ppsspp/ext/native
2019-06-21 11:58:41 +02:00
..
base Improved Show in Folder: 2019-05-23 19:59:08 +02:00
data Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
ext Fix ssize_t in libzip for Windows ARM64 2019-05-04 22:45:16 +08:00
file UI: Avoid using game info cache in savedata sort. 2019-03-17 06:34:21 -07:00
gfx Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
gfx_es2 TextDrawerUWP: oops, forgot to release the objects used. 2019-06-07 21:50:00 +08:00
i18n Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
math Vulkan: Apply the desired pretransform when drawing to the backbuffer. 2019-06-21 09:38:51 +02:00
net Game server: Reject bad URLs 2019-05-07 21:47:50 +02:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d Fix the 270 degree rotation case 2019-06-21 11:58:41 +02:00
thread thread: Add a simple thread executor. 2018-06-07 14:11:52 -07:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
util Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
.gitignore
Android.mk http: Add a simple WebSocket server class. 2018-06-07 14:11:52 -07:00
LICENSE.TXT
native.vcxproj VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0. 2019-05-19 15:23:25 +02:00
native.vcxproj.filters Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00