ppsspp/GPU/Directx9
Unknown W. Brackets ee0bc6c04d Clear memory when clearing drawing.
This should help synchronize block transfers better.

Should improve #8973.
2016-09-18 20:38:19 -07:00
..
helper d3d9: Check actual FBO format for INTZ support. 2016-03-24 19:04:25 -07:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DrawEngineDX9.cpp Clear memory when clearing drawing. 2016-09-18 20:38:19 -07:00
DrawEngineDX9.h Remove duplicate override. 2016-05-21 15:45:03 -07:00
FramebufferDX9.cpp Allow block transfers to resize framebuffers. 2016-07-24 15:58:06 -07:00
FramebufferDX9.h Allow block transfers to resize framebuffers. 2016-07-24 15:58:06 -07:00
GPU_DX9.cpp Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPU_DX9.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
PixelShaderGeneratorDX9.cpp Treat invalid blend factors as fixed consistently. 2015-11-19 06:48:06 -08:00
PixelShaderGeneratorDX9.h Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
ShaderManagerDX9.cpp Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
ShaderManagerDX9.h Remove redundant parameters 2016-01-17 20:33:21 +01:00
StateMappingDX9.cpp Determine alpha test texture after texture. 2016-09-11 11:05:04 -07:00
StateMappingDX9.h Native merge part 2: update build files. 2015-09-06 13:06:57 -07:00
StencilBufferDX9.cpp We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
TextureCacheDX9.cpp d3d9: Correct replaced texture format. 2016-07-17 09:03:08 -07:00
TextureCacheDX9.h d3d9: Decode directly into texture buffer. 2016-06-25 09:13:14 -07:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
VertexShaderGeneratorDX9.cpp Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices. 2016-03-20 19:31:02 +01:00
VertexShaderGeneratorDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00