ppsspp/GPU/D3D11
Henrik Rydgård f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
DrawEngineD3D11.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FramebufferManagerD3D11.cpp Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp GPU: Normalize CopyDisplayToOutput across backends. 2022-12-30 12:33:02 -08:00
GPU_D3D11.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
ShaderManagerD3D11.cpp Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
ShaderManagerD3D11.h Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
StateMappingD3D11.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureCacheD3D11.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00