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https://github.com/hrydgard/ppsspp.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include <vector>
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#include <d3d11.h>
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#include "GPU/GPUCommonHW.h"
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#include "GPU/D3D11/DrawEngineD3D11.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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class FramebufferManagerD3D11;
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class ShaderManagerD3D11;
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class TextureCacheD3D11;
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class GPU_D3D11 : public GPUCommonHW {
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public:
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GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
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~GPU_D3D11();
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u32 CheckGPUFeatures() const override;
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void GetStats(char *buffer, size_t bufsize) override;
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void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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void DeviceRestore(Draw::DrawContext *draw) override;
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protected:
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void FinishDeferred() override;
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private:
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void BeginHostFrame() override;
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ID3D11Device *device_;
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ID3D11DeviceContext *context_;
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FramebufferManagerD3D11 *framebufferManagerD3D11_;
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TextureCacheD3D11 *textureCacheD3D11_;
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DrawEngineD3D11 drawEngine_;
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ShaderManagerD3D11 *shaderManagerD3D11_;
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};
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