ppsspp/GPU/D3D11/GPU_D3D11.h

57 lines
1.7 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <d3d11.h>
#include "GPU/GPUCommonHW.h"
#include "GPU/D3D11/DrawEngineD3D11.h"
#include "GPU/Common/VertexDecoderCommon.h"
class FramebufferManagerD3D11;
class ShaderManagerD3D11;
class TextureCacheD3D11;
class GPU_D3D11 : public GPUCommonHW {
public:
GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
~GPU_D3D11();
u32 CheckGPUFeatures() const override;
void GetStats(char *buffer, size_t bufsize) override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
void DeviceRestore(Draw::DrawContext *draw) override;
protected:
void FinishDeferred() override;
private:
void BeginHostFrame() override;
ID3D11Device *device_;
ID3D11DeviceContext *context_;
FramebufferManagerD3D11 *framebufferManagerD3D11_;
TextureCacheD3D11 *textureCacheD3D11_;
DrawEngineD3D11 drawEngine_;
ShaderManagerD3D11 *shaderManagerD3D11_;
};