mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
1054 lines
30 KiB
C++
1054 lines
30 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// TODO: Get rid of the internal window.
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// Tried before but Intel drivers screw up when minimizing, or something ?
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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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// It's improving slowly, though. :)
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#include "stdafx.h"
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#include "Common/CommonWindows.h"
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#include "Common/OSVersion.h"
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#include "ppsspp_config.h"
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#include <Windowsx.h>
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#include <shellapi.h>
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#include <commctrl.h>
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#include <map>
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#include <string>
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/TimeUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Input/InputState.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/Instance.h"
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#include "Core/KeyMap.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/JitCommon/JitBlockCache.h"
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#include "Windows/InputBox.h"
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#include "Windows/InputDevice.h"
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#if PPSSPP_API(ANY_GL)
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#endif
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Common/GraphicsContext.h"
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#include "Windows/main.h"
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#ifndef _M_ARM
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#include "Windows/DinputDevice.h"
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#endif
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#include "Windows/EmuThread.h"
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#include "Windows/resource.h"
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#include "Windows/MainWindow.h"
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#include "Common/LogManager.h"
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#include "Common/ConsoleListener.h"
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/W32Util/Misc.h"
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#include "Windows/RawInput.h"
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#include "Windows/CaptureDevice.h"
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#include "Windows/TouchInputHandler.h"
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#include "Windows/MainWindowMenu.h"
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#include "GPU/GPUInterface.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/GameSettingsScreen.h"
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#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx
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#define MOUSEEVENTF_MASK_PLUS_PENTOUCH 0xFFFFFF80
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int verysleepy__useSendMessage = 1;
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const UINT WM_VERYSLEEPY_MSG = WM_APP + 0x3117;
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// Respond TRUE to a message with this param value to indicate support.
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const WPARAM VERYSLEEPY_WPARAM_SUPPORTED = 0;
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// Respond TRUE to a message wit this param value after filling in the addr name.
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const WPARAM VERYSLEEPY_WPARAM_GETADDRINFO = 1;
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struct VerySleepy_AddrInfo {
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// Always zero for now.
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int flags;
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// This is the pointer (always passed as 64 bits.)
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unsigned long long addr;
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// Write the name here.
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wchar_t name[256];
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};
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static std::wstring windowTitle;
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extern ScreenManager *screenManager;
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#define TIMER_CURSORUPDATE 1
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#define TIMER_CURSORMOVEUPDATE 2
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#define TIMER_WHEELRELEASE 3
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#define CURSORUPDATE_INTERVAL_MS 1000
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#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
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#define WHEELRELEASE_DELAY_MS 16
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namespace MainWindow
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{
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HWND hwndMain;
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HWND hwndDisplay;
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HWND hwndGameList;
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TouchInputHandler touchHandler;
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static HMENU menu;
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HINSTANCE hInst;
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static int cursorCounter = 0;
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static int prevCursorX = -1;
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static int prevCursorY = -1;
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static bool mouseButtonDown = false;
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static bool hideCursor = false;
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static int g_WindowState;
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static bool g_IgnoreWM_SIZE = false;
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static bool inFullscreenResize = false;
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static bool inResizeMove = false;
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static bool hasFocus = true;
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static bool g_isFullscreen = false;
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// gross hack
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bool noFocusPause = false; // TOGGLE_PAUSE state to override pause on lost focus
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bool trapMouse = true; // Handles some special cases(alt+tab, win menu) when game is running and mouse is confined
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#define MAX_LOADSTRING 100
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const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
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const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
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// Forward declarations of functions included in this code module:
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
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HWND GetHWND() {
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return hwndMain;
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}
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HWND GetDisplayHWND() {
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return hwndDisplay;
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}
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void Init(HINSTANCE hInstance) {
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// Register classes - Main Window
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WNDCLASSEX wcex;
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memset(&wcex, 0, sizeof(wcex));
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = 0; // Show in taskbar
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wcex.lpfnWndProc = (WNDPROC)WndProc;
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wcex.hInstance = hInstance;
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = NULL; // Always covered by display window
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wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
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wcex.lpszClassName = szWindowClass;
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wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
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wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16, 16, LR_SHARED);
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RegisterClassEx(&wcex);
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WNDCLASSEX wcdisp;
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memset(&wcdisp, 0, sizeof(wcdisp));
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// Display Window
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wcdisp.cbSize = sizeof(WNDCLASSEX);
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wcdisp.style = CS_HREDRAW | CS_VREDRAW;
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wcdisp.lpfnWndProc = (WNDPROC)DisplayProc;
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wcdisp.hInstance = hInstance;
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wcdisp.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcdisp.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wcdisp.lpszMenuName = 0;
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wcdisp.lpszClassName = szDisplayClass;
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wcdisp.hIcon = 0;
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wcdisp.hIconSm = 0;
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RegisterClassEx(&wcdisp);
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}
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void SavePosition() {
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if (g_Config.bFullScreen || inFullscreenResize)
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return;
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WINDOWPLACEMENT placement;
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GetWindowPlacement(hwndMain, &placement);
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if (placement.showCmd == SW_SHOWNORMAL) {
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RECT rc;
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GetWindowRect(hwndMain, &rc);
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g_Config.iWindowX = rc.left;
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g_Config.iWindowY = rc.top;
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g_Config.iWindowWidth = rc.right - rc.left;
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g_Config.iWindowHeight = rc.bottom - rc.top;
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}
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}
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static void GetWindowSizeAtResolution(int xres, int yres, int *windowWidth, int *windowHeight) {
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RECT rc{};
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rc.right = xres;
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rc.bottom = yres;
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
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*windowWidth = rc.right - rc.left;
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*windowHeight = rc.bottom - rc.top;
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}
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void SetWindowSize(int zoom) {
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AssertCurrentThreadName("Main");
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// Actually, auto mode should be more granular...
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int width, height;
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if (g_Config.IsPortrait()) {
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GetWindowSizeAtResolution(272 * (int)zoom, 480 * (int)zoom, &width, &height);
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} else {
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GetWindowSizeAtResolution(480 * (int)zoom, 272 * (int)zoom, &width, &height);
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}
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g_Config.iWindowWidth = width;
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g_Config.iWindowHeight = height;
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MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, width, height, TRUE);
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}
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void SetInternalResolution(int res) {
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if (res >= 0 && res <= RESOLUTION_MAX)
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g_Config.iInternalResolution = res;
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else {
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if (++g_Config.iInternalResolution > RESOLUTION_MAX)
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g_Config.iInternalResolution = 0;
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}
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NativeMessageReceived("gpu_resized", "");
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}
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void CorrectCursor() {
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bool autoHide = ((g_Config.bFullScreen && !mouseButtonDown) || (g_Config.bMouseControl && trapMouse)) && GetUIState() == UISTATE_INGAME;
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if (autoHide && (hideCursor || g_Config.bMouseControl)) {
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while (cursorCounter >= 0) {
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cursorCounter = ShowCursor(FALSE);
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}
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if (g_Config.bMouseConfine) {
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RECT rc;
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GetClientRect(hwndDisplay, &rc);
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ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.left));
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ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.right));
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ClipCursor(&rc);
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}
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} else {
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hideCursor = !autoHide;
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if (cursorCounter < 0) {
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cursorCounter = ShowCursor(TRUE);
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SetCursor(LoadCursor(NULL, IDC_ARROW));
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ClipCursor(NULL);
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}
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}
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}
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void ReleaseMouseWheel() {
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// For simplicity release both wheel events
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KeyInput key;
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key.deviceId = DEVICE_ID_MOUSE;
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key.flags = KEY_UP;
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key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
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NativeKey(key);
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key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
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NativeKey(key);
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}
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static void HandleSizeChange(int newSizingType) {
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SavePosition();
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Core_NotifyWindowHidden(false);
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if (!g_Config.bPauseWhenMinimized) {
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NativeMessageReceived("window minimized", "false");
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}
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int width = 0, height = 0;
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RECT rc;
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GetClientRect(hwndMain, &rc);
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width = rc.right - rc.left;
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height = rc.bottom - rc.top;
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// Moves the internal display window to match the inner size of the main window.
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MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);
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// Setting pixelWidth to be too small could have odd consequences.
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if (width >= 4 && height >= 4) {
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// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
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// much better mechanism.
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PSP_CoreParameter().pixelWidth = width;
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PSP_CoreParameter().pixelHeight = height;
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}
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DEBUG_LOG(SYSTEM, "Pixel width/height: %dx%d", PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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if (UpdateScreenScale(width, height)) {
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NativeMessageReceived("gpu_resized", "");
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}
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// Don't save the window state if fullscreen.
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if (!g_Config.bFullScreen) {
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g_WindowState = newSizingType;
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}
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}
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void ToggleFullscreen(HWND hWnd, bool goingFullscreen) {
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GraphicsContext *graphicsContext = PSP_CoreParameter().graphicsContext;
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// Make sure no rendering is happening during the switch.
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if (graphicsContext) {
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graphicsContext->Pause();
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}
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WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) };
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GetWindowPlacement(hwndMain, &placement);
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int oldWindowState = g_WindowState;
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inFullscreenResize = true;
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g_IgnoreWM_SIZE = true;
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DWORD dwStyle;
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if (!goingFullscreen) {
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dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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// Remove popup
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dwStyle &= ~WS_POPUP;
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// Re-add caption and border styles.
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dwStyle |= WS_OVERLAPPEDWINDOW;
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// Put back the menu bar.
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::SetMenu(hWnd, menu);
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} else {
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// If the window was maximized before going fullscreen, make sure to restore first
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// in order not to have the taskbar show up on top of PPSSPP.
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if (oldWindowState == SIZE_MAXIMIZED || placement.showCmd == SW_SHOWMAXIMIZED) {
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ShowWindow(hwndMain, SW_RESTORE);
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}
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// Remove caption and border styles.
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dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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dwStyle &= ~WS_OVERLAPPEDWINDOW;
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// Add Popup
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dwStyle |= WS_POPUP;
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}
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::SetWindowLong(hWnd, GWL_STYLE, dwStyle);
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// Remove the menu bar. This can trigger WM_SIZE
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::SetMenu(hWnd, goingFullscreen ? NULL : menu);
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g_Config.bFullScreen = goingFullscreen;
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g_isFullscreen = goingFullscreen;
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g_IgnoreWM_SIZE = false;
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// Resize to the appropriate view.
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// If we're returning to window mode, re-apply the appropriate size setting.
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if (goingFullscreen) {
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if (g_Config.bFullScreenMulti) {
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// Maximize isn't enough to display on all monitors.
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// Remember that negative coordinates may be valid.
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int totalX = GetSystemMetrics(SM_XVIRTUALSCREEN);
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int totalY = GetSystemMetrics(SM_YVIRTUALSCREEN);
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int totalWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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int totalHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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MoveWindow(hwndMain, totalX, totalY, totalWidth, totalHeight, TRUE);
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HandleSizeChange(oldWindowState);
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} else {
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ShowWindow(hwndMain, SW_MAXIMIZE);
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}
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} else {
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ShowWindow(hwndMain, oldWindowState == SIZE_MAXIMIZED ? SW_MAXIMIZE : SW_RESTORE);
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if (g_Config.bFullScreenMulti && oldWindowState != SIZE_MAXIMIZED) {
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// Return the screen to where it was.
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MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, g_Config.iWindowWidth, g_Config.iWindowHeight, TRUE);
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}
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if (oldWindowState == SIZE_MAXIMIZED) {
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// WM_SIZE wasn't sent, since the size didn't change (it was full screen before and after.)
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HandleSizeChange(oldWindowState);
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}
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}
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inFullscreenResize = false;
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CorrectCursor();
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ShowOwnedPopups(hwndMain, goingFullscreen ? FALSE : TRUE);
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W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
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WindowsRawInput::NotifyMenu();
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if (graphicsContext) {
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graphicsContext->Resume();
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}
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}
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void Minimize() {
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ShowWindow(hwndMain, SW_MINIMIZE);
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InputDevice::LoseFocus();
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}
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RECT DetermineWindowRectangle() {
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const int virtualScreenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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const int virtualScreenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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const int virtualScreenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
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const int virtualScreenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
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const int currentScreenWidth = GetSystemMetrics(SM_CXSCREEN);
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const int currentScreenHeight = GetSystemMetrics(SM_CYSCREEN);
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bool resetPositionX = true;
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bool resetPositionY = true;
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if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.bFullScreen) {
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bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
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((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
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bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= virtualScreenY) &&
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((g_Config.iWindowY + g_Config.iWindowHeight) < (virtualScreenHeight + g_Config.iWindowHeight));
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if (visibleHorizontally)
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resetPositionX = false;
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if (visibleVertically)
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resetPositionY = false;
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}
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// Try to workaround #9563.
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if (!resetPositionY && g_Config.iWindowY < 0) {
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g_Config.iWindowY = 0;
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}
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int windowWidth = g_Config.iWindowWidth;
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int windowHeight = g_Config.iWindowHeight;
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// First, get the w/h right.
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if (windowWidth <= 0 || windowHeight <= 0) {
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bool portrait = g_Config.IsPortrait();
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// We want to adjust for DPI but still get an integer pixel scaling ratio.
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double dpi_scale = 96.0 / System_GetPropertyFloat(SYSPROP_DISPLAY_DPI);
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int scale = (int)ceil(2.0 / dpi_scale);
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GetWindowSizeAtResolution(scale * (portrait ? 272 : 480), scale * (portrait ? 480 : 272), &windowWidth, &windowHeight);
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}
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// Then center if necessary. One dimension at a time.
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// Max is to make sure that if we end up making the window bigger than the screen (which is not ideal), the top left
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// corner, and thus the menu etc, will be visible. Also potential workaround for #9563.
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int x = g_Config.iWindowX;
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int y = g_Config.iWindowY;
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if (resetPositionX) {
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x = std::max(0, (currentScreenWidth - windowWidth) / 2);
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}
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if (resetPositionY) {
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y = std::max(0, (currentScreenHeight - windowHeight) / 2);
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}
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RECT rc;
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rc.left = x;
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rc.right = rc.left + windowWidth;
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rc.top = y;
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rc.bottom = rc.top + windowHeight;
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return rc;
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}
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void UpdateWindowTitle() {
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// Seems to be fine to call now since we use a UNICODE build...
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std::wstring title = windowTitle;
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if (PPSSPP_ID >= 1 && GetInstancePeerCount() > 1) {
|
|
title.append(ConvertUTF8ToWString(StringFromFormat(" (instance: %d)", (int)PPSSPP_ID)));
|
|
}
|
|
SetWindowText(hwndMain, title.c_str());
|
|
}
|
|
|
|
void SetWindowTitle(const wchar_t *title) {
|
|
windowTitle = title;
|
|
}
|
|
|
|
BOOL Show(HINSTANCE hInstance) {
|
|
hInst = hInstance; // Store instance handle in our global variable.
|
|
RECT rc = DetermineWindowRectangle();
|
|
|
|
u32 style = WS_OVERLAPPEDWINDOW;
|
|
|
|
hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
|
|
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
|
|
if (!hwndMain)
|
|
return FALSE;
|
|
|
|
SetWindowLong(hwndMain, GWL_EXSTYLE, WS_EX_APPWINDOW);
|
|
|
|
RECT rcClient;
|
|
GetClientRect(hwndMain, &rcClient);
|
|
|
|
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
|
|
0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0);
|
|
if (!hwndDisplay)
|
|
return FALSE;
|
|
|
|
menu = GetMenu(hwndMain);
|
|
|
|
MENUINFO info;
|
|
ZeroMemory(&info,sizeof(MENUINFO));
|
|
info.cbSize = sizeof(MENUINFO);
|
|
info.cyMax = 0;
|
|
info.dwStyle = MNS_CHECKORBMP;
|
|
info.fMask = MIM_STYLE;
|
|
for (int i = 0; i < GetMenuItemCount(menu); i++) {
|
|
SetMenuInfo(GetSubMenu(menu,i), &info);
|
|
}
|
|
|
|
// Always translate first: translating resets the menu.
|
|
TranslateMenus(hwndMain, menu);
|
|
UpdateMenus();
|
|
|
|
// Accept dragged files.
|
|
DragAcceptFiles(hwndMain, TRUE);
|
|
|
|
hideCursor = true;
|
|
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
|
|
|
|
ToggleFullscreen(hwndMain, g_Config.bFullScreen);
|
|
|
|
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
|
|
|
|
touchHandler.registerTouchWindow(hwndDisplay);
|
|
|
|
WindowsRawInput::Init();
|
|
|
|
SetFocus(hwndMain);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CreateDisasmWindow() {
|
|
if (!disasmWindow) {
|
|
disasmWindow = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
|
|
DialogManager::AddDlg(disasmWindow);
|
|
}
|
|
}
|
|
|
|
void CreateGeDebuggerWindow() {
|
|
#if PPSSPP_API(ANY_GL)
|
|
if (!geDebuggerWindow) {
|
|
geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
|
|
DialogManager::AddDlg(geDebuggerWindow);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CreateMemoryWindow() {
|
|
if (!memoryWindow) {
|
|
memoryWindow = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
|
|
DialogManager::AddDlg(memoryWindow);
|
|
}
|
|
}
|
|
|
|
void CreateVFPUWindow() {
|
|
if (!vfpudlg) {
|
|
vfpudlg = new CVFPUDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
|
|
DialogManager::AddDlg(vfpudlg);
|
|
}
|
|
}
|
|
|
|
void DestroyDebugWindows() {
|
|
DialogManager::RemoveDlg(disasmWindow);
|
|
if (disasmWindow)
|
|
delete disasmWindow;
|
|
disasmWindow = nullptr;
|
|
|
|
#if PPSSPP_API(ANY_GL)
|
|
DialogManager::RemoveDlg(geDebuggerWindow);
|
|
if (geDebuggerWindow)
|
|
delete geDebuggerWindow;
|
|
geDebuggerWindow = nullptr;
|
|
#endif
|
|
|
|
DialogManager::RemoveDlg(memoryWindow);
|
|
if (memoryWindow)
|
|
delete memoryWindow;
|
|
memoryWindow = nullptr;
|
|
|
|
DialogManager::RemoveDlg(vfpudlg);
|
|
if (vfpudlg)
|
|
delete vfpudlg;
|
|
vfpudlg = nullptr;
|
|
}
|
|
|
|
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
static bool firstErase = true;
|
|
|
|
switch (message) {
|
|
case WM_ACTIVATE:
|
|
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
|
|
g_activeWindow = WINDOW_MAINWINDOW;
|
|
}
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
break;
|
|
|
|
case WM_SETFOCUS:
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
if (firstErase) {
|
|
firstErase = false;
|
|
// Paint black on first erase while OpenGL stuff is loading
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
// Then never erase, let the OpenGL drawing take care of everything.
|
|
return 1;
|
|
|
|
// Poor man's touch - mouse input. We send the data asynchronous touch events for minimal latency.
|
|
case WM_LBUTTONDOWN:
|
|
if (!touchHandler.hasTouch() ||
|
|
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
|
|
{
|
|
// Hack: Take the opportunity to show the cursor.
|
|
mouseButtonDown = true;
|
|
|
|
float x = GET_X_LPARAM(lParam) * g_dpi_scale_x;
|
|
float y = GET_Y_LPARAM(lParam) * g_dpi_scale_y;
|
|
WindowsRawInput::SetMousePos(x, y);
|
|
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_DOWN;
|
|
touch.x = x;
|
|
touch.y = y;
|
|
NativeTouch(touch);
|
|
SetCapture(hWnd);
|
|
|
|
// Simulate doubleclick, doesn't work with RawInput enabled
|
|
static double lastMouseDown;
|
|
double now = time_now_d();
|
|
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
|
|
if (!g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
|
|
SendToggleFullscreen(!g_Config.bFullScreen);
|
|
}
|
|
lastMouseDown = 0.0;
|
|
} else {
|
|
lastMouseDown = now;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEMOVE:
|
|
if (!touchHandler.hasTouch() ||
|
|
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
|
|
{
|
|
// Hack: Take the opportunity to show the cursor.
|
|
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
|
|
int cursorX = GET_X_LPARAM(lParam);
|
|
int cursorY = GET_Y_LPARAM(lParam);
|
|
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
|
|
hideCursor = false;
|
|
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
|
|
}
|
|
prevCursorX = cursorX;
|
|
prevCursorY = cursorY;
|
|
|
|
float x = (float)cursorX * g_dpi_scale_x;
|
|
float y = (float)cursorY * g_dpi_scale_y;
|
|
WindowsRawInput::SetMousePos(x, y);
|
|
|
|
if (wParam & MK_LBUTTON) {
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_MOVE;
|
|
touch.x = x;
|
|
touch.y = y;
|
|
NativeTouch(touch);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONUP:
|
|
if (!touchHandler.hasTouch() ||
|
|
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
|
|
{
|
|
// Hack: Take the opportunity to hide the cursor.
|
|
mouseButtonDown = false;
|
|
|
|
float x = (float)GET_X_LPARAM(lParam) * g_dpi_scale_x;
|
|
float y = (float)GET_Y_LPARAM(lParam) * g_dpi_scale_y;
|
|
WindowsRawInput::SetMousePos(x, y);
|
|
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_UP;
|
|
touch.x = x;
|
|
touch.y = y;
|
|
NativeTouch(touch);
|
|
ReleaseCapture();
|
|
}
|
|
break;
|
|
|
|
case WM_TOUCH:
|
|
touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
|
|
return 0;
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
switch (message) {
|
|
case WM_CREATE:
|
|
if (!DoesVersionMatchWindows(6, 0, 0, 0, true)) {
|
|
// Remove the D3D11 choice on versions below XP
|
|
RemoveMenu(GetMenu(hWnd), ID_OPTIONS_DIRECT3D11, MF_BYCOMMAND);
|
|
}
|
|
break;
|
|
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
|
|
RECT rc = { 0 };
|
|
bool portrait = g_Config.IsPortrait();
|
|
rc.right = portrait ? 272 : 480;
|
|
rc.bottom = portrait ? 480 : 272;
|
|
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
|
|
minmax->ptMinTrackSize.x = rc.right - rc.left;
|
|
minmax->ptMinTrackSize.y = rc.bottom - rc.top;
|
|
}
|
|
return 0;
|
|
|
|
case WM_ACTIVATE:
|
|
{
|
|
UpdateWindowTitle();
|
|
bool pause = true;
|
|
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
|
|
WindowsRawInput::GainFocus();
|
|
if (!IsIconic(GetHWND())) {
|
|
InputDevice::GainFocus();
|
|
}
|
|
g_activeWindow = WINDOW_MAINWINDOW;
|
|
pause = false;
|
|
}
|
|
if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
|
|
if (pause != Core_IsStepping()) { // != is xor for bools
|
|
if (disasmWindow)
|
|
SendMessage(disasmWindow->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
|
|
else
|
|
Core_EnableStepping(pause, "ui.lost_focus", 0);
|
|
}
|
|
}
|
|
|
|
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
|
|
NativeMessageReceived("got_focus", "");
|
|
hasFocus = true;
|
|
trapMouse = true;
|
|
}
|
|
if (wParam == WA_INACTIVE) {
|
|
NativeMessageReceived("lost_focus", "");
|
|
WindowsRawInput::LoseFocus();
|
|
InputDevice::LoseFocus();
|
|
hasFocus = false;
|
|
trapMouse = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_SETFOCUS:
|
|
UpdateWindowTitle();
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
// This window is always covered by DisplayWindow. No reason to erase.
|
|
return 1;
|
|
|
|
case WM_MOVE:
|
|
SavePosition();
|
|
break;
|
|
|
|
case WM_ENTERSIZEMOVE:
|
|
inResizeMove = true;
|
|
break;
|
|
|
|
case WM_EXITSIZEMOVE:
|
|
inResizeMove = false;
|
|
HandleSizeChange(SIZE_RESTORED);
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
switch (wParam) {
|
|
case SIZE_RESTORED:
|
|
case SIZE_MAXIMIZED:
|
|
if (g_IgnoreWM_SIZE) {
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
} else if (!inResizeMove) {
|
|
HandleSizeChange(wParam);
|
|
}
|
|
if (hasFocus) {
|
|
InputDevice::GainFocus();
|
|
}
|
|
break;
|
|
|
|
case SIZE_MINIMIZED:
|
|
Core_NotifyWindowHidden(true);
|
|
if (!g_Config.bPauseWhenMinimized) {
|
|
NativeMessageReceived("window minimized", "true");
|
|
}
|
|
InputDevice::LoseFocus();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// Wheel events have to stay in WndProc for compatibility with older Windows(7). See #12156
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
int wheelDelta = (short)(wParam >> 16);
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_MOUSE;
|
|
|
|
if (wheelDelta < 0) {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
|
|
wheelDelta = -wheelDelta;
|
|
} else {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
|
|
}
|
|
// There's no separate keyup event for mousewheel events,
|
|
// so we release it with a slight delay.
|
|
key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
|
|
SetTimer(hwndMain, TIMER_WHEELRELEASE, WHEELRELEASE_DELAY_MS, 0);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
|
|
case WM_TIMER:
|
|
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
|
|
switch (wParam) {
|
|
case TIMER_CURSORUPDATE:
|
|
CorrectCursor();
|
|
return 0;
|
|
|
|
case TIMER_CURSORMOVEUPDATE:
|
|
hideCursor = true;
|
|
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
|
|
return 0;
|
|
// Hack: need to release wheel event with a delay for games to register it was "pressed down".
|
|
case TIMER_WHEELRELEASE:
|
|
ReleaseMouseWheel();
|
|
KillTimer(hWnd, TIMER_WHEELRELEASE);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
{
|
|
if (!MainThread_Ready())
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
MainWindowMenu_Process(hWnd, wParam);
|
|
}
|
|
break;
|
|
|
|
case WM_USER_TOGGLE_FULLSCREEN:
|
|
ToggleFullscreen(hwndMain, wParam ? true : false);
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
return WindowsRawInput::Process(hWnd, wParam, lParam);
|
|
|
|
// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?
|
|
|
|
// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
|
|
case WM_CHAR:
|
|
return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);
|
|
|
|
case WM_DEVICECHANGE:
|
|
#ifndef _M_ARM
|
|
DinputDevice::CheckDevices();
|
|
#endif
|
|
if (winCamera)
|
|
winCamera->CheckDevices();
|
|
if (winMic)
|
|
winMic->CheckDevices();
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
case WM_VERYSLEEPY_MSG:
|
|
switch (wParam) {
|
|
case VERYSLEEPY_WPARAM_SUPPORTED:
|
|
return TRUE;
|
|
|
|
case VERYSLEEPY_WPARAM_GETADDRINFO:
|
|
{
|
|
VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
|
|
const u8 *ptr = (const u8 *)info->addr;
|
|
std::string name;
|
|
|
|
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
|
|
if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
|
|
swprintf_s(info->name, L"Jit::%S", name.c_str());
|
|
return TRUE;
|
|
}
|
|
if (gpu && gpu->DescribeCodePtr(ptr, name)) {
|
|
swprintf_s(info->name, L"GPU::%S", name.c_str());
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
case WM_DROPFILES:
|
|
{
|
|
if (!MainThread_Ready())
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
HDROP hdrop = (HDROP)wParam;
|
|
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
|
|
if (count != 1) {
|
|
MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
|
|
}
|
|
else
|
|
{
|
|
TCHAR filename[512];
|
|
if (DragQueryFile(hdrop, 0, filename, 512) != 0) {
|
|
const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
|
|
NativeMessageReceived("boot", utf8_filename.c_str());
|
|
Core_EnableStepping(false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
InputDevice::StopPolling();
|
|
WindowsRawInput::Shutdown();
|
|
return DefWindowProc(hWnd,message,wParam,lParam);
|
|
|
|
case WM_DESTROY:
|
|
KillTimer(hWnd, TIMER_CURSORUPDATE);
|
|
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
|
|
KillTimer(hWnd, TIMER_WHEELRELEASE);
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
case WM_USER + 1:
|
|
if (disasmWindow)
|
|
disasmWindow->NotifyMapLoaded();
|
|
if (memoryWindow)
|
|
memoryWindow->NotifyMapLoaded();
|
|
if (disasmWindow)
|
|
disasmWindow->UpdateDialog();
|
|
break;
|
|
|
|
case WM_USER_SAVESTATE_FINISH:
|
|
SetCursor(LoadCursor(0, IDC_ARROW));
|
|
break;
|
|
|
|
case WM_USER_UPDATE_UI:
|
|
TranslateMenus(hwndMain, menu);
|
|
// Update checked status immediately for accelerators.
|
|
UpdateMenus();
|
|
break;
|
|
|
|
case WM_USER_WINDOW_TITLE_CHANGED:
|
|
UpdateWindowTitle();
|
|
break;
|
|
|
|
case WM_USER_BROWSE_BOOT_DONE:
|
|
BrowseAndBootDone();
|
|
break;
|
|
|
|
case WM_USER_BROWSE_BG_DONE:
|
|
BrowseBackgroundDone();
|
|
break;
|
|
|
|
case WM_USER_RESTART_EMUTHREAD:
|
|
NativeSetRestarting();
|
|
InputDevice::StopPolling();
|
|
MainThread_Stop();
|
|
coreState = CORE_POWERUP;
|
|
UpdateUIState(UISTATE_MENU);
|
|
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
|
|
InputDevice::BeginPolling();
|
|
break;
|
|
|
|
case WM_USER_SWITCHUMD_UPDATED:
|
|
UpdateSwitchUMD();
|
|
break;
|
|
|
|
case WM_MENUSELECT:
|
|
// Called when a menu is opened. Also when an item is selected, but meh.
|
|
UpdateMenus(true);
|
|
WindowsRawInput::NotifyMenu();
|
|
trapMouse = false;
|
|
break;
|
|
|
|
case WM_EXITMENULOOP:
|
|
// Called when menu is closed.
|
|
trapMouse = true;
|
|
break;
|
|
|
|
// Turn off the screensaver.
|
|
// Note that if there's a screensaver password, this simple method
|
|
// doesn't work on Vista or higher.
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
switch (wParam) {
|
|
case SC_SCREENSAVE:
|
|
return 0;
|
|
case SC_MONITORPOWER:
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Redraw() {
|
|
InvalidateRect(hwndDisplay,0,0);
|
|
}
|
|
|
|
HINSTANCE GetHInstance() {
|
|
return hInst;
|
|
}
|
|
|
|
void ToggleDebugConsoleVisibility() {
|
|
if (!g_Config.bEnableLogging) {
|
|
LogManager::GetInstance()->GetConsoleListener()->Show(false);
|
|
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
|
|
}
|
|
else {
|
|
LogManager::GetInstance()->GetConsoleListener()->Show(true);
|
|
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
|
|
}
|
|
}
|
|
|
|
void SendToggleFullscreen(bool fullscreen) {
|
|
PostMessage(hwndMain, WM_USER_TOGGLE_FULLSCREEN, fullscreen, 0);
|
|
}
|
|
|
|
bool IsFullscreen() {
|
|
return g_isFullscreen;
|
|
}
|
|
|
|
} // namespace
|