ppsspp/GPU/GLES
Unknown W. Brackets f44717c4f5 TexCache: Force recreate texture on detach.
We could have multiple detaches, and we delete the texture on attach, so
we really must make sure we recreate.

Fixes #13320.
2020-08-23 21:29:53 -07:00
..
DepalettizeShaderGLES.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderGLES.h GLES: Re-enable non-float depal shader path. 2020-04-07 22:49:07 -07:00
DepthBufferGLES.cpp Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
DrawEngineGLES.cpp More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
DrawEngineGLES.h GLES: Delay buffer use in vertex cache. 2020-05-24 14:47:41 -07:00
FragmentShaderGeneratorGLES.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
FramebufferManagerGLES.h Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
GPU_GLES.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
GPU_GLES.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
ShaderManagerGLES.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
ShaderManagerGLES.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingGLES.cpp Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GPU: Fix some case warnings. 2020-08-19 21:18:44 -07:00
TextureCacheGLES.cpp TexCache: Force recreate texture on detach. 2020-08-23 21:29:53 -07:00
TextureCacheGLES.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
TextureScalerGLES.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00