mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
656 lines
15 KiB
C++
656 lines
15 KiB
C++
#pragma once
|
|
|
|
#include "base/timeutil.h"
|
|
#include "base/mutex.h"
|
|
#include "thread/thread.h"
|
|
#include "net/resolve.h"
|
|
|
|
#include "Core/Config.h"
|
|
#include "Core/CoreTiming.h"
|
|
#include "Core/HLE/HLE.h"
|
|
#include "Core/HLE/sceNetAdhoc.h"
|
|
#include "Core/HLE/sceKernel.h"
|
|
#include "Core/HLE/sceKernelMutex.h"
|
|
#include "Core/HLE/sceUtility.h"
|
|
|
|
class PointerWrap;
|
|
|
|
// Net stuff
|
|
#ifdef _XBOX
|
|
#include <winsockx.h>
|
|
typedef int socklen_t;
|
|
#elif defined(_MSC_VER)
|
|
#include <WS2tcpip.h>
|
|
#else
|
|
#include <sys/types.h>
|
|
#include <sys/socket.h>
|
|
#include <netinet/in.h>
|
|
#include <netdb.h>
|
|
#include <arpa/inet.h>
|
|
#include <fcntl.h>
|
|
#include <errno.h>
|
|
#endif
|
|
#ifdef _MSC_VER
|
|
#define PACK
|
|
#undef errno
|
|
#undef EAGAIN
|
|
#undef EINPROGRESS
|
|
#undef EISCONN
|
|
#define errno WSAGetLastError()
|
|
#define EAGAIN WSAEWOULDBLOCK
|
|
#define EINPROGRESS WSAEWOULDBLOCK
|
|
#define EISCONN WSAEISCONN
|
|
inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINVAL || errcode == WSAEALREADY); }
|
|
#else
|
|
#define INVALID_SOCKET -1
|
|
#define SOCKET_ERROR -1
|
|
#define closesocket close
|
|
#define PACK __attribute__((packed))
|
|
inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS); }
|
|
#endif
|
|
|
|
#define IsMatch(buf1, buf2) (memcmp(&buf1, &buf2, sizeof(buf1)) == 0)
|
|
|
|
// psp strutcs and definitions
|
|
#define ADHOCCTL_MODE_ADHOC 0
|
|
#define ADHOCCTL_MODE_GAMEMODE 1
|
|
|
|
// Event Types for Event Handler
|
|
#define ADHOCCTL_EVENT_CONNECT 1
|
|
#define ADHOCCTL_EVENT_DISCONNECT 2
|
|
#define ADHOCCTL_EVENT_SCAN 3
|
|
|
|
// Internal Thread States
|
|
#define ADHOCCTL_STATE_DISCONNECTED 0
|
|
#define ADHOCCTL_STATE_CONNECTED 1
|
|
#define ADHOCCTL_STATE_SCANNING 2
|
|
#define ADHOCCTL_STATE_GAMEMODE 3
|
|
|
|
// Kernel Utility Netconf Adhoc Types
|
|
#define UTILITY_NETCONF_TYPE_CONNECT_ADHOC 2
|
|
#define UTILITY_NETCONF_TYPE_CREATE_ADHOC 4
|
|
#define UTILITY_NETCONF_TYPE_JOIN_ADHOC 5
|
|
|
|
// Kernel Utility States
|
|
#define UTILITY_NETCONF_STATUS_NONE 0
|
|
#define UTILITY_NETCONF_STATUS_INITIALIZE 1
|
|
#define UTILITY_NETCONF_STATUS_RUNNING 2
|
|
#define UTILITY_NETCONF_STATUS_FINISHED 3
|
|
#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
|
|
|
|
// PTP Connection States
|
|
#define PTP_STATE_CLOSED 0
|
|
#define PTP_STATE_LISTEN 1
|
|
#define PTP_STATE_ESTABLISHED 4
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(push, 1)
|
|
#endif
|
|
// Ethernet Address
|
|
#define ETHER_ADDR_LEN 6
|
|
typedef struct SceNetEtherAddr {
|
|
uint8_t data[ETHER_ADDR_LEN];
|
|
} PACK SceNetEtherAddr;
|
|
|
|
|
|
// Adhoc Virtual Network Name
|
|
#define ADHOCCTL_GROUPNAME_LEN 8
|
|
typedef struct SceNetAdhocctlGroupName {
|
|
uint8_t data[ADHOCCTL_GROUPNAME_LEN];
|
|
} PACK SceNetAdhocctlGroupName;
|
|
|
|
// Virtual Network Host Information
|
|
typedef struct SceNetAdhocctlBSSId {
|
|
SceNetEtherAddr mac_addr;
|
|
uint8_t padding[2];
|
|
} PACK SceNetAdhocctlBSSId;
|
|
|
|
// Virtual Network Information
|
|
typedef struct SceNetAdhocctlScanInfo {
|
|
struct SceNetAdhocctlScanInfo * next;
|
|
s32_le channel;
|
|
SceNetAdhocctlGroupName group_name;
|
|
SceNetAdhocctlBSSId bssid;
|
|
s32_le mode;
|
|
} PACK SceNetAdhocctlScanInfo;
|
|
|
|
// Virtual Network Information with u32 pointers
|
|
typedef struct SceNetAdhocctlScanInfoEmu {
|
|
u32_le next;
|
|
s32_le channel;
|
|
SceNetAdhocctlGroupName group_name;
|
|
SceNetAdhocctlBSSId bssid;
|
|
s32_le mode;
|
|
} PACK SceNetAdhocctlScanInfoEmu;
|
|
|
|
// Player Nickname
|
|
#define ADHOCCTL_NICKNAME_LEN 128
|
|
typedef struct SceNetAdhocctlNickname {
|
|
uint8_t data[ADHOCCTL_NICKNAME_LEN];
|
|
} PACK SceNetAdhocctlNickname;
|
|
|
|
// Active Virtual Network Information
|
|
typedef struct SceNetAdhocctlParameter {
|
|
s32_le channel;
|
|
SceNetAdhocctlGroupName group_name;
|
|
SceNetAdhocctlBSSId bssid;
|
|
SceNetAdhocctlNickname nickname;
|
|
} PACK SceNetAdhocctlParameter;
|
|
|
|
// Peer Information
|
|
typedef struct SceNetAdhocctlPeerInfo {
|
|
SceNetAdhocctlPeerInfo * next;
|
|
SceNetAdhocctlNickname nickname;
|
|
SceNetEtherAddr mac_addr;
|
|
u32_le ip_addr;
|
|
uint8_t padding[2];
|
|
u64_le last_recv;
|
|
} PACK SceNetAdhocctlPeerInfo;
|
|
|
|
// Peer Information with u32 pointers
|
|
typedef struct SceNetAdhocctlPeerInfoEmu {
|
|
u32_le next; // Changed the pointer to u32
|
|
SceNetAdhocctlNickname nickname;
|
|
SceNetEtherAddr mac_addr;
|
|
u32_le ip_addr;
|
|
u32 padding; // Changed the pointer to u32
|
|
u64_le last_recv;
|
|
} PACK SceNetAdhocctlPeerInfoEmu;
|
|
|
|
// Member Information
|
|
typedef struct SceNetAdhocMatchingMemberInfo {
|
|
SceNetAdhocMatchingMemberInfo * next;
|
|
SceNetEtherAddr mac_addr;
|
|
uint8_t padding[2];
|
|
} PACK SceNetAdhocctlMemberInfo;
|
|
|
|
// Member Information with u32 pointers
|
|
typedef struct SceNetAdhocMatchingMemberInfoEmu {
|
|
u32_le next; // Changed the pointer to u32
|
|
SceNetEtherAddr mac_addr;
|
|
uint8_t padding[2];
|
|
} PACK SceNetAdhocctlMemberInfoEmu;
|
|
|
|
// Game Mode Peer List
|
|
#define ADHOCCTL_GAMEMODE_MAX_MEMBERS 16
|
|
typedef struct SceNetAdhocctlGameModeInfo {
|
|
s32_le num;
|
|
SceNetEtherAddr member[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
|
|
} PACK SceNetAdhocctlGameModeInfo;
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
// Adhoc ID (Game Product Key)
|
|
#define ADHOCCTL_ADHOCID_LEN 9
|
|
typedef struct SceNetAdhocctlAdhocId {
|
|
s32_le type;
|
|
uint8_t data[ADHOCCTL_ADHOCID_LEN];
|
|
uint8_t padding[3];
|
|
} SceNetAdhocctlAdhocId;
|
|
|
|
// Socket Polling Event Listener
|
|
struct SceNetAdhocPollSd {
|
|
s32_le id;
|
|
s32_le events;
|
|
s32_le revents;
|
|
};
|
|
|
|
// PDP Socket Status
|
|
struct SceNetAdhocPdpStat {
|
|
struct SceNetAdhocPdpStat * next;
|
|
s32_le id;
|
|
SceNetEtherAddr laddr;
|
|
u16_le lport;
|
|
u32_le rcv_sb_cc;
|
|
};
|
|
|
|
// PTP Socket Status
|
|
struct SceNetAdhocPtpStat {
|
|
u32_le next; // Changed the pointer to u32
|
|
s32_le id;
|
|
SceNetEtherAddr laddr;
|
|
SceNetEtherAddr paddr;
|
|
u16_le lport;
|
|
u16_le pport;
|
|
u32_le snd_sb_cc;
|
|
u32_le rcv_sb_cc;
|
|
s32_le state;
|
|
};
|
|
|
|
// Gamemode Optional Peer Buffer Data
|
|
struct SceNetAdhocGameModeOptData {
|
|
u32_le size;
|
|
u32_le flag;
|
|
u64_le last_recv;
|
|
};
|
|
|
|
// Gamemode Buffer Status
|
|
struct SceNetAdhocGameModeBufferStat {
|
|
struct SceNetAdhocGameModeBufferStat * next;
|
|
s32_le id;
|
|
void * ptr;
|
|
u32_le size;
|
|
u32_le master;
|
|
SceNetAdhocGameModeOptData opt;
|
|
};
|
|
|
|
|
|
// Internal Matching Peer Information
|
|
typedef struct SceNetAdhocMatchingMemberInternal {
|
|
// Next Peer
|
|
struct SceNetAdhocMatchingMemberInternal * next;
|
|
|
|
// MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// State Variable
|
|
s32_le state;
|
|
|
|
// Send in Progress
|
|
s32_le sending;
|
|
|
|
// Last Heartbeat
|
|
u64_le lastping;
|
|
} SceNetAdhocMatchingMemberInternal;
|
|
|
|
|
|
// Matching handler
|
|
struct SceNetAdhocMatchingHandlerArgs {
|
|
s32_le id;
|
|
s32_le event;
|
|
SceNetEtherAddr * peer;
|
|
s32_le optlen;
|
|
void * opt;
|
|
};
|
|
|
|
struct SceNetAdhocMatchingHandler {
|
|
u32_le entryPoint;
|
|
};
|
|
|
|
// Thread Message Stack Item
|
|
typedef struct ThreadMessage {
|
|
// Next Thread Message
|
|
struct ThreadMessage * next;
|
|
|
|
// Stack Event Opcode
|
|
u32_le opcode;
|
|
|
|
// Target MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// Optional Data Length
|
|
s32_le optlen;
|
|
} ThreadMessage;
|
|
|
|
// Established Peer
|
|
|
|
// Context Information
|
|
typedef struct SceNetAdhocMatchingContext {
|
|
// Next Context
|
|
struct SceNetAdhocMatchingContext * next;
|
|
|
|
// Externally Visible ID
|
|
s32_le id;
|
|
|
|
// Matching Mode (HOST, CLIENT, P2P)
|
|
s32_le mode;
|
|
|
|
// Running Flag (1 = running, 0 = created)
|
|
s32_le running;
|
|
|
|
// Maximum Number of Peers (for HOST, P2P)
|
|
s32_le maxpeers;
|
|
|
|
// Local MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// Peer List for Connectees
|
|
SceNetAdhocMatchingMemberInternal * peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
|
|
|
|
// Local PDP Port
|
|
u16_le port;
|
|
|
|
// Local PDP Socket
|
|
s32_le socket;
|
|
|
|
// Receive Buffer Length
|
|
s32_le rxbuflen;
|
|
|
|
// Receive Buffer
|
|
uint8_t * rxbuf;
|
|
|
|
// Hello Broadcast Interval (Microseconds)
|
|
u32_le hello_int;
|
|
|
|
// Keep-Alive Broadcast Interval (Microseconds)
|
|
u32_le keepalive_int;
|
|
|
|
// Resend Interval (Microseconds)
|
|
u32_le resend_int;
|
|
|
|
// Resend-Counter
|
|
s32_le resendcounter;
|
|
|
|
// Keep-Alive Counter
|
|
s32_le keepalivecounter;
|
|
|
|
// Event Handler
|
|
SceNetAdhocMatchingHandler handler;
|
|
|
|
// Socket Connectivity
|
|
//bool connected;
|
|
|
|
// Hello Data Length
|
|
u32_le hellolen;
|
|
|
|
// Hello Data Address
|
|
u32_le helloAddr;
|
|
|
|
// Hello Data
|
|
void * hello;
|
|
|
|
// Event Caller Thread
|
|
s32_le event_thid;
|
|
|
|
// IO Handler Thread
|
|
s32_le input_thid;
|
|
|
|
// Event Caller Thread Message Stack
|
|
s32_le event_stack_lock;
|
|
ThreadMessage * event_stack;
|
|
|
|
// IO Handler Thread Message Stack
|
|
s32_le input_stack_lock;
|
|
ThreadMessage * input_stack;
|
|
} SceNetAdhocMatchingContext;
|
|
|
|
// End of psp definitions
|
|
|
|
#define OPCODE_PING 0
|
|
#define OPCODE_LOGIN 1
|
|
#define OPCODE_CONNECT 2
|
|
#define OPCODE_DISCONNECT 3
|
|
#define OPCODE_SCAN 4
|
|
#define OPCODE_SCAN_COMPLETE 5
|
|
#define OPCODE_CONNECT_BSSID 6
|
|
#define OPCODE_CHAT 7
|
|
|
|
// PSP Product Code
|
|
#define PRODUCT_CODE_LENGTH 9
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(push,1)
|
|
#endif
|
|
|
|
typedef struct {
|
|
// Game Product Code (ex. ULUS12345)
|
|
char data[PRODUCT_CODE_LENGTH];
|
|
} PACK SceNetAdhocctlProductCode;
|
|
|
|
// Basic Packet
|
|
typedef struct {
|
|
uint8_t opcode;
|
|
} PACK SceNetAdhocctlPacketBase;
|
|
|
|
// C2S Login Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetAdhocctlProductCode game;
|
|
} PACK SceNetAdhocctlLoginPacketC2S;
|
|
|
|
// C2S Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
} PACK SceNetAdhocctlConnectPacketC2S;
|
|
|
|
// C2S Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
char message[64];
|
|
} PACK SceNetAdhocctlChatPacketC2S;
|
|
|
|
// S2C Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetEtherAddr mac;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlConnectPacketS2C;
|
|
|
|
// S2C Disconnect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlDisconnectPacketS2C;
|
|
|
|
// S2C Scan Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlScanPacketS2C;
|
|
|
|
// S2C Connect BSSID Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
|
|
|
|
// S2C Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlChatPacketC2S base;
|
|
SceNetAdhocctlNickname name;
|
|
} PACK SceNetAdhocctlChatPacketS2C;
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
// Aux vars
|
|
extern int metasocket;
|
|
extern SceNetAdhocctlParameter parameter;
|
|
extern std::thread friendFinderThread;
|
|
extern recursive_mutex peerlock;
|
|
extern SceNetAdhocPdpStat * pdp[255];
|
|
extern SceNetAdhocPtpStat * ptp[255];
|
|
|
|
extern uint32_t fakePoolSize;
|
|
extern SceNetAdhocMatchingContext * contexts;
|
|
extern int one;
|
|
extern bool friendFinderRunning;
|
|
extern SceNetAdhocctlPeerInfo * friends;
|
|
extern SceNetAdhocctlScanInfo * networks;
|
|
extern int eventHandlerUpdate;
|
|
extern int threadStatus;
|
|
// End of Aux vars
|
|
|
|
/**
|
|
* Local MAC Check
|
|
* @param saddr To-be-checked MAC Address
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
int isLocalMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* PDP Port Check
|
|
* @param port To-be-checked Port
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
int isPDPPortInUse(uint16_t port);
|
|
|
|
/**
|
|
* Check whether PTP Port is in use or not
|
|
* @param port To-be-checked Port Number
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
int isPTPPortInUse(uint16_t port);
|
|
|
|
/*
|
|
* Matching Members
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
void addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
void deleteAllMembers(SceNetAdhocMatchingContext * context);
|
|
|
|
|
|
/**
|
|
* Add Friend to Local List
|
|
* @param packet Friend Information
|
|
*/
|
|
void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
|
|
|
|
/**
|
|
* Changes the Blocking Mode of the socket
|
|
* @param fd File Descriptor of the socket
|
|
* @param nonblocking 1 to set to nonblock and 0 to set blocking
|
|
*/
|
|
void changeBlockingMode(int fd, int nonblocking);
|
|
|
|
/**
|
|
* Count Virtual Networks by analyzing the Friend List
|
|
* @return Number of Virtual Networks
|
|
*/
|
|
int countAvailableNetworks();
|
|
|
|
/*
|
|
* Find an existing group in networks
|
|
*/
|
|
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC);
|
|
|
|
/*
|
|
* Deletes all groups in networks
|
|
*/
|
|
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node);
|
|
|
|
/**
|
|
* Closes & Deletes all PDP Sockets
|
|
*/
|
|
void deleteAllPDP(void);
|
|
|
|
/**
|
|
* Closes & Deletes all PTP sockets
|
|
*/
|
|
void deleteAllPTP(void);
|
|
|
|
/**
|
|
* Delete Friend from Local List
|
|
* @param ip Friend IP
|
|
*/
|
|
void deleteFriendByIP(uint32_t ip);
|
|
|
|
/**
|
|
* Find Free Matching ID
|
|
* @return First unoccupied Matching ID
|
|
*/
|
|
int findFreeMatchingID(void);
|
|
|
|
/**
|
|
* Find Internal Matching Context for Matching ID
|
|
* @param id Matching ID
|
|
* @return Matching Context Pointer or... NULL
|
|
*/
|
|
SceNetAdhocMatchingContext * findMatchingContext(int id);
|
|
|
|
/**
|
|
* Recursive Memory Freeing-Helper for Friend-Structures
|
|
* @param node Current Node in List
|
|
*/
|
|
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node);
|
|
|
|
/**
|
|
* Friend Finder Thread (Receives Peer Information)
|
|
* @param args Length of argp in Bytes (Unused)
|
|
* @param argp Argument (Unused)
|
|
* @return Unused Value - Return 0
|
|
*/
|
|
int friendFinder();
|
|
|
|
/**
|
|
* Return Number of active Peers in the same Network as the Local Player
|
|
* @return Number of active Peers
|
|
*/
|
|
int getActivePeerCount(void);
|
|
|
|
/**
|
|
* Returns the locall Ip of this machine, TODO: Implement the linux version
|
|
* @param SocketAddres OUT: local ip
|
|
*/
|
|
int getLocalIp(sockaddr_in * SocketAddress);
|
|
uint32_t getLocalIp(int sock);
|
|
|
|
/**
|
|
* Joins two 32 bits number into a 64 bit one
|
|
* @param num1: first number
|
|
* @param num2: second number
|
|
* @return Single 64 bit number
|
|
*/
|
|
#define firstMask 0x00000000FFFFFFFF
|
|
#define secondMask 0xFFFFFFFF00000000
|
|
u64 join32(u32 num1, u32 num2);
|
|
|
|
/**
|
|
* Splits a 64 bit number into two 32 bit ones
|
|
* @param num: The number to be split
|
|
* @param buf OUT: Array containing the split numbers
|
|
*/
|
|
void split64(u64 num, int buff[]);
|
|
|
|
/**
|
|
* Returns the local mac, TODO: Read from Config file
|
|
* @param addr OUT: Local Mac
|
|
*/
|
|
void getLocalMac(SceNetEtherAddr * addr);
|
|
|
|
/*
|
|
* Returns the local port used by the socket
|
|
*/
|
|
uint16_t getLocalPort(int sock);
|
|
|
|
/**
|
|
* PTP Socket Counter
|
|
* @return Number of internal PTP Sockets
|
|
*/
|
|
int getPTPSocketCount(void);
|
|
|
|
/**
|
|
* Initialize Networking Components for Adhocctl Emulator
|
|
* @param adhoc_id Game Product Code
|
|
* @param server_ip Server IP
|
|
* @return 0 on success or... -1
|
|
*/
|
|
int initNetwork(SceNetAdhocctlAdhocId *adhocid);
|
|
|
|
/**
|
|
* Broadcast MAC Check
|
|
* @param addr To-be-checked MAC Address
|
|
* @return 1 if Broadcast MAC or... 0
|
|
*/
|
|
int isBroadcastMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* Resolve IP to MAC
|
|
* @param ip Peer IP Address
|
|
* @param mac OUT: Peer MAC
|
|
* @return 0 on success or... ADHOC_NO_ENTRY
|
|
*/
|
|
int resolveIP(uint32_t ip, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Resolve MAC to IP
|
|
* @param mac Peer MAC Address
|
|
* @param ip OUT: Peer IP
|
|
* @return 0 on success or... ADHOC_NO_ENTRY
|
|
*/
|
|
int resolveMAC(SceNetEtherAddr * mac, uint32_t * ip);
|
|
|
|
/**
|
|
* Check whether Network Name contains only valid symbols
|
|
* @param group_name To-be-checked Network Name
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
int validNetworkName(const SceNetAdhocctlGroupName * groupname);
|