mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "CommonTypes.h"
|
|
#include "GPU/Common/DrawEngineCommon.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
#include "GPU/Math3D.h"
|
|
|
|
using namespace Math3D;
|
|
|
|
typedef u16 u10; // TODO: erm... :/
|
|
|
|
typedef Vec3<float> ModelCoords;
|
|
typedef Vec3<float> WorldCoords;
|
|
typedef Vec3<float> ViewCoords;
|
|
typedef Vec4<float> ClipCoords; // Range: -w <= x/y/z <= w
|
|
|
|
struct SplinePatch;
|
|
|
|
struct ScreenCoords
|
|
{
|
|
ScreenCoords() {}
|
|
ScreenCoords(int x, int y, u16 z) : x(x), y(y), z(z) {}
|
|
|
|
int x;
|
|
int y;
|
|
u16 z;
|
|
|
|
Vec2<int> xy() const { return Vec2<int>(x, y); }
|
|
|
|
ScreenCoords operator * (const float t) const
|
|
{
|
|
return ScreenCoords((int)(x * t), (int)(y * t), (u16)(z * t));
|
|
}
|
|
|
|
ScreenCoords operator / (const int t) const
|
|
{
|
|
return ScreenCoords(x / t, y / t, z / t);
|
|
}
|
|
|
|
ScreenCoords operator + (const ScreenCoords& oth) const
|
|
{
|
|
return ScreenCoords(x + oth.x, y + oth.y, z + oth.z);
|
|
}
|
|
};
|
|
|
|
struct DrawingCoords
|
|
{
|
|
DrawingCoords() {}
|
|
DrawingCoords(s16 x, s16 y, u16 z) : x(x), y(y), z(z) {}
|
|
|
|
s16 x;
|
|
s16 y;
|
|
u16 z;
|
|
|
|
Vec2<s16> xy() const { return Vec2<s16>(x, y); }
|
|
|
|
DrawingCoords operator * (const float t) const
|
|
{
|
|
return DrawingCoords((s16)(x * t), (s16)(y * t), (u16)(z * t));
|
|
}
|
|
|
|
DrawingCoords operator + (const DrawingCoords& oth) const
|
|
{
|
|
return DrawingCoords(x + oth.x, y + oth.y, z + oth.z);
|
|
}
|
|
};
|
|
|
|
struct VertexData
|
|
{
|
|
void Lerp(float t, const VertexData& a, const VertexData& b)
|
|
{
|
|
// World coords only needed for lighting, so we don't Lerp those
|
|
|
|
modelpos = ::Lerp(a.modelpos, b.modelpos, t);
|
|
clippos = ::Lerp(a.clippos, b.clippos, t);
|
|
screenpos = ::Lerp(a.screenpos, b.screenpos, t); // TODO: Should use a LerpInt (?)
|
|
texturecoords = ::Lerp(a.texturecoords, b.texturecoords, t);
|
|
normal = ::Lerp(a.normal, b.normal, t);
|
|
fogdepth = ::Lerp(a.fogdepth, b.fogdepth, t);
|
|
|
|
u16 t_int = (u16)(t*256);
|
|
color0 = LerpInt<Vec4<int>,256>(a.color0, b.color0, t_int);
|
|
color1 = LerpInt<Vec3<int>,256>(a.color1, b.color1, t_int);
|
|
}
|
|
|
|
ModelCoords modelpos;
|
|
WorldCoords worldpos; // TODO: Storing this is dumb, should transform the light to clip space instead
|
|
ClipCoords clippos;
|
|
ScreenCoords screenpos; // TODO: Shouldn't store this ?
|
|
Vec2<float> texturecoords;
|
|
Vec3<float> normal;
|
|
WorldCoords worldnormal;
|
|
Vec4<int> color0;
|
|
Vec3<int> color1;
|
|
float fogdepth;
|
|
};
|
|
|
|
class VertexReader;
|
|
|
|
class SoftwareDrawEngine;
|
|
|
|
class TransformUnit {
|
|
public:
|
|
TransformUnit();
|
|
~TransformUnit();
|
|
|
|
static WorldCoords ModelToWorldNormal(const ModelCoords& coords);
|
|
static WorldCoords ModelToWorld(const ModelCoords& coords);
|
|
static ViewCoords WorldToView(const WorldCoords& coords);
|
|
static ClipCoords ViewToClip(const ViewCoords& coords);
|
|
static ScreenCoords ClipToScreen(const ClipCoords& coords);
|
|
static DrawingCoords ScreenToDrawing(const ScreenCoords& coords);
|
|
static ScreenCoords DrawingToScreen(const DrawingCoords& coords);
|
|
|
|
void SubmitPrimitive(void* vertices, void* indices, GEPrimitiveType prim_type, int vertex_count, u32 vertex_type, int *bytesRead, SoftwareDrawEngine *drawEngine);
|
|
|
|
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
|
|
VertexData ReadVertex(VertexReader& vreader);
|
|
|
|
bool outside_range_flag = false;
|
|
u8 *buf;
|
|
};
|
|
|
|
class SoftwareDrawEngine : public DrawEngineCommon {
|
|
public:
|
|
SoftwareDrawEngine();
|
|
~SoftwareDrawEngine();
|
|
|
|
void DispatchFlush() override;
|
|
void DispatchSubmitPrim(void *verts, void *inds, GEPrimitiveType prim, int vertexCount, u32 vertType, int *bytesRead) override;
|
|
|
|
VertexDecoder *FindVertexDecoder(u32 vtype);
|
|
|
|
TransformUnit transformUnit;
|
|
}; |