ppsspp/Windows/WindowsHost.h
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00

84 lines
2.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../Core/Host.h"
#include "InputDevice.h"
#include "KeyboardDevice.h"
#include <list>
#include <memory>
extern float mouseDeltaX;
extern float mouseDeltaY;
class GraphicsContext;
class WindowsHost : public Host {
public:
WindowsHost(HINSTANCE hInstance, HWND mainWindow, HWND displayWindow);
~WindowsHost() {
UpdateConsolePosition();
}
void UpdateMemView() override;
void UpdateDisassembly() override;
void UpdateUI() override;
void SetDebugMode(bool mode) override;
// If returns false, will return a null context
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override;
void PollControllers(InputState &input_state) override;
void ShutdownGraphics() override;
void InitSound() override;
void UpdateSound() override;
void ShutdownSound() override;
bool IsDebuggingEnabled() override;
void BootDone() override;
bool AttemptLoadSymbolMap() override;
void SaveSymbolMap() override;
void SetWindowTitle(const char *message) override;
bool GPUDebuggingActive() override;
void GPUNotifyCommand(u32 pc) override;
void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) override;
void GPUNotifyDraw() override;
void GPUNotifyTextureAttachment(u32 addr) override;
void ToggleDebugConsoleVisibility() override;
bool CanCreateShortcut() override;
bool CreateDesktopShortcut(std::string argumentPath, std::string title) override;
void GoFullscreen(bool) override;
std::shared_ptr<KeyboardDevice> keyboard;
GraphicsContext *GetGraphicsContext() { return gfx_; }
private:
void SetConsolePosition();
void UpdateConsolePosition();
HINSTANCE hInstance_;
HWND displayWindow_;
HWND mainWindow_;
GraphicsContext *gfx_;
std::list<std::shared_ptr<InputDevice>> input;
};