ppsspp/Windows/WindowsHost.h
Henrik Rydgard f127bb715b Revert "Windows: Get rid of that silly inner "display" window. Should be zero functional change."
Should help #6295.

This reverts commit 281ff6ce2a.

Conflicts:
	Windows/WindowsHost.cpp
	Windows/WndMainWindow.cpp
2014-06-29 22:13:53 +02:00

81 lines
2.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../Core/Host.h"
#include "InputDevice.h"
#include "KeyboardDevice.h"
#include <list>
#include <memory>
extern float mouseDeltaX;
extern float mouseDeltaY;
class WindowsHost : public Host
{
public:
WindowsHost(HWND mainWindow, HWND displayWindow);
~WindowsHost()
{
UpdateConsolePosition();
}
void UpdateMemView();
void UpdateDisassembly();
void UpdateUI();
virtual void UpdateScreen();
void SetDebugMode(bool mode);
bool InitGL(std::string *error_message);
void PollControllers(InputState &input_state);
void ShutdownGL();
void InitSound(PMixer *mixer);
void UpdateSound();
void ShutdownSound();
bool IsDebuggingEnabled();
void BootDone();
bool AttemptLoadSymbolMap();
void SaveSymbolMap();
void SetWindowTitle(const char *message);
virtual bool GPUDebuggingActive();
virtual void GPUNotifyCommand(u32 pc);
virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format);
virtual void GPUNotifyDraw();
virtual void GPUNotifyTextureAttachment(u32 addr);
virtual bool GPUAllowTextureCache(u32 addr);
virtual void ToggleDebugConsoleVisibility();
virtual bool CanCreateShortcut() {return false;} // Turn on when fixed
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title);
virtual void GoFullscreen(bool);
std::shared_ptr<KeyboardDevice> keyboard;
private:
void SetConsolePosition();
void UpdateConsolePosition();
HWND displayWindow_;
HWND mainWindow_;
std::list<std::shared_ptr<InputDevice>> input;
};