mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
883 lines
22 KiB
C++
883 lines
22 KiB
C++
// TODO: Add license
|
|
|
|
#include <cstring>
|
|
#include "util/text/parsers.h"
|
|
#include "proAdhoc.h"
|
|
|
|
uint32_t fakePoolSize = 0;
|
|
SceNetAdhocMatchingContext * contexts = NULL;
|
|
int one = 1;
|
|
bool friendFinderRunning = false;
|
|
SceNetAdhocctlPeerInfo * friends = NULL;
|
|
SceNetAdhocctlScanInfo * networks = NULL;
|
|
int eventHandlerUpdate = -1;
|
|
int threadStatus = ADHOCCTL_STATE_DISCONNECTED;
|
|
|
|
int metasocket;
|
|
SceNetAdhocctlParameter parameter;
|
|
std::thread friendFinderThread;
|
|
recursive_mutex peerlock;
|
|
SceNetAdhocPdpStat * pdp[255];
|
|
SceNetAdhocPtpStat * ptp[255];
|
|
|
|
int isLocalMAC(const SceNetEtherAddr * addr) {
|
|
SceNetEtherAddr saddr;
|
|
getLocalMac(&saddr);
|
|
|
|
// Compare MAC Addresses
|
|
int match = memcmp((const void *)addr, (const void *)&saddr, ETHER_ADDR_LEN);
|
|
|
|
// Return Result
|
|
return (match == 0);
|
|
}
|
|
|
|
int isPDPPortInUse(uint16_t port) {
|
|
// Iterate Elements
|
|
int i = 0; for(; i < 255; i++) if(pdp[i] != NULL && pdp[i]->lport == port) return 1;
|
|
|
|
// Unused Port
|
|
return 0;
|
|
}
|
|
|
|
int isPTPPortInUse(uint16_t port) {
|
|
// Iterate Sockets
|
|
int i = 0; for(; i < 255; i++) if(ptp[i] != NULL && ptp[i]->lport == port) return 1;
|
|
|
|
// Unused Port
|
|
return 0;
|
|
}
|
|
|
|
SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
|
|
if (context == NULL || mac == NULL) return NULL;
|
|
|
|
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
|
|
while (peer != NULL) {
|
|
if (IsMatch(peer->mac, *mac))
|
|
return peer;
|
|
peer = peer->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
|
|
if (context == NULL || mac == NULL) return;
|
|
|
|
SceNetAdhocMatchingMemberInternal * peer = findMember(context, mac);
|
|
// Member is not added yet
|
|
if (peer == NULL) {
|
|
peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
|
|
if (peer != NULL) {
|
|
memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal));
|
|
peer->mac = *mac;
|
|
peer->next = context->peerlist;
|
|
context->peerlist = peer;
|
|
}
|
|
}
|
|
}
|
|
|
|
void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
|
|
if (context == NULL || mac == NULL) return;
|
|
|
|
// Previous Peer Reference
|
|
SceNetAdhocMatchingMemberInternal * prev = NULL;
|
|
|
|
// Peer Pointer
|
|
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
|
|
|
|
// Iterate Peers
|
|
for (; peer != NULL; peer = peer->next) {
|
|
// Found Peer
|
|
if (IsMatch(context->mac, *mac)) {
|
|
// Multithreading Lock
|
|
//context->peerlock.lock();
|
|
|
|
// Unlink Left (Beginning)
|
|
if (prev == NULL) context->peerlist = peer->next;
|
|
|
|
// Unlink Left (Other)
|
|
else prev->next = peer->next;
|
|
|
|
// Multithreading Unlock
|
|
//context->peerlock.unlock();
|
|
|
|
// Free Memory
|
|
free(peer);
|
|
|
|
// Stop Search
|
|
break;
|
|
}
|
|
|
|
// Set Previous Reference
|
|
prev = peer;
|
|
}
|
|
|
|
}
|
|
|
|
void deleteAllMembers(SceNetAdhocMatchingContext * context) {
|
|
if (context == NULL) return;
|
|
|
|
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
|
|
while (peer != NULL) {
|
|
context->peerlist = peer->next;
|
|
free(peer);
|
|
peer = context->peerlist;
|
|
}
|
|
}
|
|
|
|
void addFriend(SceNetAdhocctlConnectPacketS2C * packet) {
|
|
if (packet == NULL) return;
|
|
|
|
// Allocate Structure
|
|
SceNetAdhocctlPeerInfo * peer = (SceNetAdhocctlPeerInfo *)malloc(sizeof(SceNetAdhocctlPeerInfo));
|
|
// Allocated Structure
|
|
if(peer != NULL) {
|
|
// Clear Memory
|
|
memset(peer, 0, sizeof(SceNetAdhocctlPeerInfo));
|
|
|
|
// Link to existing Peers
|
|
peer->next = friends;
|
|
|
|
// Save Nickname
|
|
peer->nickname = packet->name;
|
|
|
|
// Save MAC Address
|
|
peer->mac_addr = packet->mac;
|
|
|
|
// Save IP Address
|
|
peer->ip_addr = packet->ip;
|
|
|
|
// Multithreading Lock
|
|
peerlock.lock();
|
|
|
|
// Link into Peerlist
|
|
friends = peer;
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
}
|
|
}
|
|
|
|
void changeBlockingMode(int fd, int nonblocking) {
|
|
unsigned long on = 1;
|
|
unsigned long off = 0;
|
|
#ifdef _MSC_VER
|
|
if(nonblocking){
|
|
// Change to Non-Blocking Mode
|
|
ioctlsocket(fd,FIONBIO,&on);
|
|
}else {
|
|
// Change to Blocking Mode
|
|
ioctlsocket(fd, FIONBIO, &off);
|
|
}
|
|
#else
|
|
if(nonblocking == 1) fcntl(fd, F_SETFL, O_NONBLOCK);
|
|
else {
|
|
// Get Flags
|
|
int flags = fcntl(fd, F_GETFL);
|
|
// Remove Non-Blocking Flag
|
|
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int countAvailableNetworks(void) {
|
|
// Network Count
|
|
int count = 0;
|
|
|
|
// Group Reference
|
|
SceNetAdhocctlScanInfo * group = networks;
|
|
|
|
// Count Groups
|
|
for(; group != NULL; group = group->next) count++;
|
|
|
|
// Return Network Count
|
|
return count;
|
|
}
|
|
|
|
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC) {
|
|
if (MAC == NULL) return NULL;
|
|
|
|
// Group Reference
|
|
SceNetAdhocctlScanInfo * group = networks;
|
|
|
|
// Count Groups
|
|
for (; group != NULL; group = group->next) {
|
|
if (IsMatch(group->bssid.mac_addr, *MAC)) break;
|
|
}
|
|
|
|
// Return Network Count
|
|
return group;
|
|
}
|
|
|
|
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node) {
|
|
// End of List
|
|
if (node == NULL) return;
|
|
|
|
// Increase Recursion Depth
|
|
freeGroupsRecursive(node->next);
|
|
|
|
// Free Memory
|
|
free(node);
|
|
}
|
|
|
|
void deleteAllPDP(void) {
|
|
// Iterate Element
|
|
int i = 0; for(; i < 255; i++) {
|
|
// Active Socket
|
|
if(pdp[i] != NULL) {
|
|
// Close Socket
|
|
closesocket(pdp[i]->id);
|
|
|
|
// Free Memory
|
|
free(pdp[i]);
|
|
|
|
// Delete Reference
|
|
pdp[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void deleteAllPTP(void) {
|
|
// Iterate Element
|
|
int i = 0; for(; i < 255; i++) {
|
|
// Active Socket
|
|
if(ptp[i] != NULL) {
|
|
// Close Socket
|
|
closesocket(ptp[i]->id);
|
|
|
|
// Free Memory
|
|
free(ptp[i]);
|
|
|
|
// Delete Reference
|
|
ptp[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void deleteFriendByIP(uint32_t ip) {
|
|
// Previous Peer Reference
|
|
SceNetAdhocctlPeerInfo * prev = NULL;
|
|
|
|
// Peer Pointer
|
|
SceNetAdhocctlPeerInfo * peer = friends;
|
|
|
|
// Iterate Peers
|
|
for(; peer != NULL; peer = peer->next) {
|
|
// Found Peer
|
|
if(peer->ip_addr == ip) {
|
|
// Multithreading Lock
|
|
peerlock.lock();
|
|
|
|
// Unlink Left (Beginning)
|
|
if(prev == NULL)friends = peer->next;
|
|
|
|
// Unlink Left (Other)
|
|
else prev->next = peer->next;
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Free Memory
|
|
free(peer);
|
|
|
|
// Stop Search
|
|
break;
|
|
}
|
|
|
|
// Set Previous Reference
|
|
prev = peer;
|
|
}
|
|
}
|
|
|
|
int findFreeMatchingID(void) {
|
|
// Minimum Matching ID
|
|
int min = 1;
|
|
|
|
// Maximum Matching ID
|
|
int max = 0;
|
|
|
|
// Find highest Matching ID
|
|
SceNetAdhocMatchingContext * item = contexts; for(; item != NULL; item = item->next) {
|
|
// New Maximum
|
|
if(max < item->id) max = item->id;
|
|
}
|
|
|
|
// Find unoccupied ID
|
|
int i = min; for(; i < max; i++) {
|
|
// Found unoccupied ID
|
|
if(findMatchingContext(i) == NULL) return i;
|
|
}
|
|
|
|
// Append at virtual end
|
|
return max + 1;
|
|
}
|
|
|
|
SceNetAdhocMatchingContext * findMatchingContext(int id) {
|
|
// Iterate Matching Context List
|
|
SceNetAdhocMatchingContext * item = contexts; for(; item != NULL; item = item->next) { // Found Matching ID
|
|
if(item->id == id) return item;
|
|
}
|
|
|
|
// Context not found
|
|
return NULL;
|
|
}
|
|
|
|
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node) {
|
|
// End of List
|
|
if(node == NULL) return;
|
|
|
|
// Increase Recursion Depth
|
|
freeFriendsRecursive(node->next);
|
|
|
|
// Free Memory
|
|
free(node);
|
|
}
|
|
|
|
int friendFinder(){
|
|
// Receive Buffer
|
|
int rxpos = 0;
|
|
uint8_t rx[1024];
|
|
|
|
// Chat Packet
|
|
SceNetAdhocctlChatPacketC2S chat;
|
|
chat.base.opcode = OPCODE_CHAT;
|
|
|
|
// Last Ping Time
|
|
uint64_t lastping = 0;
|
|
|
|
// Last Time Reception got updated
|
|
uint64_t lastreceptionupdate = 0;
|
|
|
|
uint64_t now;
|
|
|
|
// Log Startup
|
|
INFO_LOG(SCENET, "FriendFinder: Begin of Friend Finder Thread");
|
|
|
|
// Finder Loop
|
|
while(friendFinderRunning) {
|
|
// Acquire Network Lock
|
|
//_acquireNetworkLock();
|
|
|
|
// Ping Server
|
|
now = real_time_now()*1000.0;
|
|
if(now - lastping >= 100) {
|
|
// Update Ping Time
|
|
lastping = now;
|
|
|
|
// Prepare Packet
|
|
uint8_t opcode = OPCODE_PING;
|
|
|
|
// Send Ping to Server, may failed with socket error 10054/10053 if someone else with the same IP already connected to AdHoc Server (the server might need to be modified to differentiate MAC instead of IP)
|
|
int iResult = send(metasocket, (const char *)&opcode, 1,0);
|
|
/*if (iResult == SOCKET_ERROR) {
|
|
ERROR_LOG(SCENET, "FriendFinder: Socket Error (%i) when sending OPCODE_PING", errno);
|
|
//friendFinderRunning = false;
|
|
}*/
|
|
}
|
|
|
|
// Send Chat Messages
|
|
//while(popFromOutbox(chat.message))
|
|
//{
|
|
// // Send Chat to Server
|
|
// sceNetInetSend(metasocket, (const char *)&chat, sizeof(chat), 0);
|
|
//}
|
|
|
|
// Wait for Incoming Data
|
|
int received = recv(metasocket, (char *)(rx + rxpos), sizeof(rx) - rxpos,0);
|
|
|
|
// Free Network Lock
|
|
//_freeNetworkLock();
|
|
|
|
// Received Data
|
|
if(received > 0) {
|
|
// Fix Position
|
|
rxpos += received;
|
|
|
|
// Log Incoming Traffic
|
|
//printf("Received %d Bytes of Data from Server\n", received);
|
|
INFO_LOG(SCENET, "Received %d Bytes of Data from Adhoc Server", received);
|
|
}
|
|
|
|
// Handle Packets
|
|
if(rxpos > 0) {
|
|
// BSSID Packet
|
|
if(rx[0] == OPCODE_CONNECT_BSSID) {
|
|
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CONNECT_BSSID");
|
|
// Enough Data available
|
|
if(rxpos >= (int)sizeof(SceNetAdhocctlConnectBSSIDPacketS2C)) {
|
|
// Cast Packet
|
|
SceNetAdhocctlConnectBSSIDPacketS2C * packet = (SceNetAdhocctlConnectBSSIDPacketS2C *)rx;
|
|
// Update BSSID
|
|
parameter.bssid.mac_addr = packet->mac;
|
|
// Change State
|
|
threadStatus = ADHOCCTL_STATE_CONNECTED;
|
|
// Notify Event Handlers
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(eventHandlerUpdate, join32(ADHOCCTL_EVENT_CONNECT, 0));
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + sizeof(SceNetAdhocctlConnectBSSIDPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectBSSIDPacketS2C));
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= sizeof(SceNetAdhocctlConnectBSSIDPacketS2C);
|
|
}
|
|
}
|
|
|
|
// Chat Packet
|
|
else if(rx[0] == OPCODE_CHAT) {
|
|
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CHAT");
|
|
// Enough Data available
|
|
if(rxpos >= (int)sizeof(SceNetAdhocctlChatPacketS2C)) {
|
|
// Cast Packet
|
|
SceNetAdhocctlChatPacketS2C * packet = (SceNetAdhocctlChatPacketS2C *)rx;
|
|
|
|
// Fix for Idiots that try to troll the "ME" Nametag
|
|
if(strcasecmp((char *)packet->name.data, "ME") == 0) strcpy((char *)packet->name.data, "NOT ME");
|
|
|
|
// Add Incoming Chat to HUD
|
|
//printf("Receive chat message %s", packet->base.message);
|
|
DEBUG_LOG(SCENET, "Received chat message %s", packet->base.message);
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + sizeof(SceNetAdhocctlChatPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlChatPacketS2C));
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= sizeof(SceNetAdhocctlChatPacketS2C);
|
|
}
|
|
}
|
|
|
|
// Connect Packet
|
|
else if(rx[0] == OPCODE_CONNECT) {
|
|
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_CONNECT");
|
|
// Enough Data available
|
|
if(rxpos >= (int)sizeof(SceNetAdhocctlConnectPacketS2C)) {
|
|
// Log Incoming Peer
|
|
INFO_LOG(SCENET,"Incoming Peer Data...");
|
|
|
|
// Cast Packet
|
|
SceNetAdhocctlConnectPacketS2C * packet = (SceNetAdhocctlConnectPacketS2C *)rx;
|
|
|
|
// Add User
|
|
addFriend(packet);
|
|
|
|
// Update HUD User Count
|
|
#ifdef LOCALHOST_AS_PEER
|
|
setUserCount(getActivePeerCount());
|
|
#else
|
|
// setUserCount(getActivePeerCount()+1);
|
|
#endif
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + sizeof(SceNetAdhocctlConnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectPacketS2C));
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= sizeof(SceNetAdhocctlConnectPacketS2C);
|
|
}
|
|
}
|
|
|
|
// Disconnect Packet
|
|
else if(rx[0] == OPCODE_DISCONNECT) {
|
|
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_DISCONNECT");
|
|
// Enough Data available
|
|
if(rxpos >= (int)sizeof(SceNetAdhocctlDisconnectPacketS2C)) {
|
|
// Log Incoming Peer Delete Request
|
|
INFO_LOG(SCENET,"FriendFinder: Incoming Peer Data Delete Request...");
|
|
|
|
// Cast Packet
|
|
SceNetAdhocctlDisconnectPacketS2C * packet = (SceNetAdhocctlDisconnectPacketS2C *)rx;
|
|
|
|
// Delete User by IP, should delete by MAC since IP can be shared (behind NAT) isn't?
|
|
deleteFriendByIP(packet->ip);
|
|
|
|
// Update HUD User Count
|
|
#ifdef LOCALHOST_AS_PEER
|
|
setUserCount(_getActivePeerCount());
|
|
#else
|
|
//setUserCount(_getActivePeerCount()+1);
|
|
#endif
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + sizeof(SceNetAdhocctlDisconnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlDisconnectPacketS2C));
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= sizeof(SceNetAdhocctlDisconnectPacketS2C);
|
|
}
|
|
}
|
|
|
|
// Scan Packet
|
|
else if(rx[0] == OPCODE_SCAN) {
|
|
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN");
|
|
// Enough Data available
|
|
if(rxpos >= (int)sizeof(SceNetAdhocctlScanPacketS2C)) {
|
|
// Log Incoming Network Information
|
|
INFO_LOG(SCENET,"Incoming Group Information...");
|
|
// Cast Packet
|
|
SceNetAdhocctlScanPacketS2C * packet = (SceNetAdhocctlScanPacketS2C *)rx;
|
|
|
|
// Multithreading Lock
|
|
peerlock.lock();
|
|
|
|
// It seems AdHoc Server always sent the full group list, so we should reset group list during Scan initialization
|
|
|
|
// Should only add non-existing group (or replace an existing group) to prevent Ford Street Racing from showing a strange game session list
|
|
/*SceNetAdhocctlScanInfo * group = findGroup(&packet->mac);
|
|
|
|
if (group != NULL) {
|
|
// Copy Group Name
|
|
group->group_name = packet->group;
|
|
|
|
// Set Group Host
|
|
group->bssid.mac_addr = packet->mac;
|
|
}
|
|
else*/ {
|
|
// Allocate Structure Data
|
|
SceNetAdhocctlScanInfo * group = (SceNetAdhocctlScanInfo *)malloc(sizeof(SceNetAdhocctlScanInfo));
|
|
|
|
// Allocated Structure Data
|
|
if (group != NULL)
|
|
{
|
|
// Clear Memory, should this be done only when allocating new group?
|
|
memset(group, 0, sizeof(SceNetAdhocctlScanInfo));
|
|
|
|
// Link to existing Groups
|
|
group->next = networks;
|
|
|
|
// Copy Group Name
|
|
group->group_name = packet->group;
|
|
|
|
// Set Group Host
|
|
group->bssid.mac_addr = packet->mac;
|
|
|
|
// Link into Group List
|
|
networks = group;
|
|
}
|
|
}
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + sizeof(SceNetAdhocctlScanPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlScanPacketS2C));
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= sizeof(SceNetAdhocctlScanPacketS2C);
|
|
}
|
|
}
|
|
|
|
// Scan Complete Packet
|
|
else if(rx[0] == OPCODE_SCAN_COMPLETE) {
|
|
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN_COMPLETE");
|
|
// Log Scan Completion
|
|
INFO_LOG(SCENET,"FriendFinder: Incoming Scan complete response...");
|
|
|
|
// Change State
|
|
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
|
|
|
|
// Notify Event Handlers
|
|
CoreTiming::ScheduleEvent_Threadsafe_Immediate(eventHandlerUpdate,join32(ADHOCCTL_EVENT_SCAN, 0));
|
|
//int i = 0; for(; i < ADHOCCTL_MAX_HANDLER; i++)
|
|
//{
|
|
// // Active Handler
|
|
// if(_event_handler[i] != NULL) _event_handler[i](ADHOCCTL_EVENT_SCAN, 0, _event_args[i]);
|
|
//}
|
|
|
|
// Move RX Buffer
|
|
memmove(rx, rx + 1, sizeof(rx) - 1);
|
|
|
|
// Fix RX Buffer Length
|
|
rxpos -= 1;
|
|
}
|
|
}
|
|
// Original value was 10 ms, I think 100 is just fine
|
|
sleep_ms(100);
|
|
}
|
|
|
|
// Groups/Networks should be deallocated isn't?
|
|
|
|
// Prevent the games from having trouble to reInitiate Adhoc (the next NetInit -> PdpCreate after NetTerm)
|
|
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
|
|
|
|
// Log Shutdown
|
|
INFO_LOG(SCENET, "FriendFinder: End of Friend Finder Thread");
|
|
|
|
// Return Success
|
|
return 0;
|
|
}
|
|
|
|
int getActivePeerCount(void) {
|
|
// Counter
|
|
int count = 0;
|
|
|
|
// #ifdef LOCALHOST_AS_PEER
|
|
// // Increase for Localhost
|
|
// count++;
|
|
// #endif
|
|
|
|
// Peer Reference
|
|
SceNetAdhocctlPeerInfo * peer = friends;
|
|
|
|
// Iterate Peers
|
|
for(; peer != NULL; peer = peer->next) {
|
|
// Increase Counter
|
|
count++;
|
|
}
|
|
|
|
// Return Result
|
|
return count;
|
|
}
|
|
|
|
int getLocalIp(sockaddr_in * SocketAddress){
|
|
#ifdef _XBOX
|
|
return -1;
|
|
#elif defined(_MSC_VER)
|
|
// Get local host name
|
|
char szHostName[128] = "";
|
|
|
|
if(::gethostname(szHostName, sizeof(szHostName))) {
|
|
// Error handling
|
|
}
|
|
// Get local IP addresses
|
|
struct hostent *pHost = 0;
|
|
pHost = ::gethostbyname(szHostName);
|
|
if(pHost) {
|
|
memcpy(&SocketAddress->sin_addr, pHost->h_addr_list[0], pHost->h_length);
|
|
return 0;
|
|
}
|
|
return -1;
|
|
#else
|
|
SocketAddress->sin_addr.s_addr = inet_addr("192.168.12.1");
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
uint32_t getLocalIp(int sock) {
|
|
struct sockaddr_in localAddr;
|
|
localAddr.sin_addr.s_addr = INADDR_ANY;
|
|
socklen_t addrLen = sizeof(localAddr);
|
|
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
|
|
return localAddr.sin_addr.s_addr;
|
|
}
|
|
|
|
void getLocalMac(SceNetEtherAddr * addr){
|
|
// Read MAC Address from config
|
|
uint8_t mac[ETHER_ADDR_LEN] = {0};
|
|
if (!ParseMacAddress(g_Config.localMacAddress.c_str(), mac)) {
|
|
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.localMacAddress.c_str());
|
|
}
|
|
memcpy(addr, mac, ETHER_ADDR_LEN);
|
|
}
|
|
|
|
uint16_t getLocalPort(int sock) {
|
|
struct sockaddr_in localAddr;
|
|
localAddr.sin_port = 0;
|
|
socklen_t addrLen = sizeof(localAddr);
|
|
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
|
|
return localAddr.sin_port;
|
|
}
|
|
|
|
int getPTPSocketCount(void) {
|
|
// Socket Counter
|
|
int counter = 0;
|
|
|
|
// Count Sockets
|
|
int i = 0; for(; i < 255; i++) if(ptp[i] != NULL) counter++;
|
|
|
|
// Return Socket Count
|
|
return counter;
|
|
}
|
|
|
|
int initNetwork(SceNetAdhocctlAdhocId *adhoc_id){
|
|
#ifdef _XBOX
|
|
return -1;
|
|
#else
|
|
int iResult = 0;
|
|
#ifdef _MSC_VER
|
|
WSADATA data;
|
|
iResult = WSAStartup(MAKEWORD(2,2),&data); // Might be better to call WSAStartup/WSACleanup from sceNetInit/sceNetTerm isn't? since it's the first/last network function being used
|
|
if(iResult != NOERROR){
|
|
ERROR_LOG(SCENET, "WSA failed");
|
|
return iResult;
|
|
}
|
|
#endif
|
|
metasocket = (int)INVALID_SOCKET;
|
|
metasocket = socket(AF_INET,SOCK_STREAM, IPPROTO_TCP);
|
|
if(metasocket == INVALID_SOCKET){
|
|
ERROR_LOG(SCENET,"Invalid socket");
|
|
return -1;
|
|
}
|
|
struct sockaddr_in server_addr;
|
|
server_addr.sin_family = AF_INET;
|
|
server_addr.sin_port = htons(27312); // Maybe read this from config too
|
|
|
|
// Resolve dns
|
|
addrinfo * resultAddr;
|
|
addrinfo * ptr;
|
|
in_addr serverIp;
|
|
serverIp.s_addr = INADDR_NONE;
|
|
|
|
iResult = getaddrinfo(g_Config.proAdhocServer.c_str(),0,NULL,&resultAddr);
|
|
if (iResult != 0) {
|
|
ERROR_LOG(SCENET, "DNS error (%s)\n", g_Config.proAdhocServer.c_str());
|
|
return iResult;
|
|
}
|
|
for (ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next) {
|
|
switch (ptr->ai_family) {
|
|
case AF_INET:
|
|
serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr;
|
|
break;
|
|
}
|
|
}
|
|
server_addr.sin_addr = serverIp;
|
|
iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr));
|
|
if (iResult == SOCKET_ERROR) {
|
|
uint8_t * sip = (uint8_t *)&server_addr.sin_addr.s_addr;
|
|
ERROR_LOG(SCENET, "Socket error (%i) when connecting to %s/%u.%u.%u.%u:%u", errno, g_Config.proAdhocServer.c_str(), sip[0], sip[1], sip[2], sip[3], ntohs(server_addr.sin_port));
|
|
return iResult;
|
|
}
|
|
memset(¶meter,0,sizeof(parameter));
|
|
strcpy((char *)¶meter.nickname.data, g_Config.sNickName.c_str());
|
|
parameter.channel = 1; // Fake Channel 1
|
|
|
|
// Prepare Login Packet
|
|
getLocalMac(¶meter.bssid.mac_addr);
|
|
SceNetAdhocctlLoginPacketC2S packet;
|
|
packet.base.opcode = OPCODE_LOGIN;
|
|
SceNetEtherAddr addres;
|
|
getLocalMac(&addres);
|
|
packet.mac = addres;
|
|
strcpy((char *)packet.name.data, g_Config.sNickName.c_str());
|
|
memcpy(packet.game.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN);
|
|
int sent = send(metasocket, (char*)&packet, sizeof(packet), 0);
|
|
changeBlockingMode(metasocket,1); // Change to non-blocking
|
|
if(sent > 0){
|
|
return 0;
|
|
}else{
|
|
return -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int isBroadcastMAC(const SceNetEtherAddr * addr) {
|
|
// Broadcast MAC
|
|
if(memcmp(addr->data, "\xFF\xFF\xFF\xFF\xFF\xFF", ETHER_ADDR_LEN) == 0) return 1;
|
|
// Normal MAC
|
|
return 0;
|
|
}
|
|
|
|
int resolveIP(uint32_t ip, SceNetEtherAddr * mac) {
|
|
sockaddr_in addr;
|
|
getLocalIp(&addr);
|
|
uint32 localIp = addr.sin_addr.s_addr;
|
|
|
|
if(ip == localIp){
|
|
getLocalMac(mac);
|
|
return 0;
|
|
}
|
|
|
|
// Multithreading Lock
|
|
peerlock.lock();
|
|
|
|
// Peer Reference
|
|
SceNetAdhocctlPeerInfo * peer = friends;
|
|
|
|
// Iterate Peers
|
|
for(; peer != NULL; peer = peer->next) {
|
|
// Found Matching Peer
|
|
if(peer->ip_addr == ip) {
|
|
// Copy Data
|
|
*mac = peer->mac_addr;
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Return Success
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Peer not found
|
|
return -1;
|
|
}
|
|
|
|
int resolveMAC(SceNetEtherAddr * mac, uint32_t * ip) {
|
|
// Get Local MAC Address
|
|
SceNetEtherAddr localMac;
|
|
getLocalMac(&localMac);
|
|
// Local MAC Requested
|
|
if(memcmp(&localMac, mac, sizeof(SceNetEtherAddr)) == 0) {
|
|
// Get Local IP Address
|
|
sockaddr_in sockAddr;
|
|
getLocalIp(&sockAddr);
|
|
*ip = sockAddr.sin_addr.s_addr;
|
|
return 0; // return succes
|
|
}
|
|
|
|
// Multithreading Lock
|
|
peerlock.lock();
|
|
|
|
// Peer Reference
|
|
SceNetAdhocctlPeerInfo * peer = friends;
|
|
|
|
// Iterate Peers
|
|
for(; peer != NULL; peer = peer->next) {
|
|
// Found Matching Peer
|
|
if(memcmp(&peer->mac_addr, mac, sizeof(SceNetEtherAddr)) == 0) {
|
|
// Copy Data
|
|
*ip = peer->ip_addr;
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Return Success
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Multithreading Unlock
|
|
peerlock.unlock();
|
|
|
|
// Peer not found
|
|
return -1;
|
|
}
|
|
|
|
int validNetworkName(const SceNetAdhocctlGroupName * group_name) {
|
|
// Result
|
|
int valid = 1;
|
|
|
|
// Name given
|
|
if(group_name != NULL) {
|
|
// Iterate Name Characters
|
|
int i = 0; for(; i < ADHOCCTL_GROUPNAME_LEN && valid; i++) {
|
|
// End of Name
|
|
if(group_name->data[i] == 0) break;
|
|
|
|
// Not a digit
|
|
if(group_name->data[i] < '0' || group_name->data[i] > '9') {
|
|
// Not 'A' to 'Z'
|
|
if(group_name->data[i] < 'A' || group_name->data[i] > 'Z') {
|
|
// Not 'a' to 'z'
|
|
if(group_name->data[i] < 'a' || group_name->data[i] > 'z') {
|
|
// Invalid Name
|
|
valid = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Return Result
|
|
return valid;
|
|
}
|
|
|
|
u64 join32(u32 num1, u32 num2){
|
|
return (u64)num2 << 32 | num1;
|
|
}
|
|
|
|
void split64(u64 num, int buff[]){
|
|
int num1 = (int)(num&firstMask);
|
|
int num2 = (int)((num&secondMask)>>32);
|
|
buff[0] = num1;
|
|
buff[1] = num2;
|
|
}
|