.. |
Common
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
D3D11
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
Debugger
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GE Debugger: Correct texture address corruption.
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2022-11-19 14:59:52 -08:00 |
Directx9
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
GLES
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
Software
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Refactor: Split up updating the display and render size.
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2022-11-21 14:35:12 +01:00 |
Vulkan
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
GPUCommon.h
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
GPUInterface.h
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
GPUState.cpp
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
GPUState.h
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GPU: Remove unused GPU_USE flag.
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2022-11-13 08:09:57 -08:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |