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98 lines
4.9 KiB
Markdown
98 lines
4.9 KiB
Markdown
This is history moved out from README.md, which was getting a bit long.
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What's new in 0.9.9.1
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-------------------
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A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.
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Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable
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Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu)
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What's new in 0.9.9
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-------------------
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* CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues
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like the shadows in Final Fantasy: Type-0
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* More types of framebuffer copies are now handled correctly, fixing a variety of graphical
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issues, like the sun in Burnout and many more
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* Better savedata compatibility with the real PSP
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* Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
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* PMP video format support
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* Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
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* Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
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* Many bugfixes around the UI, touch D-pad now works better when scaled large
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* Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
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* Major corrections to module loading and memory management, fixing further games
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* Bulgarian and Thai language translations were contributed
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* Many, many more game fixes and bug fixes
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What's new in 0.9.8
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-------------------
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* OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
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* More accurate audio mixing and emulation
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* Software rendering and display list performance improvements
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* Workaround for timing issue hanging Crash Tag Team Racing
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* Galician language
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* Built-in ARM disassembler improvements (dev feature)
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* Fix for immersive mode volume key issue on Android Kitkat
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* And more minor tweaks and fixes as always.
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What's new in 0.9.7.1
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---------------------
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* Some critical bugfixes (rotation, haptic feedback on Android, etc)
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What's new in 0.9.7
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-------------------
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* Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
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* Screen rotation and immersive mode support on Android
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* Large improvements to the software renderer (still not really playable, but looks right more
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often than not)
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* New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
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* Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
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* Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
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* Symbol map/debugger improvements
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* Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked
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around in the future.
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* MsgDialog fixes. Saving fixed in numerous games.
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* Initial multitouch support on Windows 8 for on-screen controls.
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What's new in 0.9.6
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-------------------
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* Large general speed improvements and assorted bug fixes
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* "Software Skinning" option which speeds up many games with animated 3D characters
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(but may slow down a few, like Monster Hunter games - experiment with turning it off)
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* Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
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* Timing improvements making more games run at the correct FPS, also fixing some audio issues
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* More debugger features
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* Option for four-way touch dpad, avoiding diagonal dpad issues
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* Better looking and individually resizable touch controls
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* Add ability to switch UMD in multi-disc games (works for most)
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* Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
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* Automatic install of games from ZIP files, like demos and many homebrew.
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* VERY basic ad-hoc online play support, to be improved in future versions. See below.
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* Software renderer improvements
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What's new in 0.9.5
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-------------------
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* Many, many emulation fixes:
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- bezier/spline curve support, fixing LocoRoco and others
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- stencil clear emulation, fixing Final Fantasy IV text
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* Performance improvements in some games
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* Post-processing shaders like FXAA, scanlines, vignette
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* More solid save states (we will try to keep them working from now on. Save states only upgrade forward,
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not backward to older versions though).
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* Change render resolution independently of window size
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* Massive debugger improvements
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* Win32 menu bar is now translatable
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* Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
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* Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
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* Android-x86 support
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* Unofficial port for modified Xbox 360 consoles
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* Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
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* Symbian audio and ffmpeg is now threaded for more consistent media processing.
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* Haptic feedback support for mobile devices.
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* Accurate system information for mobile devices.
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* Qt audio has been fixed.
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* Analog controller support for Blackberry.
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