mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
4731a2918c
Since they really are fairly distinct, let's make sure we can't mix them accidentally.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "GPU/Common/ShaderId.h"
|
|
#include "GPU/Common/ShaderCommon.h"
|
|
|
|
namespace DX9 {
|
|
|
|
bool GenerateFragmentShaderHLSL(const FShaderID &id, char *buffer, ShaderLanguage lang = HLSL_DX9);
|
|
|
|
#define CONST_PS_TEXENV 0
|
|
#define CONST_PS_ALPHACOLORREF 1
|
|
#define CONST_PS_ALPHACOLORMASK 2
|
|
#define CONST_PS_FOGCOLOR 3
|
|
#define CONST_PS_STENCILREPLACE 4
|
|
#define CONST_PS_BLENDFIXA 5
|
|
#define CONST_PS_BLENDFIXB 6
|
|
#define CONST_PS_FBOTEXSIZE 7
|
|
#define CONST_PS_TEXCLAMP 8
|
|
#define CONST_PS_TEXCLAMPOFF 9
|
|
|
|
// For stencil upload
|
|
#define CONST_PS_STENCILVALUE 10
|
|
|
|
};
|