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CMakeLists.txt
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Remove gfx_es2/vertex_format
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2015-09-19 11:07:52 +02:00 |
draw_buffer.cpp
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Finish up the test
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2018-12-19 13:48:58 +01:00 |
draw_buffer.h
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
draw_text_android.cpp
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VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
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2018-11-21 17:34:54 +01:00 |
draw_text_android.h
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Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs.
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2017-11-22 22:44:34 +01:00 |
draw_text_qt.cpp
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Qt: Correct text bind on first draw of string.
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2019-02-17 08:11:16 -08:00 |
draw_text_qt.h
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Address comments, make things closer to the Win32 code. Things work better.
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2017-06-06 11:30:20 +02:00 |
draw_text_uwp.cpp
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TextDrawerUWP: oops, forgot to release the objects used.
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2019-06-07 21:50:00 +08:00 |
draw_text_uwp.h
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TextDrawerUWP: oops, forgot to release the objects used.
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2019-06-07 21:50:00 +08:00 |
draw_text_win.cpp
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
draw_text_win.h
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Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs.
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2017-11-22 22:44:34 +01:00 |
draw_text.cpp
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TextDrawerUWP based on DirectWrite
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2019-06-07 05:20:21 +08:00 |
draw_text.h
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Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs.
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2017-11-22 22:44:34 +01:00 |
gl3stub.c
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Add: some helpers to compile on ODROID-XU4/XU3
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2018-09-17 20:01:12 +00:00 |
gl3stub.h
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Add: some helpers to compile on ODROID-XU4/XU3
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2018-09-17 20:01:12 +00:00 |
glsl_program.cpp
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
glsl_program.h
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
gpu_features.cpp
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Oops, missed these two
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2019-05-10 23:46:31 +02:00 |
gpu_features.h
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Fix postprocessing shader support on macOS
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2019-02-22 06:34:37 +03:00 |