ppsspp/Windows
2013-04-05 20:28:58 -07:00
..
Debugger Fix a bunch of Windows UI x64 conversion warnings. 2013-04-05 20:28:58 -07:00
W32Util Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DinputDevice.cpp Merge pull request #1152 from CrazyMax/win-input 2013-04-01 11:23:25 -07:00
DinputDevice.h Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp iOS: fix significant audio stutter. 2013-03-17 11:32:57 -07:00
DSoundStream.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
EmuThread.cpp Handle args on Windows in NativeInit() too. 2013-03-31 18:23:07 -07:00
EmuThread.h GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
git-version-gen.cmd Fix git-version-gen.cmd when git.cmd is used. 2013-03-04 14:02:15 -08:00
Globals.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
InputDevice.cpp win: Fix X360 button problems by skipping DInput if there's a 360 pad available. 2013-04-01 20:15:16 +02:00
InputDevice.h win: Fix X360 button problems by skipping DInput if there's a 360 pad available. 2013-04-01 20:15:16 +02:00
KeyboardDevice.cpp Only alternate buttons, not arrows/special keys. 2013-03-31 13:11:37 -07:00
KeyboardDevice.h Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Log.bat Add log.bat in to windows version 2013-03-07 21:10:36 +08:00
main.cpp Don't open duplicate memory/disasm windows. 2013-03-31 18:47:48 -07:00
main.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp GL init: Don't die if wglCreateContextAttribsARB is supported but returns 0. 2013-03-17 14:47:57 +01:00
OpenGLBase.h Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
ppsspp.ico v0.3 2012-11-20 11:54:51 +01:00
ppsspp.rc Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
PPSSPP.sln Revert accidentally increased .sln version number. also throw in lowp in UI shaders. 2013-03-30 17:32:00 +01:00
PPSSPP.vcxproj Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
PPSSPP.vcxproj.filters Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
rt_manif.bin Don't force x86 arch in the manifest file. 2013-03-29 01:27:25 -07:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsFileSystem.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsHost.cpp Actually respect autorun on Windows. 2013-04-05 00:57:43 -07:00
WindowsHost.h Add a setting to autosave the symbol map. 2013-03-30 22:28:55 -07:00
WndMainWindow.cpp Actually respect autorun on Windows. 2013-04-05 00:57:43 -07:00
WndMainWindow.h Actually respect autorun on Windows. 2013-04-05 00:57:43 -07:00
XinputDevice.cpp win: Fix X360 button problems by skipping DInput if there's a 360 pad available. 2013-04-01 20:15:16 +02:00
XinputDevice.h More work on control 2013-03-31 00:39:58 +01:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.