>
|
|
#endif
|
|
|
|
#include "math/math_util.h"
|
|
#include "thread/thread.h"
|
|
#include "thread/threadutil.h"
|
|
#include "base/mutex.h"
|
|
#include "util/text/utf8.h"
|
|
|
|
#include "Core/MemMap.h"
|
|
#include "Core/HDRemaster.h"
|
|
|
|
#include "Core/MIPS/MIPS.h"
|
|
#include "Core/MIPS/MIPSAnalyst.h"
|
|
|
|
#include "Debugger/SymbolMap.h"
|
|
#include "Core/Host.h"
|
|
#include "Core/System.h"
|
|
#include "Core/HLE/HLE.h"
|
|
#include "Core/HLE/ReplaceTables.h"
|
|
#include "Core/HLE/sceKernel.h"
|
|
#include "Core/HLE/sceKernelMemory.h"
|
|
#include "Core/HLE/sceAudio.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/CoreTiming.h"
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/FileLoaders/RamCachingFileLoader.h"
|
|
#include "Core/FileSystems/MetaFileSystem.h"
|
|
#include "Core/Loaders.h"
|
|
#include "Core/PSPLoaders.h"
|
|
#include "Core/ELF/ParamSFO.h"
|
|
#include "Core/SaveState.h"
|
|
#include "Common/LogManager.h"
|
|
#include "Core/HLE/sceAudiocodec.h"
|
|
|
|
#include "GPU/GPUState.h"
|
|
#include "GPU/GPUInterface.h"
|
|
|
|
enum CPUThreadState {
|
|
CPU_THREAD_NOT_RUNNING,
|
|
CPU_THREAD_PENDING,
|
|
CPU_THREAD_STARTING,
|
|
CPU_THREAD_RUNNING,
|
|
CPU_THREAD_SHUTDOWN,
|
|
CPU_THREAD_QUIT,
|
|
|
|
CPU_THREAD_EXECUTE,
|
|
CPU_THREAD_RESUME,
|
|
};
|
|
|
|
MetaFileSystem pspFileSystem;
|
|
ParamSFOData g_paramSFO;
|
|
static GlobalUIState globalUIState;
|
|
static CoreParameter coreParameter;
|
|
static FileLoader *loadedFile;
|
|
static std::thread *cpuThread = nullptr;
|
|
static std::thread::id cpuThreadID;
|
|
static recursive_mutex cpuThreadLock;
|
|
static condition_variable cpuThreadCond;
|
|
static condition_variable cpuThreadReplyCond;
|
|
static u64 cpuThreadUntil;
|
|
bool audioInitialized;
|
|
|
|
// This can be read and written from ANYWHERE.
|
|
volatile CoreState coreState = CORE_STEPPING;
|
|
// Note: intentionally not used for CORE_NEXTFRAME.
|
|
volatile bool coreStatePending = false;
|
|
static volatile CPUThreadState cpuThreadState = CPU_THREAD_NOT_RUNNING;
|
|
|
|
static GPUBackend gpuBackend;
|
|
|
|
void UpdateUIState(GlobalUIState newState) {
|
|
// Never leave the EXIT state.
|
|
if (globalUIState != newState && globalUIState != UISTATE_EXIT) {
|
|
globalUIState = newState;
|
|
host->UpdateDisassembly();
|
|
}
|
|
}
|
|
|
|
GlobalUIState GetUIState() {
|
|
return globalUIState;
|
|
}
|
|
|
|
void SetGPUBackend(GPUBackend type) {
|
|
gpuBackend = type;
|
|
}
|
|
|
|
GPUBackend GetGPUBackend() {
|
|
return gpuBackend;
|
|
}
|
|
|
|
bool IsAudioInitialised() {
|
|
return audioInitialized;
|
|
}
|
|
|
|
void Audio_Init() {
|
|
if (!audioInitialized) {
|
|
audioInitialized = true;
|
|
host->InitSound();
|
|
}
|
|
}
|
|
|
|
bool IsOnSeparateCPUThread() {
|
|
if (cpuThread != nullptr) {
|
|
return cpuThreadID == std::this_thread::get_id();
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CPU_SetState(CPUThreadState to) {
|
|
lock_guard guard(cpuThreadLock);
|
|
cpuThreadState = to;
|
|
cpuThreadCond.notify_one();
|
|
cpuThreadReplyCond.notify_one();
|
|
}
|
|
|
|
bool CPU_NextState(CPUThreadState from, CPUThreadState to) {
|
|
lock_guard guard(cpuThreadLock);
|
|
if (cpuThreadState == from) {
|
|
CPU_SetState(to);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPU_NextStateNot(CPUThreadState from, CPUThreadState to) {
|
|
lock_guard guard(cpuThreadLock);
|
|
if (cpuThreadState != from) {
|
|
CPU_SetState(to);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPU_IsReady() {
|
|
return cpuThreadState == CPU_THREAD_RUNNING || cpuThreadState == CPU_THREAD_NOT_RUNNING;
|
|
}
|
|
|
|
bool CPU_IsShutdown() {
|
|
return cpuThreadState == CPU_THREAD_NOT_RUNNING;
|
|
}
|
|
|
|
bool CPU_HasPendingAction() {
|
|
return cpuThreadState != CPU_THREAD_RUNNING;
|
|
}
|
|
|
|
void CPU_WaitStatus(condition_variable &cond, bool (*pred)()) {
|
|
lock_guard guard(cpuThreadLock);
|
|
while (!pred()) {
|
|
cond.wait(cpuThreadLock);
|
|
}
|
|
}
|
|
|
|
void CPU_Shutdown();
|
|
|
|
void CPU_Init() {
|
|
coreState = CORE_POWERUP;
|
|
currentMIPS = &mipsr4k;
|
|
|
|
g_symbolMap = new SymbolMap();
|
|
|
|
// Default memory settings
|
|
// Seems to be the safest place currently..
|
|
Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default
|
|
|
|
g_RemasterMode = false;
|
|
g_DoubleTextureCoordinates = false;
|
|
Memory::g_PSPModel = g_Config.iPSPModel;
|
|
|
|
std::string filename = coreParameter.fileToStart;
|
|
loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
|
|
#ifdef _M_X64
|
|
if (g_Config.bCacheFullIsoInRam) {
|
|
loadedFile = new RamCachingFileLoader(loadedFile);
|
|
}
|
|
#endif
|
|
IdentifiedFileType type = Identify_File(loadedFile);
|
|
|
|
// TODO: Put this somewhere better?
|
|
if (coreParameter.mountIso != "") {
|
|
coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
|
|
}
|
|
|
|
MIPSAnalyst::Reset();
|
|
Replacement_Init();
|
|
|
|
switch (type) {
|
|
case FILETYPE_PSP_ISO:
|
|
case FILETYPE_PSP_ISO_NP:
|
|
case FILETYPE_PSP_DISC_DIRECTORY:
|
|
InitMemoryForGameISO(loadedFile);
|
|
break;
|
|
case FILETYPE_PSP_PBP:
|
|
InitMemoryForGamePBP(loadedFile);
|
|
break;
|
|
case FILETYPE_PSP_PBP_DIRECTORY:
|
|
ERROR_LOG(LOADER, "PBP directory resolution failed.");
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
|
|
// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
|
|
// likely to collide with any commercial ones.
|
|
std::string discID = g_paramSFO.GetValueString("DISC_ID");
|
|
if (!discID.empty()) {
|
|
coreParameter.compat.Load(discID);
|
|
}
|
|
|
|
Memory::Init();
|
|
mipsr4k.Reset();
|
|
|
|
host->AttemptLoadSymbolMap();
|
|
|
|
if (coreParameter.enableSound) {
|
|
Audio_Init();
|
|
}
|
|
|
|
CoreTiming::Init();
|
|
|
|
// Init all the HLE modules
|
|
HLEInit();
|
|
|
|
// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly
|
|
|
|
// Why did we check for CORE_POWERDOWN here?
|
|
if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
|
|
CPU_Shutdown();
|
|
coreParameter.fileToStart = "";
|
|
CPU_SetState(CPU_THREAD_NOT_RUNNING);
|
|
return;
|
|
}
|
|
|
|
|
|
if (coreParameter.updateRecent) {
|
|
g_Config.AddRecent(filename);
|
|
}
|
|
|
|
coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
|
|
}
|
|
|
|
void CPU_Shutdown() {
|
|
if (g_Config.bAutoSaveSymbolMap) {
|
|
host->SaveSymbolMap();
|
|
}
|
|
|
|
Replacement_Shutdown();
|
|
|
|
CoreTiming::Shutdown();
|
|
__KernelShutdown();
|
|
HLEShutdown();
|
|
if (coreParameter.enableSound) {
|
|
host->ShutdownSound();
|
|
audioInitialized = false; // deleted in ShutdownSound
|
|
}
|
|
pspFileSystem.Shutdown();
|
|
mipsr4k.Shutdown();
|
|
Memory::Shutdown();
|
|
|
|
delete loadedFile;
|
|
loadedFile = nullptr;
|
|
|
|
delete coreParameter.mountIsoLoader;
|
|
delete g_symbolMap;
|
|
g_symbolMap = nullptr;
|
|
|
|
coreParameter.mountIsoLoader = nullptr;
|
|
}
|
|
|
|
// TODO: Maybe loadedFile doesn't even belong here...
|
|
void UpdateLoadedFile(FileLoader *fileLoader) {
|
|
delete loadedFile;
|
|
loadedFile = fileLoader;
|
|
}
|
|
|
|
void CPU_RunLoop() {
|
|
setCurrentThreadName("CPU");
|
|
|
|
if (CPU_NextState(CPU_THREAD_PENDING, CPU_THREAD_STARTING)) {
|
|
CPU_Init();
|
|
CPU_NextState(CPU_THREAD_STARTING, CPU_THREAD_RUNNING);
|
|
} else if (!CPU_NextState(CPU_THREAD_RESUME, CPU_THREAD_RUNNING)) {
|
|
ERROR_LOG(CPU, "CPU thread in unexpected state: %d", cpuThreadState);
|
|
return;
|
|
}
|
|
|
|
while (cpuThreadState != CPU_THREAD_SHUTDOWN)
|
|
{
|
|
CPU_WaitStatus(cpuThreadCond, &CPU_HasPendingAction);
|
|
switch (cpuThreadState) {
|
|
case CPU_THREAD_EXECUTE:
|
|
mipsr4k.RunLoopUntil(cpuThreadUntil);
|
|
gpu->FinishEventLoop();
|
|
CPU_NextState(CPU_THREAD_EXECUTE, CPU_THREAD_RUNNING);
|
|
break;
|
|
|
|
// These are fine, just keep looping.
|
|
case CPU_THREAD_RUNNING:
|
|
case CPU_THREAD_SHUTDOWN:
|
|
break;
|
|
|
|
case CPU_THREAD_QUIT:
|
|
// Just leave the thread, CPU is switching off thread.
|
|
CPU_SetState(CPU_THREAD_NOT_RUNNING);
|
|
return;
|
|
|
|
default:
|
|
ERROR_LOG(CPU, "CPU thread in unexpected state: %d", cpuThreadState);
|
|
// Begin shutdown, otherwise we'd just spin on this bad state.
|
|
CPU_SetState(CPU_THREAD_SHUTDOWN);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (coreState != CORE_ERROR) {
|
|
coreState = CORE_POWERDOWN;
|
|
}
|
|
|
|
// Let's make sure the gpu has already cleaned up before we start freeing memory.
|
|
if (gpu) {
|
|
gpu->FinishEventLoop();
|
|
gpu->SyncThread(true);
|
|
}
|
|
|
|
CPU_Shutdown();
|
|
CPU_SetState(CPU_THREAD_NOT_RUNNING);
|
|
}
|
|
|
|
void Core_UpdateState(CoreState newState) {
|
|
if ((coreState == CORE_RUNNING || coreState == CORE_NEXTFRAME) && newState != CORE_RUNNING)
|
|
coreStatePending = true;
|
|
coreState = newState;
|
|
Core_UpdateSingleStep();
|
|
}
|
|
|
|
void System_Wake() {
|
|
// Ping the threads so they check coreState.
|
|
CPU_NextStateNot(CPU_THREAD_NOT_RUNNING, CPU_THREAD_SHUTDOWN);
|
|
if (gpu) {
|
|
gpu->FinishEventLoop();
|
|
}
|
|
}
|
|
|
|
static bool pspIsInited = false;
|
|
static bool pspIsIniting = false;
|
|
static bool pspIsQuiting = false;
|
|
// Ugly!
|
|
|
|
bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
|
|
if (pspIsIniting || pspIsQuiting) {
|
|
return false;
|
|
}
|
|
|
|
#if defined(_WIN32) && defined(_M_X64)
|
|
INFO_LOG(BOOT, "PPSSPP %s Windows 64 bit", PPSSPP_GIT_VERSION);
|
|
#elif defined(_WIN32) && !defined(_M_X64)
|
|
INFO_LOG(BOOT, "PPSSPP %s Windows 32 bit", PPSSPP_GIT_VERSION);
|
|
#else
|
|
INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
|
|
#endif
|
|
coreParameter = coreParam;
|
|
coreParameter.errorString = "";
|
|
pspIsIniting = true;
|
|
|
|
if (g_Config.bSeparateCPUThread) {
|
|
Core_ListenShutdown(System_Wake);
|
|
CPU_SetState(CPU_THREAD_PENDING);
|
|
cpuThread = new std::thread(&CPU_RunLoop);
|
|
cpuThreadID = cpuThread->get_id();
|
|
cpuThread->detach();
|
|
} else {
|
|
CPU_Init();
|
|
}
|
|
|
|
*error_string = coreParameter.errorString;
|
|
bool success = coreParameter.fileToStart != "";
|
|
if (!success) {
|
|
pspIsIniting = false;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
bool PSP_InitUpdate(std::string *error_string) {
|
|
if (pspIsInited || !pspIsIniting) {
|
|
return true;
|
|
}
|
|
|
|
if (g_Config.bSeparateCPUThread && !CPU_IsReady()) {
|
|
return false;
|
|
}
|
|
|
|
bool success = coreParameter.fileToStart != "";
|
|
*error_string = coreParameter.errorString;
|
|
if (success) {
|
|
success = GPU_Init(coreParameter.graphicsContext);
|
|
if (!success) {
|
|
PSP_Shutdown();
|
|
*error_string = "Unable to initialize rendering engine.";
|
|
}
|
|
}
|
|
pspIsInited = success;
|
|
pspIsIniting = false;
|
|
return true;
|
|
}
|
|
|
|
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string) {
|
|
PSP_InitStart(coreParam, error_string);
|
|
|
|
if (g_Config.bSeparateCPUThread) {
|
|
CPU_WaitStatus(cpuThreadReplyCond, &CPU_IsReady);
|
|
}
|
|
|
|
PSP_InitUpdate(error_string);
|
|
return pspIsInited;
|
|
}
|
|
|
|
bool PSP_IsIniting() {
|
|
return pspIsIniting;
|
|
}
|
|
|
|
bool PSP_IsInited() {
|
|
return pspIsInited && !pspIsQuiting;
|
|
}
|
|
|
|
void PSP_Shutdown() {
|
|
// Do nothing if we never inited.
|
|
if (!pspIsInited && !pspIsIniting && !pspIsQuiting) {
|
|
return;
|
|
}
|
|
|
|
#ifndef MOBILE_DEVICE
|
|
if (g_Config.bFuncHashMap) {
|
|
MIPSAnalyst::StoreHashMap();
|
|
}
|
|
#endif
|
|
|
|
// Make sure things know right away that PSP memory, etc. is going away.
|
|
pspIsQuiting = true;
|
|
if (coreState == CORE_RUNNING)
|
|
Core_UpdateState(CORE_ERROR);
|
|
Core_NotifyShutdown();
|
|
if (cpuThread != nullptr) {
|
|
CPU_NextStateNot(CPU_THREAD_NOT_RUNNING, CPU_THREAD_SHUTDOWN);
|
|
CPU_WaitStatus(cpuThreadReplyCond, &CPU_IsShutdown);
|
|
delete cpuThread;
|
|
cpuThread = 0;
|
|
cpuThreadID = std::thread::id();
|
|
} else {
|
|
CPU_Shutdown();
|
|
}
|
|
GPU_Shutdown();
|
|
g_paramSFO.Clear();
|
|
host->SetWindowTitle(0);
|
|
currentMIPS = 0;
|
|
pspIsInited = false;
|
|
pspIsIniting = false;
|
|
pspIsQuiting = false;
|
|
g_Config.unloadGameConfig();
|
|
}
|
|
|
|
void PSP_BeginHostFrame() {
|
|
// Reapply the graphics state of the PSP
|
|
if (gpu) {
|
|
gpu->BeginHostFrame();
|
|
}
|
|
}
|
|
|
|
void PSP_EndHostFrame() {
|
|
if (gpu) {
|
|
gpu->EndHostFrame();
|
|
}
|
|
}
|
|
|
|
void PSP_RunLoopUntil(u64 globalticks) {
|
|
SaveState::Process();
|
|
if (coreState == CORE_POWERDOWN || coreState == CORE_ERROR) {
|
|
return;
|
|
}
|
|
|
|
// Switch the CPU thread on or off, as the case may be.
|
|
bool useCPUThread = g_Config.bSeparateCPUThread;
|
|
if (useCPUThread && cpuThread == nullptr) {
|
|
// Need to start the cpu thread.
|
|
Core_ListenShutdown(System_Wake);
|
|
CPU_SetState(CPU_THREAD_RESUME);
|
|
cpuThread = new std::thread(&CPU_RunLoop);
|
|
cpuThreadID = cpuThread->get_id();
|
|
cpuThread->detach();
|
|
if (gpu) {
|
|
gpu->SetThreadEnabled(true);
|
|
}
|
|
CPU_WaitStatus(cpuThreadReplyCond, &CPU_IsReady);
|
|
} else if (!useCPUThread && cpuThread != nullptr) {
|
|
CPU_SetState(CPU_THREAD_QUIT);
|
|
CPU_WaitStatus(cpuThreadReplyCond, &CPU_IsShutdown);
|
|
delete cpuThread;
|
|
cpuThread = nullptr;
|
|
cpuThreadID = std::thread::id();
|
|
if (gpu) {
|
|
gpu->SetThreadEnabled(false);
|
|
}
|
|
}
|
|
|
|
if (cpuThread != nullptr) {
|
|
// Tell the gpu a new frame is about to begin, before we start the CPU.
|
|
gpu->SyncBeginFrame();
|
|
|
|
cpuThreadUntil = globalticks;
|
|
if (CPU_NextState(CPU_THREAD_RUNNING, CPU_THREAD_EXECUTE)) {
|
|
// The CPU doesn't actually respect cpuThreadUntil well, especially when skipping frames.
|
|
// TODO: Something smarter? Or force CPU to bail periodically?
|
|
while (!CPU_IsReady()) {
|
|
gpu->RunEventsUntil(CoreTiming::GetTicks() + msToCycles(1000));
|
|
if (coreState != CORE_RUNNING) {
|
|
CPU_WaitStatus(cpuThreadReplyCond, &CPU_IsReady);
|
|
}
|
|
}
|
|
} else {
|
|
ERROR_LOG(CPU, "Unable to execute CPU run loop, unexpected state: %d", cpuThreadState);
|
|
}
|
|
} else {
|
|
mipsr4k.RunLoopUntil(globalticks);
|
|
}
|
|
|
|
gpu->CleanupBeforeUI();
|
|
}
|
|
|
|
void PSP_RunLoopFor(int cycles) {
|
|
PSP_RunLoopUntil(CoreTiming::GetTicks() + cycles);
|
|
}
|
|
|
|
CoreParameter &PSP_CoreParameter() {
|
|
return coreParameter;
|
|
}
|
|
|
|
std::string GetSysDirectory(PSPDirectories directoryType) {
|
|
switch (directoryType) {
|
|
case DIRECTORY_CHEATS:
|
|
return g_Config.memStickDirectory + "PSP/Cheats/";
|
|
case DIRECTORY_GAME:
|
|
return g_Config.memStickDirectory + "PSP/GAME/";
|
|
case DIRECTORY_SAVEDATA:
|
|
return g_Config.memStickDirectory + "PSP/SAVEDATA/";
|
|
case DIRECTORY_SCREENSHOT:
|
|
return g_Config.memStickDirectory + "PSP/SCREENSHOT/";
|
|
case DIRECTORY_SYSTEM:
|
|
return g_Config.memStickDirectory + "PSP/SYSTEM/";
|
|
case DIRECTORY_PAUTH:
|
|
return g_Config.memStickDirectory + "PAUTH/";
|
|
case DIRECTORY_DUMP:
|
|
return g_Config.memStickDirectory + "PSP/SYSTEM/DUMP/";
|
|
case DIRECTORY_SAVESTATE:
|
|
return g_Config.memStickDirectory + "PSP/PPSSPP_STATE/";
|
|
case DIRECTORY_CACHE:
|
|
return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
|
|
case DIRECTORY_APP_CACHE:
|
|
if (!g_Config.appCacheDirectory.empty()) {
|
|
return g_Config.appCacheDirectory;
|
|
}
|
|
return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
|
|
// Just return the memory stick root if we run into some sort of problem.
|
|
default:
|
|
ERROR_LOG(FILESYS, "Unknown directory type.");
|
|
return g_Config.memStickDirectory;
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
// Run this at startup time. Please use GetSysDirectory if you need to query where folders are.
|
|
void InitSysDirectories() {
|
|
if (!g_Config.memStickDirectory.empty() && !g_Config.flash0Directory.empty())
|
|
return;
|
|
|
|
const std::string path = File::GetExeDirectory();
|
|
|
|
// Mount a filesystem
|
|
g_Config.flash0Directory = path + "flash0/";
|
|
|
|
// Detect the "My Documents"(XP) or "Documents"(on Vista/7/8) folder.
|
|
wchar_t myDocumentsPath[MAX_PATH];
|
|
const HRESULT result = SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, myDocumentsPath);
|
|
const std::string myDocsPath = ConvertWStringToUTF8(myDocumentsPath) + "/PPSSPP/";
|
|
|
|
const std::string installedFile = path + "installed.txt";
|
|
const bool installed = File::Exists(installedFile);
|
|
|
|
// If installed.txt exists(and we can determine the Documents directory)
|
|
if (installed && (result == S_OK)) {
|
|
std::ifstream inputFile(ConvertUTF8ToWString(installedFile));
|
|
|
|
if (!inputFile.fail() && inputFile.is_open()) {
|
|
std::string tempString;
|
|
|
|
std::getline(inputFile, tempString);
|
|
|
|
// Skip UTF-8 encoding bytes if there are any. There are 3 of them.
|
|
if (tempString.substr(0, 3) == "\xEF\xBB\xBF")
|
|
tempString = tempString.substr(3);
|
|
|
|
g_Config.memStickDirectory = tempString;
|
|
}
|
|
inputFile.close();
|
|
|
|
// Check if the file is empty first, before appending the slash.
|
|
if (g_Config.memStickDirectory.empty())
|
|
g_Config.memStickDirectory = myDocsPath;
|
|
|
|
size_t lastSlash = g_Config.memStickDirectory.find_last_of("/");
|
|
if (lastSlash != (g_Config.memStickDirectory.length() - 1))
|
|
g_Config.memStickDirectory.append("/");
|
|
} else {
|
|
g_Config.memStickDirectory = path + "memstick/";
|
|
}
|
|
|
|
// Create the memstickpath before trying to write to it, and fall back on Documents yet again
|
|
// if we can't make it.
|
|
if (!File::Exists(g_Config.memStickDirectory)) {
|
|
if (!File::CreateDir(g_Config.memStickDirectory))
|
|
g_Config.memStickDirectory = myDocsPath;
|
|
INFO_LOG(COMMON, "Memstick directory not present, creating at '%s'", g_Config.memStickDirectory.c_str());
|
|
}
|
|
|
|
const std::string testFile = g_Config.memStickDirectory + "/_writable_test.$$$";
|
|
|
|
// If any directory is read-only, fall back to the Documents directory.
|
|
// We're screwed anyway if we can't write to Documents, or can't detect it.
|
|
if (!File::CreateEmptyFile(testFile))
|
|
g_Config.memStickDirectory = myDocsPath;
|
|
|
|
// Clean up our mess.
|
|
if (File::Exists(testFile))
|
|
File::Delete(testFile);
|
|
|
|
if (g_Config.currentDirectory.empty()) {
|
|
g_Config.currentDirectory = GetSysDirectory(DIRECTORY_GAME);
|
|
}
|
|
}
|
|
#endif
|