ppsspp/ext
Unknown W. Brackets ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
..
armips@309a15145a Update ext/armips 2016-09-18 23:11:41 +02:00
cmake/armips cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
glew cmake: Fix system GLEW usage 2016-12-21 22:53:28 +01:00
glslang@7225a1cb1e Update glslang submodule 2017-02-14 23:32:54 +01:00
glslang-build Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00
libkirk More vulkan fixing 2016-03-20 19:25:30 +01:00
native Correct GE debugger font size in small window mode. 2017-03-12 12:17:35 -07:00
sfmt19937 Cleaner fix for compilation problem in SFMT.h, though had to patch it. 2015-02-15 23:14:54 +01:00
snappy cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
SPIRV-Cross@603673629e Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
SPIRV-Cross-build CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries 2017-03-06 18:50:51 +01:00
udis86 More UWP prep 2017-02-25 09:57:22 +01:00
vulkan Update Vulkan headers. Hack around another validation check (which I beleive to be bugged). 2016-12-15 18:12:53 +01:00
xbrz Buildfix _DEBUG-builds on non-win32 2016-01-01 14:30:03 +01:00
zlib More vulkan fixing 2016-03-20 19:25:30 +01:00
.gitignore Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
CMakeLists.txt CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries 2017-03-06 18:50:51 +01:00
disarm.cpp clean double end statements 2016-12-03 12:25:05 -03:00
disarm.h sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
glslang.vcxproj MSVC build: Enable multiprocessor compilation for the glslang project 2017-01-21 17:13:51 +01:00
glslang.vcxproj.filters glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork 2016-12-20 00:30:09 +01:00
libarmips.vcxproj More vulkan fixing 2016-03-20 19:25:30 +01:00
libarmips.vcxproj.filters armips buildfix 2016-01-19 20:09:05 +01:00
SPIRV-Cross.vcxproj Initial work on post-shader translation for D3D11 2017-02-23 12:42:24 +01:00
SPIRV-Cross.vcxproj.filters Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
xxhash.c Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
xxhash.h Update xxhash to r37. 2014-10-26 17:48:59 -07:00