.. |
DepalettizeShaderCommon.cpp
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
DepalettizeShaderCommon.h
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
|
Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
|
2018-03-05 12:28:10 +01:00 |
DrawEngineCommon.h
|
Shrink the vertexCount field in DeferredDrawCall to the 16 bits required.
|
2018-03-18 09:42:05 +01:00 |
FramebufferCommon.cpp
|
Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
|
2018-03-17 23:39:02 +01:00 |
FramebufferCommon.h
|
GL: Fix clearing alpha on stencil uploads.
|
2018-02-10 17:18:18 +01:00 |
GPUDebugInterface.cpp
|
gedbg: Add scaled 16-bit z support.
|
2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
|
Minor debugging feature: Show vertex normals in GE debugger
|
2017-07-02 22:51:52 +02:00 |
GPUStateUtils.cpp
|
Finish the shader manager (almost)
|
2018-01-27 15:10:17 +01:00 |
GPUStateUtils.h
|
More minor changes to make GPU and native build on UWP later
|
2017-02-24 20:26:38 +01:00 |
IndexGenerator.cpp
|
Some unification in DrawEngine
|
2017-06-03 18:03:56 +02:00 |
IndexGenerator.h
|
Implement vertex caching for Vulkan.
|
2017-08-17 11:22:45 +02:00 |
PostShader.cpp
|
Fix bug where we'd reload the post shader information every frame. Fixes #9410
|
2017-03-11 12:25:43 +01:00 |
PostShader.h
|
Windows: Make UI update significantly cheaper.
|
2017-04-04 20:33:22 -07:00 |
ShaderCommon.cpp
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
ShaderId.cpp
|
Further cleanup after the removal of hardware skinning.
|
2018-03-05 00:03:47 +01:00 |
ShaderId.h
|
Further cleanup after the removal of hardware skinning.
|
2018-03-05 00:03:47 +01:00 |
ShaderTranslation.cpp
|
SPIRV-Cross should build on Android now, so remove another platform check.
|
2017-12-08 10:25:42 +01:00 |
ShaderTranslation.h
|
Buildfixes for Android
|
2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
|
Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
|
2018-03-12 11:17:45 +01:00 |
ShaderUniforms.h
|
Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
|
2018-03-12 11:17:45 +01:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
SoftwareTransformCommon.h
|
Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors.
|
2017-12-02 11:05:10 +01:00 |
SplineCommon.cpp
|
Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
|
2018-03-05 12:28:10 +01:00 |
SplineCommon.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
StencilCommon.cpp
|
Global: Fix some warnings.
|
2017-11-25 14:08:49 -08:00 |
StencilCommon.h
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
|
TexCache: Decimate aggressively with many variants.
|
2018-02-18 12:29:14 -08:00 |
TextureCacheCommon.h
|
TexCache: Decimate CLUT variants more often.
|
2018-02-18 12:29:01 -08:00 |
TextureDecoder.cpp
|
Global: Silence some unused declaration warnings.
|
2017-12-03 19:22:03 -08:00 |
TextureDecoder.h
|
TexCache: Remove simple 0/1 alpha check.
|
2017-11-12 16:17:46 -08:00 |
TextureDecoderNEON.cpp
|
TexCache: Add NEON alpha checks for Vulkan.
|
2017-11-12 16:45:05 -08:00 |
TextureDecoderNEON.h
|
TexCache: Add NEON alpha checks for Vulkan.
|
2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
TextureScalerCommon.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
TransformCommon.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
VertexDecoderArm.cpp
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
VertexDecoderCommon.cpp
|
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
|
2018-03-16 21:03:03 +01:00 |
VertexDecoderCommon.h
|
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
|
2018-03-16 21:03:03 +01:00 |
VertexDecoderFake.cpp
|
cmake: Detect features at compile time
|
2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
|
MOVUPS to be safe.
|
2018-03-05 16:23:07 +01:00 |