A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2013-10-22 01:35:03 +10:00
android Fix OpenGL context creation on PowerVR 2013-10-10 23:55:59 +02:00
audio Unicode prep 2013-08-26 18:59:08 +02:00
base Fix Qt Audio. 2013-10-22 01:35:03 +10:00
data Unicode prep 2013-08-26 18:59:08 +02:00
ext Better fix for the UINT_64 errors. 2013-10-20 13:51:10 +02:00
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gfx Enable GLES3 on desktop where supported now that glew has been upgraded 2013-10-08 21:49:37 +02:00
gfx_es2 Fix some initialization order warnings. 2013-10-19 14:56:05 -07:00
i18n Workaround some obscure crashes reported through Android crash reporting 2013-09-11 22:16:07 +02:00
image Warning fixes, add deleteDir() 2013-06-08 17:43:27 +02:00
input Minor cleanup 2013-10-16 11:29:58 +02:00
json Reindent (->tabs) 2012-10-30 13:20:55 +01:00
math Fixed compiler warnings 2013-09-29 18:39:12 +02:00
midi Unicode prep 2013-08-26 18:59:08 +02:00
net Fix some initialization order warnings. 2013-10-19 14:56:05 -07:00
profiler Tabs unification 2012-05-08 22:04:24 +02:00
thread Use guards, avoid the "not sure how" case. 2013-10-13 12:09:09 -07:00
tools Remove 'HIGH_MEM' define. 2013-08-21 12:11:06 +10:00
ui Fix bug causing clickables not to highlight on mousedown in SDL builds 2013-10-21 11:00:09 +02:00
util Fixed compiler warnings 2013-09-29 18:39:12 +02:00
.gitignore define changes for mac from vit6969. 2013-05-06 23:30:34 +02:00
Android.mk Better fix for the UINT_64 errors. 2013-10-20 13:51:10 +02:00
LICENSE.TXT Update README and add LICENSE 2012-03-31 10:32:57 +02:00
native.vcxproj Replace System_GetName with System_GetProperty so we can return more info 2013-09-04 11:28:19 +02:00
native.vcxproj.filters Replace System_GetName with System_GetProperty so we can return more info 2013-09-04 11:28:19 +02:00
README.md Switch out etcpack with the ZLIB licensed rg_etc1 library 2013-03-29 13:53:04 +01:00

native

This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.

Features

  • JSON read/write (two libraries that should be made more similar)
  • basic OpenGL utility code, like compressed texture loading
  • 2D texture atlases and drawing code
  • ETC1 texture save/load support
  • basic logging
  • Really simple audio mixer with OGG sample support
  • RIFF file read/write
  • MIDI Input (only on Windows)

Notes

  • The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
  • This library is not really meant to be a public library but I see no reason not to set it free.
  • Note that the included VS project is probably not very useful for you and you're likely better off making your own.
  • Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.

Licenses

This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:

  • glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
  • rg_etc1. ZLIB license.
  • sha1, public domain implementation by Dominik Reichl
  • vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
  • libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
  • stb_vorbis, public domain by Sean Barrett of RAD Tools

If you're not okay with the licenses above, don't use this code.

I hereby release all code here not under the licenses above under the MIT license.

Contact

If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .

Henrik Rydgård