ppsspp/GPU/Vulkan
2023-10-12 11:58:49 +02:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Inline "DecodeVertexToPushPool" for ease of change. 2023-10-12 11:58:49 +02:00
DrawEngineVulkan.h Inline "DecodeVertexToPushPool" for ease of change. 2023-10-12 11:58:49 +02:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp Add checks for unused topology values when loading pipeline caches. 2023-10-08 13:39:04 +02:00
PipelineManagerVulkan.h Add a wrapper around VKRPipelineLayout / descsetlayout 2023-10-08 12:39:18 +02:00
ShaderManagerVulkan.cpp Bump shader cache versions 2023-10-09 19:39:25 +02:00
ShaderManagerVulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingVulkan.cpp Vulkan DrawEngine: Reset bound secondary texture on clear. 2023-09-12 17:15:26 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Vulkan: If a createimageview failed, don't leak the image. Probably very rare. 2023-09-20 18:47:32 +02:00
TextureCacheVulkan.h Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
VulkanUtil.cpp Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
VulkanUtil.h Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00