..
BackgroundAudio.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
BackgroundAudio.h
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp
Fix scrolling in Combo Key setup. Fixes #8097 .
2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
ControlMappingScreen.h
Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976
2015-09-17 22:46:59 +02:00
CwCheatScreen.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
CwCheatScreen.h
Fix a bad nullcheck.
2015-01-17 19:49:47 -08:00
DevScreens.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
DevScreens.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
DisplayLayoutEditor.cpp
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
DisplayLayoutEditor.h
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp
Fix broken translations
2016-01-23 19:49:57 +01:00
DisplayLayoutScreen.h
Smooth out touch moving and resize and other small changes.
2016-01-17 22:32:08 +01:00
EmuScreen.cpp
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
EmuScreen.h
Change approach somewhat to avoid adding drawing code in the screen manager.
2015-11-18 14:18:35 +01:00
GameInfoCache.cpp
ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading.
2016-02-29 01:13:57 +01:00
GameInfoCache.h
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
GamepadEmu.cpp
Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while.
2016-01-17 20:31:10 +01:00
GamepadEmu.h
Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while.
2016-01-17 20:31:10 +01:00
GameScreen.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
GameScreen.h
UI: Keep focus on game after displaying details.
2016-02-07 17:15:19 -08:00
GameSettingsScreen.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
GameSettingsScreen.h
Move "Display Rotation" to display layout editor.
2016-01-17 09:18:36 +01:00
HostTypes.h
Qt fixes
2016-01-03 15:03:08 +01:00
InstallZipScreen.cpp
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
InstallZipScreen.h
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
MainScreen.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
MainScreen.h
UI: Keep focus on game after displaying details.
2016-02-07 17:15:19 -08:00
MiscScreens.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
MiscScreens.h
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
NativeApp.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
OnScreenDisplay.cpp
Fix silly crash in OnScreenDisplay code
2015-09-27 11:42:26 +02:00
OnScreenDisplay.h
Assorted fixes to auto resolution. Fixes too low resolution and also #8002 , plus notification spam
2015-09-25 19:10:09 +02:00
PauseScreen.cpp
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
PauseScreen.h
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
ProfilerDraw.cpp
Fix compile errors when profiler is enabled.
2015-11-25 18:44:32 -08:00
ProfilerDraw.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ReadMe.txt
Move non-Android specific stuff from android/jni to /UI.
2013-03-30 15:46:26 +01:00
ReportScreen.cpp
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
ReportScreen.h
merged with upstream / amended SDL2 multi monitor support
2014-10-15 22:33:38 +02:00
SavedataScreen.cpp
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
2016-02-28 12:39:47 +01:00
SavedataScreen.h
More savedata UI polish
2015-06-12 14:46:34 +02:00
Store.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
Store.h
Respect "hidden" flag in the homebrew store. Useful when managing it.
2015-10-01 12:37:16 +02:00
TiltAnalogSettingsScreen.cpp
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h
UI cleanup and a crashfix for duplicate back key events
2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
TiltEventProcessor.h
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
ui_atlas.cpp
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
ui_atlas.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
UI.vcxproj.filters
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00